Java Code Examples for net.minecraft.util.math.Vec3d#subtract()
The following examples show how to use
net.minecraft.util.math.Vec3d#subtract() .
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Example 1
Source File: ModuleEffectTimeSlow.java From Wizardry with GNU Lesser General Public License v3.0 | 6 votes |
@ModuleOverride("shape_zone_run") public boolean onRunZone(World world, SpellData data, SpellRing ring, @ContextRing SpellRing childRing) { double aoe = ring.getAttributeValue(world, AttributeRegistry.AREA, data); double range = ring.getAttributeValue(world, AttributeRegistry.RANGE, data); Vec3d targetPos = data.getTarget(world); if (targetPos == null) return false; Vec3d min = targetPos.subtract(aoe, range, aoe); Vec3d max = targetPos.add(aoe, range, aoe); List<Entity> entities = world.getEntitiesWithinAABBExcludingEntity(null, new AxisAlignedBB(min, max)); for (Entity entity : entities) { if (entity instanceof EntityLivingBase) { if (!((EntityLivingBase) entity).isPotionActive(ModPotions.TIME_SLOW) && entity.getDistanceSq(targetPos.x, targetPos.y, targetPos.z) <= aoe * aoe) { data.processEntity(entity, false); runOnStart(world, data, childRing); } } } return true; }
Example 2
Source File: ModuleEffectVanish.java From Wizardry with GNU Lesser General Public License v3.0 | 6 votes |
@ModuleOverride("shape_zone_run") public boolean onRunZone(World world, SpellData data, SpellRing ring, @ContextRing SpellRing childRing) { double aoe = ring.getAttributeValue(world, AttributeRegistry.AREA, data); double range = ring.getAttributeValue(world, AttributeRegistry.RANGE, data); Vec3d targetPos = data.getTarget(world); if (targetPos == null) return false; Vec3d min = targetPos.subtract(aoe, range, aoe); Vec3d max = targetPos.add(aoe, range, aoe); List<Entity> entities = world.getEntitiesWithinAABBExcludingEntity(null, new AxisAlignedBB(min, max)); for (Entity entity : entities) { if (entity instanceof EntityLivingBase) { if (!VanishTracker.isVanished(entity) && entity.getDistanceSq(targetPos.x, targetPos.y, targetPos.z) <= aoe * aoe) { data.processEntity(entity, false); run(world, (ModuleInstanceEffect) childRing.getModule(), data, childRing); } } } return true; }
Example 3
Source File: ModuleEffectLowGravity.java From Wizardry with GNU Lesser General Public License v3.0 | 6 votes |
@ModuleOverride("shape_zone_run") public boolean onRunZone(World world, SpellData data, SpellRing ring, @ContextRing SpellRing childRing) { double aoe = ring.getAttributeValue(world, AttributeRegistry.AREA, data); double range = ring.getAttributeValue(world, AttributeRegistry.RANGE, data); Vec3d targetPos = data.getTarget(world); if (targetPos == null) return false; Vec3d min = targetPos.subtract(aoe, range, aoe); Vec3d max = targetPos.add(aoe, range, aoe); List<Entity> entities = world.getEntitiesWithinAABBExcludingEntity(null, new AxisAlignedBB(min, max)); for (Entity entity : entities) { if (entity instanceof EntityLivingBase) { if (!((EntityLivingBase) entity).isPotionActive(ModPotions.LOW_GRAVITY) && entity.getDistanceSq(targetPos.x, targetPos.y, targetPos.z) <= aoe * aoe) { data.processEntity(entity, false); run(world, (ModuleInstanceEffect) childRing.getModule(), data, childRing); } } } return true; }
Example 4
Source File: ModuleEffectLightning.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
@ModuleOverride("shape_zone_run") public boolean onRunZone(@ContextSuper ModuleOverrideSuper ovdSuper, World world, SpellData data, SpellRing shape, @ContextRing SpellRing childRing) { if (ovdSuper.hasSuper()) ovdSuper.invoke(true, world, data, shape); Entity caster = data.getCaster(world); Vec3d targetPos = data.getTargetWithFallback(world); if (targetPos == null) return true; if (!childRing.taxCaster(world, data, true)) return true; double lightningRange = childRing.getAttributeValue(world, AttributeRegistry.RANGE, data); double lightningPotency = childRing.getAttributeValue(world, AttributeRegistry.POTENCY, data); double lightningDuration = childRing.getAttributeValue(world, AttributeRegistry.DURATION, data); double zoneAoE = shape.getAttributeValue(world, AttributeRegistry.AREA, data); double zoneRange = shape.getAttributeValue(world, AttributeRegistry.RANGE, data); Vec3d min = targetPos.subtract(zoneAoE / 2, zoneRange / 2, zoneAoE / 2); Vec3d max = targetPos.add(zoneAoE / 2, zoneRange / 2, zoneAoE / 2); RandUtilSeed rand = new RandUtilSeed(RandUtil.nextLong(100, 100000)); Vec3d from = new Vec3d(rand.nextDouble(min.x, max.x), rand.nextDouble(min.y, max.y), rand.nextDouble(min.z, max.z)); float pitch = (float) (180 * Math.asin(2 * rand.nextDouble() - 1) / Math.PI); float yaw = (float) rand.nextDouble(360); Vec3d to = Vec3d.fromPitchYaw(pitch, yaw).normalize().scale(lightningRange).add(from); doLightning(rand.nextLong(100, 100000), world, caster, from, to, lightningRange, lightningPotency, lightningDuration); return true; }
Example 5
Source File: ModuleEffectFrost.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
@ModuleOverride("shape_zone_run") public boolean onRunZone(World world, SpellData data, SpellRing ring, @ContextRing SpellRing childRing) { if(!world.isRemote) return false; double aoe = ring.getAttributeValue(world, AttributeRegistry.AREA, data); double range = ring.getAttributeValue(world, AttributeRegistry.RANGE, data); Vec3d targetPos = data.getTarget(world); if (targetPos == null) return false; Vec3d min = targetPos.subtract(aoe, range, aoe); Vec3d max = targetPos.add(aoe, range, aoe); List<Entity> entities = world.getEntitiesWithinAABBExcludingEntity(null, new AxisAlignedBB(min, max)); for (Entity entity : entities) { entity.extinguish(); if (entity instanceof EntityLivingBase) { if (!((EntityLivingBase) entity).isPotionActive(ModPotions.SLIPPERY) && entity.getDistanceSq(targetPos.x, targetPos.y, targetPos.z) <= aoe * aoe) { double time = childRing.getAttributeValue(world, AttributeRegistry.DURATION, data) * 10; world.playSound(null, entity.getPosition(), ModSounds.FROST_FORM, SoundCategory.NEUTRAL, 1, 1); ((EntityLivingBase) entity).addPotionEffect(new PotionEffect(ModPotions.SLIPPERY, (int) time, 0, true, false)); } } } return false; }
Example 6
Source File: SidePicker.java From OpenModsLib with MIT License | 5 votes |
private Map<Side, Vec3d> calculateHitPoints(Vec3d near, Vec3d far) { Vec3d diff = far.subtract(near); Map<Side, Vec3d> result = Maps.newEnumMap(Side.class); addPoint(result, Side.XNeg, calculateXPoint(near, diff, negX)); addPoint(result, Side.XPos, calculateXPoint(near, diff, posX)); addPoint(result, Side.YNeg, calculateYPoint(near, diff, negY)); addPoint(result, Side.YPos, calculateYPoint(near, diff, posY)); addPoint(result, Side.ZNeg, calculateZPoint(near, diff, negZ)); addPoint(result, Side.ZPos, calculateZPoint(near, diff, posZ)); return result; }
Example 7
Source File: RenderUtils.java From ForgeHax with MIT License | 4 votes |
public static void drawLine( Vec3d startPos, Vec3d endPos, int color, boolean smooth, float width) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder BufferBuilder = tessellator.getBuffer(); Vec3d endVecPos = endPos.subtract(startPos); float r = (float) (color >> 16 & 255) / 255.0F; float g = (float) (color >> 8 & 255) / 255.0F; float b = (float) (color & 255) / 255.0F; float a = (float) (color >> 24 & 255) / 255.0F; if (smooth) { GL11.glEnable(GL11.GL_LINE_SMOOTH); } GL11.glLineWidth(width); GlStateManager.pushMatrix(); GlStateManager.translate(startPos.x, startPos.y, startPos.z); GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0); GlStateManager.shadeModel(GL11.GL_SMOOTH); BufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR); BufferBuilder.pos(0, 0, 0).color(r, g, b, a).endVertex(); BufferBuilder.pos(endVecPos.x, endVecPos.y, endVecPos.z).color(r, g, b, a).endVertex(); tessellator.draw(); if (smooth) { GL11.glDisable(GL11.GL_LINE_SMOOTH); } GlStateManager.shadeModel(GL11.GL_FLAT); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); GlStateManager.enableDepth(); GlStateManager.enableCull(); GlStateManager.popMatrix(); }
Example 8
Source File: RenderUtils.java From ForgeHax with MIT License | 4 votes |
public static void drawBox( Vec3d startPos, Vec3d endPos, int color, float width, boolean ignoreZ) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); Vec3d renderPos = EntityUtils.getInterpolatedPos(getLocalPlayer(), MC.getRenderPartialTicks()); Vec3d min = startPos.subtract(renderPos); Vec3d max = endPos.subtract(renderPos); double minX = min.x, minY = min.y, minZ = min.z; double maxX = max.x, maxY = max.y, maxZ = max.z; float r = (float) (color >> 16 & 255) / 255.0F; float g = (float) (color >> 8 & 255) / 255.0F; float b = (float) (color & 255) / 255.0F; float a = (float) (color >> 24 & 255) / 255.0F; GlStateManager.pushMatrix(); GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0); GlStateManager.shadeModel(GL11.GL_SMOOTH); GlStateManager.glLineWidth(width); if (ignoreZ) { GlStateManager.disableDepth(); } GlStateManager.color(r, g, b, a); // GlStateManager.translate(startPos.xCoord, startPos.yCoord, startPos.zCoord); buffer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION); buffer.pos(minX, minY, minZ).endVertex(); buffer.pos(maxX, minY, minZ).endVertex(); buffer.pos(maxX, minY, maxZ).endVertex(); buffer.pos(minX, minY, maxZ).endVertex(); buffer.pos(minX, minY, minZ).endVertex(); tessellator.draw(); buffer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION); buffer.pos(minX, maxY, minZ).endVertex(); buffer.pos(maxX, maxY, minZ).endVertex(); buffer.pos(maxX, maxY, maxZ).endVertex(); buffer.pos(minX, maxY, maxZ).endVertex(); buffer.pos(minX, maxY, minZ).endVertex(); tessellator.draw(); buffer.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION); buffer.pos(minX, minY, minZ).endVertex(); buffer.pos(minX, maxY, minZ).endVertex(); buffer.pos(maxX, minY, minZ).endVertex(); buffer.pos(maxX, maxY, minZ).endVertex(); buffer.pos(maxX, minY, maxZ).endVertex(); buffer.pos(maxX, maxY, maxZ).endVertex(); buffer.pos(minX, minY, maxZ).endVertex(); buffer.pos(minX, maxY, maxZ).endVertex(); tessellator.draw(); GlStateManager.shadeModel(GL11.GL_FLAT); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); GlStateManager.enableDepth(); GlStateManager.enableCull(); GlStateManager.popMatrix(); }
Example 9
Source File: ModuleEffectPhase.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Override @SideOnly(Side.CLIENT) public void renderSpell(World world, ModuleInstanceEffect instance, @Nonnull SpellData spell, @Nonnull SpellRing spellRing) { EnumFacing faceHit = spell.getFaceHit(); Set<BlockPos> blockSet = spell.getDataWithFallback(SpellData.DefaultKeys.BLOCK_SET, new BlockSet(new HashSet<>())).getBlockSet(); Map<BlockPos, IBlockState> blockStateCache = spell.getDataWithFallback(SpellData.DefaultKeys.BLOCKSTATE_CACHE, new BlockStateCache(new HashMap<>())).getBlockStateCache(); HashMap<BlockPos, IBlockState> tmpCache = new HashMap<>(blockStateCache); double duration = spellRing.getAttributeValue(world, AttributeRegistry.DURATION, spell) * 20; PhasedBlockRenderer.addPhase(world, blockSet, (int) duration); if (faceHit != null) { for (Map.Entry<BlockPos, IBlockState> entry : tmpCache.entrySet()) { IBlockState thisState = entry.getValue(); if (thisState.getBlock() != ModBlocks.FAKE_AIR) continue; ParticleBuilder glitter2 = new ParticleBuilder(10); glitter2.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, NBTConstants.MISC.SPARKLE_BLURRED)); glitter2.disableRandom(); ParticleSpawner.spawn(glitter2, world, new StaticInterp<>(new Vec3d(entry.getKey()).add(0.5, 0.5, 0.5)), 5, (int) duration, (aFloat, build) -> { build.setColor(Color.CYAN); //build.setAlphaFunction(new InterpFloatInOut(1f, 0.1f)); build.setAlpha(RandUtil.nextFloat(0.05f, 0.2f)); build.setPositionOffset(new Vec3d( RandUtil.nextDouble(-0.5, 0.5), RandUtil.nextDouble(-0.5, 0.5), RandUtil.nextDouble(-0.5, 0.5) )); build.setMotion(new Vec3d( RandUtil.nextDouble(-0.001, 0.001), RandUtil.nextDouble(-0.001, 0.001), RandUtil.nextDouble(-0.001, 0.001) )); build.setLifetime(RandUtil.nextInt(20, 40)); build.setScaleFunction(new InterpFloatInOut(0.9f, 0.9f)); build.setScale(RandUtil.nextFloat(0.1f, 0.3f)); }); BlockPos.MutableBlockPos mutable = new BlockPos.MutableBlockPos(entry.getKey()); for (EnumFacing facing : EnumFacing.VALUES) { mutable.move(facing); IBlockState adjState; if (!blockStateCache.containsKey(mutable)) { adjState = world.getBlockState(mutable); blockStateCache.put(mutable.toImmutable(), adjState); } else adjState = blockStateCache.get(mutable); if (adjState.getBlock() != Blocks.AIR && adjState.getBlock() != ModBlocks.FAKE_AIR) { Vec3d directionOffsetVec = new Vec3d(facing.getOpposite().getDirectionVec()).scale(0.5); Vec3d adjPos = new Vec3d(mutable).add(0.5, 0.5, 0.5).add(directionOffsetVec); for (EnumFacing subFacing : getPerpendicularFacings(facing)) { mutable.move(subFacing); IBlockState subState; if (!blockStateCache.containsKey(mutable)) { subState = world.getBlockState(mutable); blockStateCache.put(mutable.toImmutable(), subState); } else subState = blockStateCache.get(mutable); if (BlockUtils.isAnyAir(subState)) { Vec3d subPos = new Vec3d(mutable).add(0.5, 0.5, 0.5).add(directionOffsetVec); Vec3d midPointVec = new Vec3d( (adjPos.x + subPos.x) / 2.0, (adjPos.y + subPos.y) / 2.0, (adjPos.z + subPos.z) / 2.0); Vec3d sub = subPos.subtract(adjPos); EnumFacing adjSubFacing = EnumFacing.getFacingFromVector((float) sub.x, (float) sub.y, (float) sub.z); Vec3d cross = new Vec3d(adjSubFacing.getDirectionVec()).crossProduct(new Vec3d(facing.getDirectionVec())).normalize().scale(0.5); ParticleBuilder glitter = new ParticleBuilder(10); glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, NBTConstants.MISC.SPARKLE_BLURRED)); glitter.disableRandom(); ParticleSpawner.spawn(glitter, world, new StaticInterp<>(midPointVec), 50, (int) duration, (aFloat, build) -> { build.setColor(Color.CYAN); //build.setAlphaFunction(new InterpFloatInOut(1f, 0.1f)); build.setAlpha(RandUtil.nextFloat(0.3f, 0.7f)); build.setPositionOffset(cross.scale(RandUtil.nextFloat(-1, 1))); build.setLifetime(RandUtil.nextInt(20, 40)); build.setScaleFunction(new InterpFloatInOut(0.9f, 0.9f)); build.setScale(RandUtil.nextFloat(0.2f, 0.5f)); }); } mutable.move(subFacing.getOpposite()); } } mutable.move(facing.getOpposite()); } } } }
Example 10
Source File: NearbySmeltCommandsImplementation.java From malmo with MIT License | 4 votes |
@Override public IMessage onMessage(SmeltNearbyMessage message, MessageContext ctx) { EntityPlayerMP player = ctx.getServerHandler().playerEntity; Vec3d headPos = new Vec3d(player.posX, player.posY + 1.6, player.posZ); // Location checking boolean closeFurnace = false; for (BlockPos furnace : furnaces) { Vec3d blockVec = new Vec3d(furnace.getX() + 0.5, furnace.getY() + 0.5, furnace.getZ() + 0.5); if (headPos.squareDistanceTo(blockVec) <= 25.0) { // Within a reasonable FOV? // Lots of trig, let's go double fov = Minecraft.getMinecraft().gameSettings.fovSetting; double height = Minecraft.getMinecraft().displayHeight; double width = Minecraft.getMinecraft().displayWidth; Vec3d lookVec = player.getLookVec(); Vec3d toBlock = blockVec.subtract(headPos); // Projection of block onto player look vector - if greater than 0, then in front of us double scalarProjection = lookVec.dotProduct(toBlock) / lookVec.lengthVector(); if (scalarProjection > 0) { Vec3d yUnit = new Vec3d(0, 1.0, 0); Vec3d lookCross = lookVec.crossProduct(yUnit); Vec3d blockProjectedOntoCross = lookCross.scale(lookCross.dotProduct(toBlock) / lookCross.lengthVector()); Vec3d blockProjectedOntoPlayerPlane = toBlock.subtract(blockProjectedOntoCross); double xyDot = lookVec.dotProduct(blockProjectedOntoPlayerPlane); double pitchTheta = Math.acos(xyDot / (lookVec.lengthVector() * blockProjectedOntoPlayerPlane.lengthVector())); Vec3d playerY = lookCross.crossProduct(lookVec); Vec3d blockProjectedOntoPlayerY = playerY.scale(playerY.dotProduct(toBlock) / playerY.lengthVector()); Vec3d blockProjectedOntoYawPlane = toBlock.subtract(blockProjectedOntoPlayerY); double xzDot = lookVec.dotProduct(blockProjectedOntoYawPlane); double yawTheta = Math.acos(xzDot / (lookVec.lengthVector() * blockProjectedOntoYawPlane.lengthVector())); if (Math.abs(Math.toDegrees(yawTheta)) <= Math.min(1, width / height) * (fov / 2.0) && Math.abs(Math.toDegrees(pitchTheta)) <= Math.min(1, height / width) * (fov / 2.0)) closeFurnace = true; } } } if (closeFurnace) { ItemStack input = CraftingHelper.getSmeltingRecipeForRequestedOutput(message.parameters); if (input != null) if (CraftingHelper.attemptSmelting(player, input)) return null; } return null; }
Example 11
Source File: NearbyCraftCommandsImplementation.java From malmo with MIT License | 4 votes |
@Override public IMessage onMessage(CraftNearbyMessage message, MessageContext ctx) { EntityPlayerMP player = ctx.getServerHandler().playerEntity; Vec3d headPos = new Vec3d(player.posX, player.posY + 1.6, player.posZ); // Location checking boolean closeTable = false; for (BlockPos furnace : craftingTables) { Vec3d blockVec = new Vec3d(furnace.getX() + 0.5, furnace.getY() + 0.5, furnace.getZ() + 0.5); if (headPos.squareDistanceTo(blockVec) <= 25.0) { // Within a reasonable FOV? // Lots of trig, let's go double fov = Minecraft.getMinecraft().gameSettings.fovSetting; double height = Minecraft.getMinecraft().displayHeight; double width = Minecraft.getMinecraft().displayWidth; Vec3d lookVec = player.getLookVec(); Vec3d toBlock = blockVec.subtract(headPos); // Projection of block onto player look vector - if greater than 0, then in front of us double scalarProjection = lookVec.dotProduct(toBlock) / lookVec.lengthVector(); if (scalarProjection > 0) { Vec3d yUnit = new Vec3d(0, 1.0, 0); Vec3d lookCross = lookVec.crossProduct(yUnit); Vec3d blockProjectedOntoCross = lookCross.scale(lookCross.dotProduct(toBlock) / lookCross.lengthVector()); Vec3d blockProjectedOntoPlayerPlane = toBlock.subtract(blockProjectedOntoCross); double xyDot = lookVec.dotProduct(blockProjectedOntoPlayerPlane); double pitchTheta = Math.acos(xyDot / (lookVec.lengthVector() * blockProjectedOntoPlayerPlane.lengthVector())); Vec3d playerY = lookCross.crossProduct(lookVec); Vec3d blockProjectedOntoPlayerY = playerY.scale(playerY.dotProduct(toBlock) / playerY.lengthVector()); Vec3d blockProjectedOntoYawPlane = toBlock.subtract(blockProjectedOntoPlayerY); double xzDot = lookVec.dotProduct(blockProjectedOntoYawPlane); double yawTheta = Math.acos(xzDot / (lookVec.lengthVector() * blockProjectedOntoYawPlane.lengthVector())); if (Math.abs(Math.toDegrees(yawTheta)) <= Math.min(1, width / height) * (fov / 2.0) && Math.abs(Math.toDegrees(pitchTheta)) <= Math.min(1, height / width) * (fov / 2.0)) closeTable = true; } } } if (closeTable) { // We are close enough, try crafting recipes List<IRecipe> matching_recipes; String[] split = message.parameters.split(" "); if (split.length > 1) matching_recipes = CraftingHelper.getRecipesForRequestedOutput(message.parameters, true); else matching_recipes = CraftingHelper.getRecipesForRequestedOutput(message.parameters, false); for (IRecipe recipe : matching_recipes) if (CraftingHelper.attemptCrafting(player, recipe)) return null; } return null; }