Java Code Examples for org.lwjgl.opengl.Display#setTitle()
The following examples show how to use
org.lwjgl.opengl.Display#setTitle() .
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Example 1
Source File: LwJglRenderingEngine.java From Gaalop with GNU Lesser General Public License v3.0 | 7 votes |
/** * Starts the lwjgl engine and shows a window, where the point clouds are rendered */ public void startEngine() { int width = 800; int height = 600; try { Display.setDisplayMode(new DisplayMode(width, height)); Display.setFullscreen(false); Display.setTitle("Gaalop Visualization Window"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glShadeModel(GL11.GL_SMOOTH); changeSize(width, height); GL11.glDisable(GL11.GL_LIGHTING); // init OpenGL GL11.glViewport(0, 0, width, height); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective((float) 65.0, (float) width / (float) height, (float) 0.1, 100); GL11.glMatrixMode(GL11.GL_MODELVIEW); }
Example 2
Source File: GameRanking.java From opsu with GNU General Public License v3.0 | 6 votes |
@Override public void enter(GameContainer container, StateBasedGame game) throws SlickException { UI.enter(); Display.setTitle(game.getTitle()); if (!data.isGameplay()) { if (!MusicController.isTrackDimmed()) MusicController.toggleTrackDimmed(0.5f); replayButton.setY(retryY); animationProgress.setTime(animationProgress.getDuration()); } else { SoundController.playSound(SoundEffect.APPLAUSE); retryButton.resetHover(); if (GameMod.AUTO.isActive()) { replayButton.setY(retryY); animationProgress.setTime(animationProgress.getDuration()); } else { replayButton.setY(replayY); animationProgress.setTime(0); } } replayButton.resetHover(); loadReplay(); }
Example 3
Source File: Window.java From LowPolyWater with The Unlicense | 6 votes |
protected Window(Context context, WindowBuilder settings) { this.fpsCap = settings.getFpsCap(); try { getSuitableFullScreenModes(); DisplayMode resolution = getStartResolution(settings); Display.setInitialBackground(1, 1, 1); this.aspectRatio = (float) resolution.getWidth() / resolution.getHeight(); setResolution(resolution, settings.isFullScreen()); if (settings.hasIcon()) { Display.setIcon(settings.getIcon()); } Display.setVSyncEnabled(settings.isvSync()); Display.setTitle(settings.getTitle()); Display.create(new PixelFormat().withDepthBits(24).withSamples(4), context.getAttribs()); GL11.glViewport(0, 0, resolution.getWidth(), resolution.getHeight()); } catch (LWJGLException e) { e.printStackTrace(); } }
Example 4
Source File: DisplayManager.java From OpenGL-Animation with The Unlicense | 6 votes |
public static void createDisplay() { try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); ContextAttribs attribs = new ContextAttribs(3, 2).withProfileCore(true).withForwardCompatible(true); Display.create(new PixelFormat().withDepthBits(24).withSamples(4), attribs); Display.setTitle(TITLE); Display.setInitialBackground(1, 1, 1); GL11.glEnable(GL13.GL_MULTISAMPLE); } catch (LWJGLException e) { e.printStackTrace(); System.err.println("Couldn't create display!"); System.exit(-1); } GL11.glViewport(0, 0, WIDTH, HEIGHT); lastFrameTime = getCurrentTime(); }
Example 5
Source File: OpenGL3_TheQuadTextured.java From ldparteditor with MIT License | 6 votes |
private void setupOpenGL() { // Setup an OpenGL context with API version 3.2 try { PixelFormat pixelFormat = new PixelFormat(); ContextAttribs contextAtrributes = new ContextAttribs(3, 2) .withForwardCompatible(true) .withProfileCore(true); Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.setTitle(WINDOW_TITLE); Display.create(pixelFormat, contextAtrributes); GL11.glViewport(0, 0, WIDTH, HEIGHT); } catch (LWJGLException e) { e.printStackTrace(); System.exit(-1); } // Setup an XNA like background color GL11.glClearColor(0.4f, 0.6f, 0.9f, 0f); // Map the internal OpenGL coordinate system to the entire screen GL11.glViewport(0, 0, WIDTH, HEIGHT); this.exitOnGLError("setupOpenGL"); }
Example 6
Source File: TwlTest.java From tablelayout with BSD 3-Clause "New" or "Revised" License | 5 votes |
public static void main (String[] args) throws Exception { System.setProperty("org.lwjgl.librarypath", new File("lib/natives").getAbsolutePath()); Display.setTitle("TWL Examples"); Display.setDisplayMode(new DisplayMode(800, 600)); Display.setVSyncEnabled(true); Display.create(); new TwlTest(); }
Example 7
Source File: Game.java From opsu with GNU General Public License v3.0 | 5 votes |
/** * Loads all required data from a beatmap. * @param beatmap the beatmap to load */ public void loadBeatmap(Beatmap beatmap) { this.beatmap = beatmap; Display.setTitle(String.format("%s - %s", game.getTitle(), beatmap.toString())); if (beatmap.timingPoints == null) BeatmapDB.load(beatmap, BeatmapDB.LOAD_ARRAY); BeatmapParser.parseHitObjects(beatmap); HitSound.setDefaultSampleSet(beatmap.sampleSet); Utils.gc(true); }
Example 8
Source File: DisplayManager.java From OpenGL-Tutorial-1 with The Unlicense | 5 votes |
/** * Creates a display window on which we can render our game. The dimensions * of the window are determined by setting the display mode. By using * "glViewport" we tell OpenGL which part of the window we want to render * our game onto. We indicated that we want to use the entire window. */ public static void createDisplay() { ContextAttribs attribs = new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true); try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.create(new PixelFormat(), attribs); Display.setTitle(TITLE); } catch (LWJGLException e) { e.printStackTrace(); } GL11.glViewport(0, 0, WIDTH, HEIGHT); }
Example 9
Source File: DisplayContainer.java From opsu-dance with GNU General Public License v3.0 | 5 votes |
public void setup() throws Exception { width = height = width2 = height2 = -1; Display.setTitle(Constants.PROJECT_NAME); setupResolutionOptionlist(nativeDisplayMode.getWidth(), nativeDisplayMode.getHeight()); updateDisplayMode(OPTION_SCREEN_RESOLUTION.getValueString()); Display.create(); GLHelper.setIcons(new String[] { "icon16.png", "icon32.png" }); postInitGL(); GLHelper.hideNativeCursor(); }
Example 10
Source File: Window.java From 3DGameEngine with Apache License 2.0 | 5 votes |
public static void CreateWindow(int width, int height, String title) { Display.setTitle(title); try { Display.setDisplayMode(new DisplayMode(width, height)); Display.create(); Keyboard.create(); Mouse.create(); } catch (LWJGLException e) { e.printStackTrace(); } }
Example 11
Source File: LwjglGraphicsModule.java From tprogers2048game with GNU General Public License v3.0 | 5 votes |
private void initOpengl() { try { /* Задаём размер будущего окна */ Display.setDisplayMode(new DisplayMode(Constants.SCREEN_WIDTH, Constants.SCREEN_HEIGHT)); /* Задаём имя будущего окна */ Display.setTitle(Constants.SCREEN_NAME); /* Создаём окно */ Display.create(); } catch (LWJGLException e) { ErrorCatcher.graphicsFailure(e); } glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, Constants.SCREEN_WIDTH,0, Constants.SCREEN_HEIGHT,1,-1); glMatrixMode(GL_MODELVIEW); /* Для поддержки текстур */ glEnable(GL_TEXTURE_2D); /* Для поддержки прозрачности */ glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* Белый фоновый цвет */ glClearColor(1,1,1,1); }
Example 12
Source File: Game.java From FEMultiplayer with GNU General Public License v3.0 | 5 votes |
public void init(int width, int height, String name) { time = System.nanoTime(); windowWidth = width*scaleX; windowHeight = height*scaleY; try { Display.setDisplayMode(new DisplayMode(windowWidth, windowHeight)); Display.create(); Display.setTitle(name); Keyboard.create(); Keyboard.enableRepeatEvents(true); Mouse.create(); glContextExists = true; } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } //init OpenGL glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.01f); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearDepth(1.0f); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glViewport(0, 0, windowWidth, windowHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, windowWidth/scaleX, windowHeight/scaleY, 0, 1, -1); //It's basically a camera glMatrixMode(GL_MODELVIEW); keys = new ArrayList<KeyboardEvent>(); mouseEvents = new ArrayList<MouseEvent>(); }
Example 13
Source File: ModelViewer.java From OpenRS with GNU General Public License v3.0 | 4 votes |
public static void main(String[] args) throws Exception { if (args.length < 1) { System.err.println("Usage: modelfile"); System.exit(1); } ModelList list = new ModelList(); try (Cache cache = new Cache(FileStore.open(Constants.CACHE_PATH))) { list.initialize(cache); } Model md = list.list(Integer.valueOf(args[0])); Display.setDisplayMode(new DisplayMode(800, 600)); Display.setTitle("Model Viewer"); Display.setInitialBackground((float) Color.gray.getRed() / 255f, (float) Color.gray.getGreen() / 255f, (float) Color.gray.getBlue() / 255f); Display.create(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); double aspect = 1; double near = 1; // near should be chosen as far into the scene as // possible double far = 1000; double fov = 1; // 1 gives you a 90� field of view. It's // tan(fov_angle)/2. GL11.glFrustum(-aspect * near * fov, aspect * near * fov, -fov, fov, near, far); GL11.glCullFace(GL11.GL_BACK); long last = 0; while (!Display.isCloseRequested()) { // Clear the screen and depth buffer GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glBegin(GL11.GL_TRIANGLES); for (int i = 0; i < md.faceCount; ++i) { int vertexA = md.triangleX[i]; int vertexB = md.triangleY[i]; int vertexC = md.triangleZ[i]; int vertexAx = md.vertexX[vertexA]; int vertexAy = md.vertexY[vertexA]; int vertexAz = md.vertexZ[vertexA]; int vertexBx = md.vertexX[vertexB]; int vertexBy = md.vertexY[vertexB]; int vertexBz = md.vertexZ[vertexB]; int vertexCx = md.vertexX[vertexC]; int vertexCy = md.vertexY[vertexC]; int vertexCz = md.vertexZ[vertexC]; short hsb = md.faceColor[i]; int rgb = hsbToRGB(hsb); Color c = new Color(rgb); // convert to range of 0-1 float rf = (float) c.getRed() / 255f; float gf = (float) c.getGreen() / 255f; float bf = (float) c.getBlue() / 255f; GL11.glColor3f(rf, gf, bf); GL11.glVertex3i(vertexAx, vertexAy, vertexAz - 50); GL11.glVertex3i(vertexBx, vertexBy, vertexBz - 50); GL11.glVertex3i(vertexCx, vertexCy, vertexCz - 50); } GL11.glEnd(); Display.update(); Display.sync(50); // fps long delta = System.currentTimeMillis() - last; last = System.currentTimeMillis(); Camera.create(); Camera.acceptInput(delta); Camera.apply(); } Display.destroy(); }
Example 14
Source File: SlytherClient.java From Slyther with MIT License | 4 votes |
@Override public void run() { double delta = 0; long previousTime = System.nanoTime(); long timer = System.currentTimeMillis(); int ups = 0; double nanoUpdates = 1000000000.0 / 30.0; GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glClearColor(0.0F, 0.0F, 0.0F, 0.0F); GL11.glClearDepth(1); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); setupDisplay(); boolean doResize = false; while (!Display.isCloseRequested()) { if (Display.wasResized() && doResize) { setupDisplay(); } doResize = true; long currentTime = System.nanoTime(); double currentTickDelta = (currentTime - previousTime) / nanoUpdates; delta += currentTickDelta; frameDelta = (frameDelta + currentTickDelta) % 1.0; previousTime = currentTime; while (delta >= 1) { update(); renderHandler.update(); delta--; ups++; } GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); GL11.glPushMatrix(); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); renderHandler.render(); fps++; if (System.currentTimeMillis() - timer > 1000) { int bytesPerSecond = 0; int packetsPerSecond = 0; if (networkManager != null) { bytesPerSecond = networkManager.bytesPerSecond; packetsPerSecond = networkManager.packetsPerSecond; networkManager.bytesPerSecond = 0; networkManager.packetsPerSecond = 0; } Display.setTitle("Slyther - FPS: " + fps + " - UPS: " + ups + " - BPS: " + bytesPerSecond + " - PPS: " + packetsPerSecond); fps = 0; timer += 1000; ups = 0; } GL11.glPopMatrix(); Display.sync(60); Display.update(); } if (networkManager != null && networkManager.isOpen()) { networkManager.closeConnection(ClientNetworkManager.SHUTDOWN_CODE, ""); } try { ConfigHandler.INSTANCE.saveConfig(CONFIGURATION_FILE, configuration); } catch (IOException e) { Log.error("Failed to save config"); Log.catching(e); } Display.destroy(); }
Example 15
Source File: Game.java From FEMultiPlayer-V2 with GNU General Public License v3.0 | 4 votes |
/** * Inits the. * * @param width the width * @param height the height * @param name the name */ public void init(int width, int height, String name) { Game.logicalWidth = width; Game.logicalHeight = height; Game.scale = FEResources.getWindowScale(); final int windowWidth = Math.round(logicalWidth * scale); final int windowHeight = Math.round(logicalHeight * scale); try { Display.setDisplayMode(new DisplayMode(windowWidth, windowHeight)); Display.create(); Display.setTitle(name); Keyboard.create(); Keyboard.enableRepeatEvents(true); Mouse.create(); glContextExists = true; } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } //init OpenGL glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.01f); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearDepth(1.0f); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glViewport(0, 0, windowWidth, windowHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, width, height, 0, 1, -1); //It's basically a camera glMatrixMode(GL_MODELVIEW); keys = new ArrayList<KeyboardEvent>(); mouseEvents = new ArrayList<MouseEvent>(); }
Example 16
Source File: Seppuku.java From seppuku with GNU General Public License v3.0 | 4 votes |
/** * The initialization point of the client * this is called post launch */ public void init() { this.initLogger(); this.eventManager = new AnnotatedEventManager(); this.apiManager = new APIManager(); this.configManager = new ConfigManager(); this.ignoredManager = new IgnoredManager(); this.friendManager = new FriendManager(); this.rotationManager = new RotationManager(); this.macroManager = new MacroManager(); this.waypointManager = new WaypointManager(); this.tickRateManager = new TickRateManager(); this.chatManager = new ChatManager(); this.worldManager = new WorldManager(); this.capeManager = new CapeManager(); this.positionManager = new PositionManager(); this.joinLeaveManager = new JoinLeaveManager(); this.animationManager = new AnimationManager(); this.notificationManager = new NotificationManager(); this.moduleManager = new ModuleManager(); this.commandManager = new CommandManager(); this.cameraManager = new CameraManager(); this.hudManager = new HudManager(); //this.seppukuMainMenu = new GuiSeppukuMainMenu(); this.configManager.init(); // Keep last, so we load configs after everything else inits this.prevTitle = Display.getTitle(); Display.setTitle("Seppuku 1.12.2"); this.getEventManager().dispatchEvent(new EventLoad()); // Add runtime hook to listen for shutdown to save configs Runtime.getRuntime().addShutdownHook(new Thread("Seppuku Shutdown Hook") { @Override public void run() { getConfigManager().saveAll(); } }); this.logger.info("Seppuku Loaded Successfully"); }
Example 17
Source File: MixinMinecraft.java From LiquidBounce with GNU General Public License v3.0 | 4 votes |
@Inject(method = "createDisplay", at = @At(value = "INVOKE", target = "Lorg/lwjgl/opengl/Display;setTitle(Ljava/lang/String;)V", shift = At.Shift.AFTER)) private void createDisplay(CallbackInfo callbackInfo) { Display.setTitle(LiquidBounce.CLIENT_NAME + " b" + LiquidBounce.CLIENT_VERSION + " | " + LiquidBounce.MINECRAFT_VERSION + (LiquidBounce.IN_DEV ? " | DEVELOPMENT BUILD" : "")); }
Example 18
Source File: MixinMinecraft.java From LiquidBounce with GNU General Public License v3.0 | 4 votes |
@Inject(method = "createDisplay", at = @At(value = "INVOKE", target = "Lorg/lwjgl/opengl/Display;setTitle(Ljava/lang/String;)V", shift = At.Shift.AFTER)) private void createDisplay(CallbackInfo callbackInfo) { Display.setTitle(LiquidBounce.CLIENT_NAME + " b" + LiquidBounce.CLIENT_VERSION + " | " + LiquidBounce.MINECRAFT_VERSION + (LiquidBounce.IN_DEV ? " | DEVELOPMENT BUILD" : "")); }
Example 19
Source File: LwjglDisplay.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void setTitle(String title){ if (created.get()) Display.setTitle(title); }
Example 20
Source File: AppGameContainer.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 2 votes |
/** * Set the title of the window * * @param title The title to set on the window */ public void setTitle(String title) { Display.setTitle(title); }