Java Code Examples for org.bukkit.entity.Arrow#hasMetadata()
The following examples show how to use
org.bukkit.entity.Arrow#hasMetadata() .
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Example 1
Source File: CEListener.java From ce with GNU Lesser General Public License v3.0 | 5 votes |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void antiArrowSpam(ProjectileHitEvent event) { // Destroys the Arrows of the Minigun if (event.getEntityType().equals(EntityType.ARROW)) { Arrow arrow = (Arrow) event.getEntity(); ProjectileSource shooter = arrow.getShooter(); if (shooter instanceof Player) if (arrow.hasMetadata("ce.minigunarrow")) if (((Player) shooter).getGameMode().equals(GameMode.CREATIVE)) arrow.remove(); } }
Example 2
Source File: Minigun.java From ce with GNU Lesser General Public License v3.0 | 4 votes |
@Override public boolean effect(Event event, final Player player) { final EntityShootBowEvent e = (EntityShootBowEvent) event; Arrow oldArrow = (Arrow) e.getProjectile(); e.setCancelled(true); addLock(player); String meta = null; if(oldArrow.hasMetadata("ce.bow.enchantment")) meta = oldArrow.getMetadata("ce.bow.enchantment").get(0).asString(); final int fireTicks = oldArrow.getFireTicks(); final int knockbackStrength = oldArrow.getKnockbackStrength(); final boolean critical = oldArrow.isCritical(); final String metadata = meta; new BukkitRunnable() { int lArrows = ArrowCountPerVolley; ItemStack last = player.getItemInHand(); @Override public void run() { if (lArrows > 0) { if(player.getItemInHand().hasItemMeta() && player.getItemInHand().getItemMeta().equals(last.getItemMeta())) { if (player.getGameMode().equals(GameMode.CREATIVE) || player.getInventory().contains(Material.ARROW, 1)) { if (!player.getGameMode().equals(GameMode.CREATIVE)) { if(last.getDurability() < 380) { last.setDurability((short) (last.getDurability() + 1)); last = player.getItemInHand(); } else { ItemStack brokenItem = new ItemStack(Material.AIR); player.setItemInHand(brokenItem); player.getWorld().playEffect(player.getLocation(), Effect.ZOMBIE_DESTROY_DOOR, 10); EffectManager.playSound(player.getLocation(), "ENTITY_ITEM_BREAK", 0.4f, 0f); removeLock(player); this.cancel(); } ItemStack arrows = new ItemStack( Material.ARROW, 1); player.getInventory().removeItem( arrows); } Arrow arrow = player.launchProjectile(Arrow.class); arrow.setBounce(false); arrow.setVelocity(player.getLocation().getDirection().multiply(5)); arrow.setShooter(player); arrow.setFireTicks(fireTicks); // Set the new arrows on fire if the original one was arrow.setKnockbackStrength(knockbackStrength); arrow.setCritical(critical); if(metadata != null) arrow.setMetadata("ce.bow.enchantment", new FixedMetadataValue(getPlugin(), metadata)); arrow.setMetadata("ce.minigunarrow", new FixedMetadataValue(main, null)); player.getWorld().playEffect(player.getLocation(),Effect.BOW_FIRE, 20); lArrows--; return; } else { player.sendMessage(ChatColor.RED + "Out of ammo!"); player.getWorld().playEffect(player.getLocation(), Effect.CLICK2, 80); } } } removeLock(player); this.cancel(); } }.runTaskTimer(main, 0l, 20/ShotsPerSecond); return true; }