Java Code Examples for org.spongepowered.api.event.Order#PRE
The following examples show how to use
org.spongepowered.api.event.Order#PRE .
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Example 1
Source File: HuskyUI.java From HuskyUI-Plugin with GNU General Public License v3.0 | 5 votes |
/** * Handle inventory clicks * @param event clickinvevent */ @Listener(order = Order.PRE) public void onItemClick(ClickInventoryEvent event){ try { if (event instanceof ClickInventoryEvent.Primary || event instanceof ClickInventoryEvent.Secondary || event instanceof ClickInventoryEvent.Shift || event instanceof ClickInventoryEvent.Creative) { ItemStack affected; affected = event.getTransactions().get(0).getOriginal().createStack(); if (event instanceof ClickInventoryEvent.Shift && (affected.getType() == ItemTypes.AIR || affected.getType() == ItemTypes.NONE)) { affected = event.getTransactions().get(0).getDefault().createStack(); } Optional<Integer> potentialID = registry.getElementIDFromItemStack(affected); if (potentialID.isPresent()) { if (registry.elementExists(potentialID.get())) { if (registry.isElementAuto(potentialID.get())) { if (event.getTransactions().get(0).getSlot().parent().getArchetype().equals(InventoryArchetypes.PLAYER)) { if (registry.isElementFixedAuto(potentialID.get())) { event.setCancelled(true); } } else { event.setCancelled(true); } } } } } }catch(Exception ignored){} }
Example 2
Source File: SpongeServerShutdownSave.java From Plan with GNU Lesser General Public License v3.0 | 5 votes |
@Listener(order = Order.PRE) public void onServerShutdown(GameStoppingServerEvent event) { GameState state = event.getState(); shuttingDown = state == GameState.SERVER_STOPPING || state == GameState.GAME_STOPPING || state == GameState.SERVER_STOPPED || state == GameState.GAME_STOPPED; }
Example 3
Source File: ChatUILib.java From ChatUI with MIT License | 5 votes |
@Listener(order = Order.PRE, beforeModifications = true) @IsCancelled(Tristate.UNDEFINED) public void onIncomingMessage(MessageChannelEvent.Chat event, @Root Player player) { if (getView(player).handleIncoming(event.getRawMessage())) { // No plugins should interpret this as chat event.setCancelled(true); event.setChannel(MessageChannel.TO_NONE); } }
Example 4
Source File: WebHookService.java From Web-API with MIT License | 5 votes |
@Listener(order = Order.PRE) public void onEntityDespawn(DestructEntityEvent event) { Entity ent = event.getTargetEntity(); if (ent instanceof Player) { notifyHooks(WebHookService.WebHookType.PLAYER_DEATH, event); } else { notifyHooks(WebHookService.WebHookType.ENTITY_DESPAWN, event); } }
Example 5
Source File: WebHookService.java From Web-API with MIT License | 4 votes |
@Listener(order = Order.PRE) public void onServerStop(GameStoppingEvent event) { notifyHooks(WebHookService.WebHookType.SERVER_STOP, event); }
Example 6
Source File: WebHookService.java From Web-API with MIT License | 4 votes |
@Listener(order = Order.PRE) public void onPlayerLeave(ClientConnectionEvent.Disconnect event) { notifyHooks(WebHookService.WebHookType.PLAYER_LEAVE, event); }
Example 7
Source File: WebHookService.java From Web-API with MIT License | 4 votes |
@Listener(order = Order.PRE) public void onUserKick(KickPlayerEvent event) { notifyHooks(WebHookService.WebHookType.PLAYER_KICK, event); }
Example 8
Source File: WebHookService.java From Web-API with MIT License | 4 votes |
@Listener(order = Order.PRE) public void onUserBan(BanUserEvent event) { notifyHooks(WebHookService.WebHookType.PLAYER_BAN, event); }
Example 9
Source File: WebHookService.java From Web-API with MIT License | 4 votes |
@Listener(order = Order.PRE) public void onEntityExpire(ExpireEntityEvent event) { notifyHooks(WebHookService.WebHookType.ENTITY_EXPIRE, event); }
Example 10
Source File: SpongeMain.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
@Listener(order = Order.PRE) public void onGamePreInit(GamePreInitializationEvent event) { this.server = this.game.getServer(); new FaweSponge(this); Settings.IMP.QUEUE.PARALLEL_THREADS = 1; }
Example 11
Source File: SpongeMain.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
@Listener(order = Order.PRE) public void onGamePreInit(GamePreInitializationEvent event) { this.server = this.game.getServer(); new FaweSponge(this); Settings.IMP.QUEUE.PARALLEL_THREADS = 1; }