Java Code Examples for org.bukkit.entity.EntityType#ENDERMAN
The following examples show how to use
org.bukkit.entity.EntityType#ENDERMAN .
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Example 1
Source File: SentinelVersionCompat.java From Sentinel with MIT License | 6 votes |
static EntityType[] v1_16_monsters() { return new EntityType[]{ // 1.8 minus PigZombie EntityType.GUARDIAN, EntityType.CREEPER, EntityType.SKELETON, EntityType.ZOMBIE, EntityType.MAGMA_CUBE, EntityType.SILVERFISH, EntityType.BAT, EntityType.BLAZE, EntityType.GHAST, EntityType.GIANT, EntityType.SLIME, EntityType.SPIDER, EntityType.CAVE_SPIDER, EntityType.ENDERMAN, EntityType.ENDERMITE, EntityType.WITHER, EntityType.ENDER_DRAGON, EntityType.WITCH, // 1.9 EntityType.SHULKER, // 1.11 EntityType.VEX, EntityType.HUSK, EntityType.ELDER_GUARDIAN, EntityType.EVOKER, EntityType.STRAY, EntityType.ZOMBIE_VILLAGER, EntityType.WITHER_SKELETON, EntityType.VINDICATOR, // 1.12 EntityType.ILLUSIONER, // 1.13 EntityType.DROWNED, EntityType.PHANTOM, // 1.14 EntityType.RAVAGER, EntityType.PILLAGER, // 1.15 EntityType.BEE, // 1.16 EntityType.HOGLIN, EntityType.PIGLIN, EntityType.ZOGLIN, EntityType.ZOMBIFIED_PIGLIN }; }
Example 2
Source File: EffCitizenHold.java From skRayFall with GNU General Public License v3.0 | 5 votes |
@Override protected void execute(Event evt) { NPCRegistry registry = CitizensAPI.getNPCRegistry(); NPC getter = registry.getById(id.getSingle(evt).intValue()); if (getter.getEntity().getType().equals(EntityType.PLAYER) || getter.getEntity().getType() == EntityType.ENDERMAN || getter.getEntity().getType() == EntityType.ZOMBIE || getter.getEntity().getType() == EntityType.SKELETON) { Equipment equ = getter.getTrait(Equipment.class); equ.set(EquipmentSlot.HAND, item.getSingle(evt)); } else { Skript.error("Entity must be equipable!"); } }
Example 3
Source File: CraftEnderman.java From Kettle with GNU General Public License v3.0 | 4 votes |
public EntityType getType() { return EntityType.ENDERMAN; }
Example 4
Source File: SentinelVersionCompat.java From Sentinel with MIT License | 4 votes |
static EntityType[] v1_8_monsters() { return new EntityType[]{EntityType.GUARDIAN, EntityType.CREEPER, EntityType.SKELETON, EntityType.ZOMBIE, EntityType.MAGMA_CUBE, EntityType.valueOf("PIG_ZOMBIE"), EntityType.SILVERFISH, EntityType.BAT, EntityType.BLAZE, EntityType.GHAST, EntityType.GIANT, EntityType.SLIME, EntityType.SPIDER, EntityType.CAVE_SPIDER, EntityType.ENDERMAN, EntityType.ENDERMITE, EntityType.WITHER, EntityType.ENDER_DRAGON, EntityType.WITCH}; }
Example 5
Source File: EliteEnderman.java From EliteMobs with GNU General Public License v3.0 | 4 votes |
public EliteEnderman() { this.name = ConfigValues.translationConfig.getString(TranslationConfig.NAME_ENDERMAN); this.entityType = EntityType.ENDERMAN; this.defaultMaxHealth = 40; this.validDefensivePowers.addAll(super.getAllDefensivePowers()); this.validOffensivePowers.addAll(super.getAllOffensivePowers()); this.validMiscellaneousPowers.addAll(super.getAllMiscellaneousPowers()); isEnabled = ConfigValues.validMobsConfig.getBoolean(ValidMobsConfig.VALID_AGGRESSIVE_ELITEMOBS + getEntityType().toString()) && ConfigValues.validMobsConfig.getBoolean(ValidMobsConfig.ALLOW_AGGRESSIVE_ELITEMOBS); if (this.isEnabled) eliteMobData.add(this); }
Example 6
Source File: CraftEnderman.java From Thermos with GNU General Public License v3.0 | 4 votes |
public EntityType getType() { return EntityType.ENDERMAN; }
Example 7
Source File: EffEquipCitizen.java From skRayFall with GNU General Public License v3.0 | 4 votes |
@Override protected void execute(Event evt) { NPCRegistry registry = CitizensAPI.getNPCRegistry(); NPC getter = registry.getById(id.getSingle(evt).intValue()); EquipmentSlot slot = EquipmentSlot.HAND; switch (item.getSingle(evt).getType()) { case LEATHER_BOOTS: case IRON_BOOTS: case GOLD_BOOTS: case CHAINMAIL_BOOTS: case DIAMOND_BOOTS: slot = EquipmentSlot.BOOTS; break; case LEATHER_LEGGINGS: case IRON_LEGGINGS: case GOLD_LEGGINGS: case CHAINMAIL_LEGGINGS: case DIAMOND_LEGGINGS: slot = EquipmentSlot.LEGGINGS; break; case LEATHER_CHESTPLATE: case IRON_CHESTPLATE: case GOLD_CHESTPLATE: case CHAINMAIL_CHESTPLATE: case DIAMOND_CHESTPLATE: slot = EquipmentSlot.CHESTPLATE; break; case LEATHER_HELMET: case IRON_HELMET: case GOLD_HELMET: case CHAINMAIL_HELMET: case DIAMOND_HELMET: slot = EquipmentSlot.HELMET; break; default: break; } if (getter.getEntity().getType().equals(EntityType.PLAYER) || getter.getEntity().getType() == EntityType.ENDERMAN || getter.getEntity().getType() == EntityType.ZOMBIE || getter.getEntity().getType() == EntityType.SKELETON) { Equipment equ = getter.getTrait(Equipment.class); equ.set(slot, item.getSingle(evt)); } else { Skript.error("Entity must be equipable!"); } }
Example 8
Source File: ScrubEntityType.java From skRayFall with GNU General Public License v3.0 | 4 votes |
/** * Convert a string to a bukkit entity type. * * @param exprs The string to be converted. */ public static EntityType getType(String exprs) { switch (exprs.replace("\"", "").toLowerCase().replace("_", " ").replaceFirst("the ", "")) { case "player": case "the player": return EntityType.PLAYER; case "pig": return EntityType.PIG; case "blaze": return EntityType.BLAZE; case "bat": return EntityType.BAT; case "chicken": return EntityType.CHICKEN; case "creeper": return EntityType.CREEPER; case "cow": return EntityType.COW; case "enderman": return EntityType.ENDERMAN; case "ender dragon": return EntityType.ENDER_DRAGON; case "ghast": return EntityType.GHAST; case "giant": return EntityType.GIANT; case "iron golem": return EntityType.IRON_GOLEM; case "magma cube": return EntityType.MAGMA_CUBE; case "mushroom cow": return EntityType.MUSHROOM_COW; case "ocelot": return EntityType.OCELOT; case "pig zombie": return EntityType.PIG_ZOMBIE; case "sheep": return EntityType.SHEEP; case "silverfish": return EntityType.SILVERFISH; case "squid": return EntityType.SQUID; case "snowman": return EntityType.SNOWMAN; case "wolf": return EntityType.WOLF; case "skeleton": return EntityType.SKELETON; case "slime": return EntityType.SLIME; case "spider": return EntityType.SPIDER; case "witch": return EntityType.WITCH; case "wither": return EntityType.WITHER; case "villager": return EntityType.VILLAGER; case "zombie": return EntityType.ZOMBIE; case "armor stand": return EntityType.ARMOR_STAND; case "guardian": return EntityType.GUARDIAN; default: return EntityType.PLAYER; } }