Java Code Examples for toxi.geom.Triangle3D#computeNormal()
The following examples show how to use
toxi.geom.Triangle3D#computeNormal() .
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Example 1
Source File: AlignBoxToTriFace.java From haxademic with MIT License | 6 votes |
void randomize() { // create random triangle tri=new Triangle3D( Vec3D.randomVector().scale(100), Vec3D.randomVector().scale(100), Vec3D.randomVector().scale(100) ); // create box mesh around origin mesh = (TriangleMesh)new AABB(50).toMesh(); // get triangle normal Vec3D n=tri.computeNormal(); // rotate mesh such that the +Z axis is aligned with the triangle normal mesh.pointTowards(n); // move box in the normal direction 100 units relative from the triangle center mesh.translate(tri.computeCentroid().add(n.scale(100))); }
Example 2
Source File: ToxiclibsSupport.java From toxiclibs with GNU Lesser General Public License v2.1 | 5 votes |
public final void triangle(Triangle3D tri, boolean isFullShape) { if (isFullShape) { gfx.beginShape(PConstants.TRIANGLES); } Vec3D n = tri.computeNormal(); gfx.normal(n.x, n.y, n.z); gfx.vertex(tri.a.x, tri.a.y, tri.a.z); gfx.vertex(tri.b.x, tri.b.y, tri.b.z); gfx.vertex(tri.c.x, tri.c.y, tri.c.z); if (isFullShape) { gfx.endShape(); } }
Example 3
Source File: TriangleTest.java From toxiclibs with GNU Lesser General Public License v2.1 | 5 votes |
public void testNormal() { Vec3D a = new Vec3D(0, 100, 0); Vec3D b = new Vec3D(100, 0, 0); Vec3D c = new Vec3D(-100, -100, 0); Triangle3D t = new Triangle3D(a, b, c); ReadonlyVec3D n = t.computeNormal(); assertTrue("normal wrong", n.equals(new Vec3D(0, 0, 1))); }
Example 4
Source File: PlaneTest.java From toxiclibs with GNU Lesser General Public License v2.1 | 4 votes |
public void testContainment() { Triangle3D t = new Triangle3D(new Vec3D(-100, 0, 0), new Vec3D(0, 0, -100), new Vec3D(0, 0, 100)); Plane pl = new Plane(t.computeCentroid(), t.computeNormal()); }