Java Code Examples for net.minecraft.world.chunk.Chunk#isEmpty()
The following examples show how to use
net.minecraft.world.chunk.Chunk#isEmpty() .
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Example 1
Source File: SchematicWorldRenderingNotifier.java From litematica with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void updateBetweenY(int minY, int maxY) { World world = SchematicWorldHandler.getSchematicWorld(); if (world != null) { RenderGlobal rg = LitematicaRenderer.getInstance().getWorldRenderer(); Long2ObjectMap<Chunk> schematicChunks = ((IMixinChunkProviderClient) (Object) world.getChunkProvider()).getLoadedChunks(); Long2ObjectMap<Chunk> clientChunks = ((IMixinChunkProviderClient) (Object) Minecraft.getMinecraft().world.getChunkProvider()).getLoadedChunks(); for (Chunk chunk : schematicChunks.values()) { // Only mark chunks that are actually rendered (if the schematic world contains more chunks) if (chunk.isEmpty() == false && clientChunks.containsKey(ChunkPos.asLong(chunk.x, chunk.z))) { rg.markBlockRangeForRenderUpdate((chunk.x << 4) - 1, minY, (chunk.z << 4) - 1, (chunk.x << 4) + 16, maxY, (chunk.z << 4) + 16); } } } }
Example 2
Source File: MixinChunk.java From Valkyrien-Skies with Apache License 2.0 | 6 votes |
@Inject(method = "addEntity(Lnet/minecraft/entity/Entity;)V", at = @At("HEAD"), cancellable = true) public void preAddEntity(Entity entityIn, CallbackInfo callbackInfo) { World world = this.world; int i = MathHelper.floor(entityIn.posX / 16.0D); int j = MathHelper.floor(entityIn.posZ / 16.0D); if (i == this.x && j == this.z) { // do nothing, and let vanilla code take over after our injected code is done // (now) } else { Chunk realChunkFor = world.getChunk(i, j); if (!realChunkFor.isEmpty() && realChunkFor.loaded) { realChunkFor.addEntity(entityIn); callbackInfo.cancel(); // don't run the code on this chunk!!! } } }
Example 3
Source File: ChunkManager.java From mapwriter with MIT License | 6 votes |
public void updateUndergroundChunks() { int chunkArrayX = (this.mw.playerXInt >> 4) - 1; int chunkArrayZ = (this.mw.playerZInt >> 4) - 1; MwChunk[] chunkArray = new MwChunk[9]; for (int z = 0; z < 3; z++) { for (int x = 0; x < 3; x++) { Chunk chunk = this.mw.mc.theWorld.getChunkFromChunkCoords( chunkArrayX + x, chunkArrayZ + z ); if (!chunk.isEmpty()) { chunkArray[(z * 3) + x] = copyToMwChunk(chunk); } } } }
Example 4
Source File: SchematicWorldRenderingNotifier.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void updateBetweenX(int minX, int maxX) { World world = SchematicWorldHandler.getSchematicWorld(); if (world != null) { final int xMin = Math.min(minX, maxX); final int xMax = Math.max(minX, maxX); final int cxMin = (xMin >> 4); final int cxMax = (xMax >> 4); RenderGlobal rg = LitematicaRenderer.getInstance().getWorldRenderer(); Long2ObjectMap<Chunk> schematicChunks = ((IMixinChunkProviderClient) (Object) world.getChunkProvider()).getLoadedChunks(); Long2ObjectMap<Chunk> clientChunks = ((IMixinChunkProviderClient) (Object) Minecraft.getMinecraft().world.getChunkProvider()).getLoadedChunks(); for (Chunk chunk : schematicChunks.values()) { // Only mark chunks that are actually rendered (if the schematic world contains more chunks) if (chunk.x >= cxMin && chunk.x <= cxMax && chunk.isEmpty() == false && clientChunks.containsKey(ChunkPos.asLong(chunk.x, chunk.z))) { minX = Math.max( chunk.x << 4 , xMin); maxX = Math.min((chunk.x << 4) + 15, xMax); rg.markBlockRangeForRenderUpdate(minX, 0, (chunk.z << 4), maxX, 255, (chunk.z << 4) + 15); } } } }
Example 5
Source File: SchematicWorldRenderingNotifier.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void updateBetweenZ(int minZ, int maxZ) { World world = SchematicWorldHandler.getSchematicWorld(); if (world != null) { final int zMin = Math.min(minZ, maxZ); final int zMax = Math.max(minZ, maxZ); final int czMin = (zMin >> 4); final int czMax = (zMax >> 4); RenderGlobal rg = LitematicaRenderer.getInstance().getWorldRenderer(); Long2ObjectMap<Chunk> schematicChunks = ((IMixinChunkProviderClient) (Object) world.getChunkProvider()).getLoadedChunks(); Long2ObjectMap<Chunk> clientChunks = ((IMixinChunkProviderClient) (Object) Minecraft.getMinecraft().world.getChunkProvider()).getLoadedChunks(); for (Chunk chunk : schematicChunks.values()) { // Only mark chunks that are actually rendered (if the schematic world contains more chunks) if (chunk.z >= czMin && chunk.z <= czMax && chunk.isEmpty() == false && clientChunks.containsKey(ChunkPos.asLong(chunk.x, chunk.z))) { minZ = Math.max( chunk.z << 4 , zMin); maxZ = Math.min((chunk.z << 4) + 15, zMax); rg.markBlockRangeForRenderUpdate((chunk.x << 4), 0, minZ, (chunk.x << 4) + 15, 255, maxZ); } } } }
Example 6
Source File: ClientStateMachine.java From malmo with MIT License | 5 votes |
private boolean isChunkReady() { // First, find the starting position we ought to have: List<AgentSection> agents = currentMissionInit().getMission().getAgentSection(); if (agents == null || agents.size() <= currentMissionInit().getClientRole()) return true; // This should never happen. AgentSection as = agents.get(currentMissionInit().getClientRole()); if (as.getAgentStart() != null && as.getAgentStart().getPlacement() != null) { PosAndDirection pos = as.getAgentStart().getPlacement(); int x = MathHelper.floor(pos.getX().doubleValue()) >> 4; int z = MathHelper.floor(pos.getZ().doubleValue()) >> 4; // Now get the chunk we should be starting in: IChunkProvider chunkprov = Minecraft.getMinecraft().world.getChunkProvider(); EntityPlayerSP player = Minecraft.getMinecraft().player; if (player.addedToChunk) { // Our player is already added to a chunk - is it the right one? Chunk actualChunk = chunkprov.provideChunk(player.chunkCoordX, player.chunkCoordZ); Chunk requestedChunk = chunkprov.provideChunk(x, z); if (actualChunk == requestedChunk && actualChunk != null && !actualChunk.isEmpty()) { // We're in the right chunk, and it's not an empty chunk. // We're ready to proceed, but first set our client positions to where we ought to be. // The server should be doing this too, but there's no harm (probably) in doing it ourselves. player.posX = pos.getX().doubleValue(); player.posY = pos.getY().doubleValue(); player.posZ = pos.getZ().doubleValue(); return true; } } return false; // Our starting position has been specified, but it's not yet ready. } return true; // No starting position specified, so doesn't matter where we start. }
Example 7
Source File: ChunkFinder.java From LookingGlass with GNU General Public License v3.0 | 5 votes |
public static boolean isBlockNormalCubeDefault(Chunk chunk, int par1, int par2, int par3, boolean par4) { if (par1 >= -30000000 && par3 >= -30000000 && par1 < 30000000 && par3 < 30000000) { if (chunk != null && !chunk.isEmpty()) { Block block = chunk.getBlock(par1 & 15, par2, par3 & 15); return block.isNormalCube(); } } return par4; }
Example 8
Source File: PacketChunkInfo.java From LookingGlass with GNU General Public License v3.0 | 5 votes |
public void handle(EntityPlayer player, byte[] chunkData, int dim, int xPos, int zPos, boolean reqinit, short yPos, short yMSBPos) { WorldClient proxyworld = ProxyWorldManager.getProxyworld(dim); if (proxyworld == null) return; if (proxyworld.provider.dimensionId != dim) return; //TODO: Test to see if this first part is even necessary Chunk chunk = proxyworld.getChunkProvider().provideChunk(xPos, zPos); if (reqinit && (chunk == null || chunk.isEmpty())) { if (yPos == 0) { proxyworld.doPreChunk(xPos, zPos, false); return; } proxyworld.doPreChunk(xPos, zPos, true); } // End possible removal section proxyworld.invalidateBlockReceiveRegion(xPos << 4, 0, zPos << 4, (xPos << 4) + 15, 256, (zPos << 4) + 15); chunk = proxyworld.getChunkFromChunkCoords(xPos, zPos); if (reqinit && (chunk == null || chunk.isEmpty())) { proxyworld.doPreChunk(xPos, zPos, true); chunk = proxyworld.getChunkFromChunkCoords(xPos, zPos); } if (chunk != null) { chunk.fillChunk(chunkData, yPos, yMSBPos, reqinit); receivedChunk(proxyworld, xPos, zPos); if (!reqinit || !(proxyworld.provider instanceof WorldProviderSurface)) { chunk.resetRelightChecks(); } } }
Example 9
Source File: PacketChunkInfo.java From LookingGlass with GNU General Public License v3.0 | 5 votes |
public void receivedChunk(WorldClient worldObj, int cx, int cz) { worldObj.markBlockRangeForRenderUpdate(cx << 4, 0, cz << 4, (cx << 4) + 15, 256, (cz << 4) + 15); Chunk c = worldObj.getChunkFromChunkCoords(cx, cz); if (c == null || c.isEmpty()) return; for (WorldView activeview : ProxyWorldManager.getWorldViews(worldObj.provider.dimensionId)) { activeview.onChunkReceived(cx, cz); } int x = (cx << 4); int z = (cz << 4); for (int y = 0; y < worldObj.getActualHeight(); y += 16) { if (c.getAreLevelsEmpty(y, y)) continue; for (int x2 = 0; x2 < 16; ++x2) { for (int z2 = 0; z2 < 16; ++z2) { for (int y2 = 0; y2 < 16; ++y2) { int lx = x + x2; int ly = y + y2; int lz = z + z2; if (worldObj.getBlock(lx, ly, lz).hasTileEntity(worldObj.getBlockMetadata(lx, ly, lz))) { LookingGlassPacketManager.bus.sendToServer(PacketRequestTE.createPacket(lx, ly, lz, worldObj.provider.dimensionId)); } } } } } }
Example 10
Source File: ChunkManager.java From mapwriter with MIT License | 5 votes |
private void addSaveChunkTask(Chunk chunk) { if ((this.mw.multiplayer && this.mw.regionFileOutputEnabledMP) || (!this.mw.multiplayer && this.mw.regionFileOutputEnabledSP)) { if (!chunk.isEmpty()) { this.mw.executor.addTask(new SaveChunkTask(copyToMwChunk(chunk), this.mw.regionManager)); } } }
Example 11
Source File: ClientChunkSize.java From ForgeHax with MIT License | 4 votes |
@SubscribeEvent public void onTick(ClientTickEvent event) { if (getWorld() == null || getLocalPlayer() == null || running) { return; } switch (event.phase) { case END: { Chunk chunk = getWorld().getChunkFromBlockCoords(getLocalPlayer().getPosition()); if (chunk.isEmpty()) { return; } ChunkPos pos = chunk.getPos(); if (!pos.equals(current) || (timer.isStarted() && timer.hasTimeElapsed(1000L))) { // chunk changed, don't show diff between different chunks if (current != null && !pos.equals(current)) { size = previousSize = 0L; } current = pos; running = true; // process size calculation on another thread Executors.defaultThreadFactory() .newThread( () -> { try { final NBTTagCompound root = new NBTTagCompound(); NBTTagCompound level = new NBTTagCompound(); root.setTag("Level", level); root.setInteger("DataVersion", 1337); try { // this should be done on the main mc thread but it works 99% of the // time outside it AnvilChunkLoader loader = new AnvilChunkLoader(DUMMY, null); Methods.AnvilChunkLoader_writeChunkToNBT.invoke( loader, chunk, getWorld(), level); } catch (Throwable t) { size = -1L; previousSize = 0L; return; // couldn't save chunk } DataOutputStream compressed = new DataOutputStream( new BufferedOutputStream( new DeflaterOutputStream(new ByteArrayOutputStream(8096)))); try { CompressedStreamTools.write(root, compressed); previousSize = size; size = compressed.size(); } catch (IOException e) { size = -1L; previousSize = 0L; } } finally { timer.start(); running = false; } }) .start(); } break; } default: break; } }