Java Code Examples for processing.opengl.PGraphicsOpenGL#getTexture()
The following examples show how to use
processing.opengl.PGraphicsOpenGL#getTexture() .
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Example 1
Source File: SummedAreaTable.java From PixelFlow with MIT License | 6 votes |
/** * applies a box-blur using the SAT-Textures (needs to be created in previous step) * * @param dst * @param radius */ public void apply(PGraphicsOpenGL dst, int radius){ Texture tex_dst = dst.getTexture(); if(!tex_dst.available()) return; int w_sat = sat_src.w; int h_sat = sat_src.h; int w_dst = tex_dst.glWidth; int h_dst = tex_dst.glHeight; DwGLSLProgram shader = shader_blur; context.begin(); context.beginDraw(dst); shader.begin(); shader.uniform2f ("wh_dst" , w_dst, h_dst); shader.uniform2f ("wh_sat" , w_sat, h_sat); shader.uniformTexture("tex_sat", sat_src); shader.uniform1i ("radius", radius); shader.drawFullScreenQuad(); shader.end(); context.endDraw(); context.end("SummedAreaTable.apply"); }
Example 2
Source File: DistanceTransform.java From PixelFlow with MIT License | 6 votes |
public void computeDistanceThreshold(PGraphicsOpenGL dst, float distance_threshold, float[] colA, float[] colB){ Texture tex_dst = dst.getTexture(); if(!tex_dst .available()) return; int w = dst.width; int h = dst.height; context.begin(); context.beginDraw(dst); shader_threshold.begin(); shader_threshold.uniform2f ("wh_rcp" , 1f/w, 1f/h); shader_threshold.uniform4fv ("colA" , 1, colA); shader_threshold.uniform4fv ("colB" , 1, colB); shader_threshold.uniform1f ("threshold", distance_threshold); shader_threshold.uniformTexture("tex_dtnn" , tex_dtnn.src); shader_threshold.drawFullScreenQuad(); shader_threshold.end(); context.endDraw(); context.end("DistanceTransform.computeDistanceThreshold"); }
Example 3
Source File: DwUtils.java From PixelFlow with MIT License | 6 votes |
static public void changeTextureFormat(PGraphicsOpenGL pg, int internal_format, int format, int type, int filter, int wrap){ Texture tex = pg.getTexture(); if(!tex.available()){ System.out.println("ERROR DwGLTextureUtils.changeTextureFormat: PGraphicsOpenGL texture not available."); return; } PGL pgl = pg.beginPGL(); pgl.bindTexture (tex.glTarget, tex.glName); pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MIN_FILTER, filter); // GL_NEAREST, GL_LINEAR pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MAG_FILTER, filter); pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_S, wrap); pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_T, wrap); pgl.texImage2D (tex.glTarget, 0, internal_format, tex.glWidth, tex.glHeight, 0, format, type, null); pgl.bindTexture (tex.glTarget, 0); pg.endPGL(); pg.beginDraw(); pg.clear(); pg.endDraw(); }
Example 4
Source File: Copy.java From PixelFlow with MIT License | 5 votes |
public void apply(PGraphicsOpenGL src, PGraphicsOpenGL dst) { Texture tex_src = src.getTexture(); if(!tex_src.available()) return; Texture tex_dst = dst.getTexture(); if(!tex_dst.available()) return; context.begin(); context.beginDraw(dst); apply(tex_src.glName, dst.width, dst.height); context.endDraw(); context.end("Copy.apply"); }
Example 5
Source File: DwUtils.java From PixelFlow with MIT License | 5 votes |
static public void changeTextureFilter(PGraphicsOpenGL pg, int min_filter, int mag_filter){ Texture tex = pg.getTexture(); if(!tex.available()){ System.out.println("ERROR DwGLTextureUtils.changeTextureFilter: PGraphicsOpenGL texture not available."); return; } PGL pgl = pg.beginPGL(); pgl.bindTexture (tex.glTarget, tex.glName); pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MIN_FILTER, min_filter); pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MAG_FILTER, mag_filter); pgl.bindTexture (tex.glTarget, 0); pg.endPGL(); }
Example 6
Source File: LuminanceThreshold.java From PixelFlow with MIT License | 5 votes |
public void apply(PGraphicsOpenGL src, PGraphicsOpenGL dst) { Texture tex_src = src.getTexture(); if(!tex_src.available()) return; Texture tex_dst = dst.getTexture(); if(!tex_dst.available()) return; context.begin(); context.beginDraw(dst); apply(tex_src.glName, dst.width, dst.height); context.endDraw(); context.end("LuminanceThreshold.apply"); }
Example 7
Source File: Luminance.java From PixelFlow with MIT License | 5 votes |
public void apply(PGraphicsOpenGL src, DwGLTexture dst) { Texture tex_src = src.getTexture(); if(!tex_src.available()) return; context.begin(); context.beginDraw(dst); apply(tex_src.glName, dst.w, dst.h); context.endDraw(); context.end("Luminance.apply"); }
Example 8
Source File: MinMaxGlobal.java From PixelFlow with MIT License | 5 votes |
/** * * remap pixels [min, max] to [0, 1] * */ public void map(PGraphicsOpenGL pg_src, PGraphicsOpenGL pg_dst, boolean per_channel){ Texture tex_src = pg_src.getTexture(); if(!tex_src.available()) return; context.begin(); context.beginDraw(pg_dst); map(pg_dst.width, pg_dst.height, tex_src.glName, per_channel); context.endDraw(); context.end("MinMaxGlobal.map"); }
Example 9
Source File: RGBL.java From PixelFlow with MIT License | 5 votes |
public void apply(PGraphicsOpenGL src, DwGLTexture dst) { Texture tex_src = src.getTexture(); if(!tex_src.available()) return; context.begin(); context.beginDraw(dst); apply(tex_src.glName, dst.w, dst.h); context.endDraw(); context.end("RGBL.apply"); }
Example 10
Source File: DwUtils.java From PixelFlow with MIT License | 5 votes |
/** * When chaning multiple parameters, its better to use this source-code directly. * * @param pg * @param pname * @param param */ static public void changeTextureParam(PGraphicsOpenGL pg, int pname, int param){ Texture tex = pg.getTexture(); if(!tex.available()){ System.out.println("ERROR DwGLTextureUtils.changeTextureParam: PGraphicsOpenGL texture not available."); return; } PGL pgl = pg.beginPGL(); pgl.bindTexture (tex.glTarget, tex.glName); pgl.texParameteri(tex.glTarget, pname, param); pgl.bindTexture (tex.glTarget, 0); pg.endPGL(); }
Example 11
Source File: Difference.java From PixelFlow with MIT License | 5 votes |
public void apply(PGraphicsOpenGL dst, PGraphicsOpenGL texA, PGraphicsOpenGL texB) { Texture tex_dst = dst .getTexture(); if(!tex_dst .available()) return; Texture tex_texA = texA.getTexture(); if(!tex_texA.available()) return; Texture tex_texB = texB.getTexture(); if(!tex_texB.available()) return; context.begin(); context.beginDraw(dst); apply(tex_texA.glName, tex_texB.glName, dst.width, dst.height); context.endDraw(); context.end("Difference.apply"); }
Example 12
Source File: Copy.java From PixelFlow with MIT License | 5 votes |
public void apply(PImage src, DwGLTexture dst) { if(!src.parent.g.isGL()){ return; } PGraphicsOpenGL pogl = (PGraphicsOpenGL) src.parent.g; Texture tex_src = pogl.getTexture(src); if(!tex_src.available()) return; context.begin(); context.beginDraw(dst); apply(tex_src.glName, dst.w, dst.h); context.endDraw(); context.end("Copy.apply"); }
Example 13
Source File: Copy.java From PixelFlow with MIT License | 5 votes |
public void apply(PGraphicsOpenGL src, DwGLTexture dst) { Texture tex_src = src.getTexture(); if(!tex_src.available()) return; context.begin(); context.beginDraw(dst); apply(tex_src.glName, dst.w, dst.h); context.endDraw(); context.end("Copy.apply"); }
Example 14
Source File: DistanceTransform.java From PixelFlow with MIT License | 5 votes |
/** * texel-data lookup at the nearest neighbor -> voronoi * * @param src src color at nn-lookup position * @param dst */ public void apply(PGraphicsOpenGL src, PGraphicsOpenGL dst){ Texture tex_src = src.getTexture(); if(!tex_src .available()) return; Texture tex_dst = dst.getTexture(); if(!tex_dst .available()) return; if(src == dst){ System.out.println("DistanceTransform.apply error: read-write race"); } int w_dst = dst.width; int h_dst = dst.height; int w_src = src.width; int h_src = src.height; int w_dtnn = tex_dtnn.src.w; int h_dtnn = tex_dtnn.src.h; context.begin(); context.beginDraw(dst); shader_voronoi.begin(); shader_voronoi.uniform2f ("wh_rcp" , 1f/w_dst, 1f/h_dst); shader_voronoi.uniform2f ("wh_src_rcp" , 1f/w_src, 1f/h_src); shader_voronoi.uniform2f ("wh_dtnn_rcp", 1f/w_dtnn, 1f/h_dtnn); shader_voronoi.uniform1f ("dist_norm" , param.voronoi_distance_normalization); shader_voronoi.uniformTexture("tex_src" , tex_src.glName); shader_voronoi.uniformTexture("tex_dtnn" , tex_dtnn.src); shader_voronoi.drawFullScreenQuad(); shader_voronoi.end(); context.endDraw(); context.end("DistanceTransform.apply"); }
Example 15
Source File: GaussianBlur.java From PixelFlow with MIT License | 5 votes |
public void apply(PGraphicsOpenGL src, PGraphicsOpenGL dst, PGraphicsOpenGL tmp, int radius, float sigma) { if(src == tmp || dst == tmp){ System.out.println("GaussianBlur error: read-write race"); return; } if(radius <= 0){ return; } Texture tex_src = src.getTexture(); if(!tex_src.available()) return; Texture tex_dst = dst.getTexture(); if(!tex_dst.available()) return; Texture tex_tmp = tmp.getTexture(); if(!tex_tmp.available()) return; context.begin(); context.beginDraw(tmp); pass(tex_src.glName, tmp.width, tmp.height, radius, sigma, HORZ); context.endDraw("GaussianBlur.apply - HORZ"); // Texture tex_tmp = tmp.getTexture(); context.beginDraw(dst); pass(tex_tmp.glName, dst.width, dst.height, radius, sigma, VERT); context.endDraw("GaussianBlur.apply - VERT"); context.end(); }
Example 16
Source File: Mad.java From PixelFlow with MIT License | 5 votes |
public void apply(DwGLTexture src, PGraphicsOpenGL dst, float[] mad) { Texture tex_src = dst.getTexture(); if(!tex_src.available()) return; context.begin(); context.beginDraw(dst); apply(tex_src.glName, dst.width, dst.height, mad); context.endDraw(); context.end("Mad.apply"); }
Example 17
Source File: Threshold.java From PixelFlow with MIT License | 5 votes |
public void apply(PGraphicsOpenGL src, DwGLTexture dst) { Texture tex_src = src.getTexture(); if(!tex_src.available()) return; context.begin(); context.beginDraw(dst); apply(tex_src.glName, dst.w, dst.h); context.endDraw(); context.end("Threshold.apply"); }
Example 18
Source File: Threshold.java From PixelFlow with MIT License | 5 votes |
public void apply(PGraphicsOpenGL src, PGraphicsOpenGL dst) { Texture tex_src = src.getTexture(); if(!tex_src.available()) return; Texture tex_dst = dst.getTexture(); if(!tex_dst.available()) return; context.begin(); context.beginDraw(dst); apply(tex_src.glName, dst.width, dst.height); context.endDraw(); context.end("Threshold.apply"); }
Example 19
Source File: DwShadertoy.java From PixelFlow with MIT License | 5 votes |
/** * execute shader, using the given PGRaphics-rendertarget. * @param tex_dst */ public void apply(PGraphicsOpenGL pg_dst){ resize(pg_dst.width, pg_dst.height); pg_dst.getTexture(); context.begin(); context.beginDraw(pg_dst); render(pg_dst.width, pg_dst.height); context.endDraw(); context.end(); }
Example 20
Source File: DwFlowField.java From PixelFlow with MIT License | 4 votes |
public void create(PGraphicsOpenGL pg_src){ Texture tex_src = pg_src.getTexture(); if(!tex_src.available()) return; create(tex_src.glName, tex_src.glWidth, tex_src.glHeight); }