Java Code Examples for android.view.Surface#ROTATION_180
The following examples show how to use
android.view.Surface#ROTATION_180 .
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Example 1
Source File: OrientationModule.java From react-native-orientation-locker with MIT License | 6 votes |
private String getCurrentOrientation() { final Display display = ((WindowManager) getReactApplicationContext().getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); switch (display.getRotation()) { case Surface.ROTATION_0: return "PORTRAIT"; case Surface.ROTATION_90: return "LANDSCAPE-LEFT"; case Surface.ROTATION_180: return "PORTRAIT-UPSIDEDOWN"; case Surface.ROTATION_270: return "LANDSCAPE-RIGHT"; } return "UNKNOWN"; }
Example 2
Source File: SurfaceRotation.java From mollyim-android with GNU General Public License v3.0 | 6 votes |
/** * Get the int value degree of a rotation from the {@link Surface} constants. * * <p>Valid values for the relative rotation are {@link Surface#ROTATION_0}, {@link * * Surface#ROTATION_90}, {@link Surface#ROTATION_180}, {@link Surface#ROTATION_270}. */ static int rotationDegreesFromSurfaceRotation(int rotationConstant) { switch (rotationConstant) { case Surface.ROTATION_0: return 0; case Surface.ROTATION_90: return 90; case Surface.ROTATION_180: return 180; case Surface.ROTATION_270: return 270; default: throw new UnsupportedOperationException( "Unsupported surface rotation constant: " + rotationConstant); } }
Example 3
Source File: Util.java From FFmpegRecorder with GNU General Public License v3.0 | 6 votes |
public static int getRotationAngle(int rotation) { int degrees = 0; switch (rotation) { case Surface.ROTATION_0: degrees = 0; break; case Surface.ROTATION_90: degrees = 90; break; case Surface.ROTATION_180: degrees = 180; break; case Surface.ROTATION_270: degrees = 270; break; } return degrees; }
Example 4
Source File: MainActivity.java From Camera2App with Apache License 2.0 | 6 votes |
private void configurePreviewTransform(int viewWidth, int viewHeight) { if (null == mTextureView || null == mPreviewSize) { return; } int rotation = getWindowManager().getDefaultDisplay().getRotation(); Matrix matrix = new Matrix(); RectF viewRect = new RectF(0, 0, viewWidth, viewHeight); RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth()); float centerX = viewRect.centerX(); float centerY = viewRect.centerY(); if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) { bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY()); matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL); float scale = Math.max( (float) viewHeight / mPreviewSize.getHeight(), (float) viewWidth / mPreviewSize.getWidth()); matrix.postScale(scale, scale, centerX, centerY); matrix.postRotate(90 * (rotation - 2), centerX, centerY); } else if (Surface.ROTATION_180 == rotation) { matrix.postRotate(180, centerX, centerY); } mTextureView.setTransform(matrix); }
Example 5
Source File: FaceCapturer.java From rubik-robot with MIT License | 5 votes |
public static int getCameraRotation(Activity activity, int cameraId, android.hardware.Camera camera) { android.hardware.Camera.CameraInfo info = new android.hardware.Camera.CameraInfo(); android.hardware.Camera.getCameraInfo(cameraId, info); int rotation = activity.getWindowManager().getDefaultDisplay() .getRotation(); int degrees = 0; switch (rotation) { case Surface.ROTATION_0: degrees = 0; break; case Surface.ROTATION_90: degrees = 90; break; case Surface.ROTATION_180: degrees = 180; break; case Surface.ROTATION_270: degrees = 270; break; } int result; if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) { result = (info.orientation + degrees) % 360; result = (360 - result) % 360; // compensate the mirror } else { // back-facing result = (info.orientation - degrees + 360) % 360; } return result; }
Example 6
Source File: CameraActivity.java From next18-ai-in-motion with Apache License 2.0 | 5 votes |
protected int getScreenOrientation() { switch (getWindowManager().getDefaultDisplay().getRotation()) { case Surface.ROTATION_270: return 270; case Surface.ROTATION_180: return 180; case Surface.ROTATION_90: return 90; default: return 0; } }
Example 7
Source File: CameraTexture.java From PHONK with GNU General Public License v3.0 | 5 votes |
public void setCameraDisplayOrientation(int cameraId, android.hardware.Camera camera) { android.hardware.Camera.CameraInfo info = new android.hardware.Camera.CameraInfo(); android.hardware.Camera.getCameraInfo(cameraId, info); WindowManager windowManager = (WindowManager) mAppRunner.getAppContext().getSystemService(Context.WINDOW_SERVICE); int rotation = windowManager.getDefaultDisplay().getRotation(); int degrees = 0; switch (rotation) { case Surface.ROTATION_0: degrees = 0; break; case Surface.ROTATION_90: degrees = 90; break; case Surface.ROTATION_180: degrees = 180; break; case Surface.ROTATION_270: degrees = 270; break; } int result; if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) { result = (info.orientation + degrees) % 360; result = (360 - result) % 360; // compensate the mirror } else { // back-facing result = (info.orientation - degrees + 360) % 360; } mCameraRotation = result; MLog.d("wewe", "" + mCameraRotation); camera.setDisplayOrientation(mCameraRotation); }
Example 8
Source File: EBrowserActivity.java From appcan-android with GNU Lesser General Public License v3.0 | 5 votes |
private int getOrientationForRotation() { int ori = ActivityInfo.SCREEN_ORIENTATION_USER; int rotation = this.getWindowManager().getDefaultDisplay().getRotation(); if (rotation == Surface.ROTATION_0) { ori = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT; } else if (rotation == Surface.ROTATION_90) { ori = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE; } else if (rotation == Surface.ROTATION_180) { ori = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT; } else if (rotation == Surface.ROTATION_270) { ori = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE; } return ori; }
Example 9
Source File: Launcher.java From TurboLauncher with Apache License 2.0 | 5 votes |
private int mapConfigurationOriActivityInfoOri(int configOri) { final Display d = getWindowManager().getDefaultDisplay(); int naturalOri = Configuration.ORIENTATION_LANDSCAPE; switch (d.getRotation()) { case Surface.ROTATION_0: case Surface.ROTATION_180: // We are currently in the same basic orientation as the natural // orientation naturalOri = configOri; break; case Surface.ROTATION_90: case Surface.ROTATION_270: // We are currently in the other basic orientation to the natural // orientation naturalOri = (configOri == Configuration.ORIENTATION_LANDSCAPE) ? Configuration.ORIENTATION_PORTRAIT : Configuration.ORIENTATION_LANDSCAPE; break; } int[] oriMap = { ActivityInfo.SCREEN_ORIENTATION_PORTRAIT, ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE, ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT, ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE }; // Since the map starts at portrait, we need to offset if this device's // natural orientation // is landscape. int indexOffset = 0; if (naturalOri == Configuration.ORIENTATION_LANDSCAPE) { indexOffset = 1; } return oriMap[(d.getRotation() + indexOffset) % 4]; }
Example 10
Source File: AutomatonThread.java From GameOfLife with MIT License | 5 votes |
private Point reverseTranslate(Point p) { switch (screenOrientation) { case Surface.ROTATION_0: return p; case Surface.ROTATION_90: return new Point(automatonSizeX - p.y, p.x); case Surface.ROTATION_180: return new Point(automatonSizeY - p.x, automatonSizeX - p.y); case Surface.ROTATION_270: return new Point(p.y, automatonSizeY - p.x); default: throw new AssertionError(); } }
Example 11
Source File: CameraPreview.java From Self-Driving-Car with MIT License | 5 votes |
/** * Calculate the correct orientation for a {@link Camera} preview that is displayed on screen. * <p> * Implementation is based on the sample code provided in * {@link Camera#setDisplayOrientation(int)}. */ public static int calculatePreviewOrientation(Camera.CameraInfo info, int rotation) { int degrees = 0; switch (rotation) { case Surface.ROTATION_0: degrees = 0; break; case Surface.ROTATION_90: degrees = 90; break; case Surface.ROTATION_180: degrees = 180; break; case Surface.ROTATION_270: degrees = 270; break; } int result; if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) { result = (info.orientation + degrees) % 360; result = (360 - result) % 360; // compensate the mirror } else { // back-facing result = (info.orientation - degrees + 360) % 360; } return result; }
Example 12
Source File: CameraPreview.java From meatspace-android with BSD 3-Clause "New" or "Revised" License | 5 votes |
protected void configureCameraParameters(Camera.Parameters cameraParams, boolean portrait) { Display display = ((Activity) context).getWindowManager().getDefaultDisplay(); switch (display.getRotation()) { case Surface.ROTATION_0: // This is display orientation angle = 90; // This is camera orientation break; case Surface.ROTATION_90: angle = 0; break; case Surface.ROTATION_180: angle = 270; break; case Surface.ROTATION_270: angle = 180; break; default: angle = 90; break; } camera.setDisplayOrientation(angle); cameraParams.setPreviewSize(previewSize.width, previewSize.height); cameraParams.setPictureSize(pictureSize.width, pictureSize.height); camera.setParameters(cameraParams); }
Example 13
Source File: Camera1Controller.java From mollyim-android with GNU General Public License v3.0 | 5 votes |
private int convertRotationToDegrees(int screenRotation) { switch (screenRotation) { case Surface.ROTATION_0: return 0; case Surface.ROTATION_90: return 90; case Surface.ROTATION_180: return 180; case Surface.ROTATION_270: return 270; } return 0; }
Example 14
Source File: CameraSource.java From quickstart-android with Apache License 2.0 | 4 votes |
/** * Calculates the correct rotation for the given camera id and sets the rotation in the * parameters. It also sets the camera's display orientation and rotation. * * @param parameters the camera parameters for which to set the rotation * @param cameraId the camera id to set rotation based on */ private void setRotation(Camera camera, Camera.Parameters parameters, int cameraId) { WindowManager windowManager = (WindowManager) activity.getSystemService(Context.WINDOW_SERVICE); int degrees = 0; int rotation = windowManager.getDefaultDisplay().getRotation(); switch (rotation) { case Surface.ROTATION_0: degrees = 0; break; case Surface.ROTATION_90: degrees = 90; break; case Surface.ROTATION_180: degrees = 180; break; case Surface.ROTATION_270: degrees = 270; break; default: Log.e(TAG, "Bad rotation value: " + rotation); } CameraInfo cameraInfo = new CameraInfo(); Camera.getCameraInfo(cameraId, cameraInfo); int angle; int displayAngle; if (cameraInfo.facing == CameraInfo.CAMERA_FACING_FRONT) { angle = (cameraInfo.orientation + degrees) % 360; displayAngle = (360 - angle) % 360; // compensate for it being mirrored } else { // back-facing angle = (cameraInfo.orientation - degrees + 360) % 360; displayAngle = angle; } // This corresponds to the rotation constants. this.rotation = angle / 90; Log.d(TAG, "Display rotation is: " + rotation); Log.d(TAG, "Camera face is: " + cameraInfo.facing); Log.d(TAG, "Camera rotation is: " + cameraInfo.orientation); Log.d(TAG, "Rotation is: " + this.rotation); camera.setDisplayOrientation(displayAngle); parameters.setRotation(angle); }
Example 15
Source File: AdvCamera.java From adv_camera with BSD 3-Clause "New" or "Revised" License | 4 votes |
private int setCameraDisplayOrientation(int cameraId) { Camera.CameraInfo info = new Camera.CameraInfo(); Camera.getCameraInfo(cameraId, info); int rotation = activity.getWindowManager().getDefaultDisplay().getRotation(); if (Build.MODEL.equalsIgnoreCase("Nexus 6") && cameraFacing == 1) { rotation = Surface.ROTATION_180; } int degrees = 0; switch (rotation) { case Surface.ROTATION_0: degrees = 0; break; case Surface.ROTATION_90: degrees = 90; break; case Surface.ROTATION_180: degrees = 180; break; case Surface.ROTATION_270: degrees = 270; break; } int result; if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) { result = (info.orientation + degrees) % 360; result = (360 - result) % 360; // compensate the mirror } else { result = (info.orientation - degrees + 360) % 360; } camera.setDisplayOrientation(result); return result; }
Example 16
Source File: CameraSource.java From VehicleInfoOCR with GNU General Public License v3.0 | 4 votes |
/** * Calculates the correct rotation for the given camera id and sets the rotation in the * parameters. It also sets the camera's display orientation and rotation. * * @param parameters the camera parameters for which to set the rotation * @param cameraId the camera id to set rotation based on */ private void setRotation(Camera camera, Camera.Parameters parameters, int cameraId) { // Does better job than firebase's rotation compensation : https://firebase.google.com/docs/ml-kit/android/recognize-text // as it also caters to front camera later // Note: Rotation anyway resets the activity!! So we can set it fine from onCreate WindowManager windowManager = (WindowManager) activity.getSystemService(Context.WINDOW_SERVICE); int degrees = 0; int rotation = windowManager.getDefaultDisplay().getRotation(); switch (rotation) { case Surface.ROTATION_0: degrees = 0; break; case Surface.ROTATION_90: degrees = 90; break; case Surface.ROTATION_180: degrees = 180; break; case Surface.ROTATION_270: degrees = 270; break; default: Log.e(TAG, "Bad rotation value: " + rotation); } CameraInfo cameraInfo = new CameraInfo(); Camera.getCameraInfo(cameraId, cameraInfo); int angle; int displayAngle; if (cameraInfo.facing == CameraInfo.CAMERA_FACING_FRONT) { angle = (cameraInfo.orientation + degrees) % 360; displayAngle = (360 - angle) % 360; // compensate for it being mirrored } else { // back-facing angle = (cameraInfo.orientation - degrees + 360) % 360; displayAngle = angle; } // This corresponds to the rotation constants. this.rotation = angle / 90; camera.setDisplayOrientation(displayAngle); parameters.setRotation(angle); }
Example 17
Source File: GiraffePlayer.java From IjkPlayerDemo with Apache License 2.0 | 4 votes |
private int getScreenOrientation() { int rotation = activity.getWindowManager().getDefaultDisplay().getRotation(); DisplayMetrics dm = new DisplayMetrics(); activity.getWindowManager().getDefaultDisplay().getMetrics(dm); int width = dm.widthPixels; int height = dm.heightPixels; int orientation; // if the device's natural orientation is portrait: if ((rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_180) && height > width || (rotation == Surface.ROTATION_90 || rotation == Surface.ROTATION_270) && width > height) { switch (rotation) { case Surface.ROTATION_0: orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT; break; case Surface.ROTATION_90: orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE; break; case Surface.ROTATION_180: orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT; break; case Surface.ROTATION_270: orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE; break; default: orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT; break; } } // if the device's natural orientation is landscape or if the device // is square: else { switch (rotation) { case Surface.ROTATION_0: orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE; break; case Surface.ROTATION_90: orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT; break; case Surface.ROTATION_180: orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE; break; case Surface.ROTATION_270: orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT; break; default: orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE; break; } } return orientation; }
Example 18
Source File: CustomMediaContoller.java From MD with Apache License 2.0 | 4 votes |
public int getScreenOrientation(Activity activity) { int rotation = activity.getWindowManager().getDefaultDisplay().getRotation(); DisplayMetrics dm = new DisplayMetrics(); activity.getWindowManager().getDefaultDisplay().getMetrics(dm); int width = dm.widthPixels; int height = dm.heightPixels; int orientation; // if the device's natural orientation is portrait: if ((rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_180) && height > width || (rotation == Surface.ROTATION_90 || rotation == Surface.ROTATION_270) && width > height) { switch (rotation) { case Surface.ROTATION_0: orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT; break; case Surface.ROTATION_90: orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE; break; case Surface.ROTATION_180: orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT; break; case Surface.ROTATION_270: orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE; break; default: orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT; break; } } // if the device's natural orientation is landscape or if the device // is square: else { switch (rotation) { case Surface.ROTATION_0: orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE; break; case Surface.ROTATION_90: orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT; break; case Surface.ROTATION_180: orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE; break; case Surface.ROTATION_270: orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT; break; default: orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE; break; } } return orientation; }
Example 19
Source File: CameraSource.java From fast_qr_reader_view with MIT License | 4 votes |
/** * Calculates the correct rotation for the given camera id and sets the rotation in the * parameters. It also sets the camera's display orientation and rotation. * * @param parameters the camera parameters for which to set the rotation * @param cameraId the camera id to set rotation based on */ private void setRotation(Camera camera, Camera.Parameters parameters, int cameraId) { WindowManager windowManager = (WindowManager) activity.getSystemService(Context.WINDOW_SERVICE); int degrees = 0; int rotation = windowManager.getDefaultDisplay().getRotation(); switch (rotation) { case Surface.ROTATION_0: degrees = 0; break; case Surface.ROTATION_90: degrees = 90; break; case Surface.ROTATION_180: degrees = 180; break; case Surface.ROTATION_270: degrees = 270; break; default: Log.e(TAG, "Bad rotation value: " + rotation); } CameraInfo cameraInfo = new CameraInfo(); Camera.getCameraInfo(cameraId, cameraInfo); int angle; int displayAngle; if (cameraInfo.facing == CameraInfo.CAMERA_FACING_FRONT) { angle = (cameraInfo.orientation + degrees) % 360; displayAngle = (360 - angle) % 360; // compensate for it being mirrored } else { // back-facing angle = (cameraInfo.orientation - degrees + 360) % 360; displayAngle = angle; } // This corresponds to the rotation constants. this.rotation = angle / 90; camera.setDisplayOrientation(displayAngle); parameters.setRotation(angle); }
Example 20
Source File: CameraSource.java From ETHWallet with GNU General Public License v3.0 | 4 votes |
/** * Calculates the correct rotation for the given camera id and sets the rotation in the * parameters. It also sets the camera's display orientation and rotation. * * @param parameters the camera parameters for which to set the rotation * @param cameraId the camera id to set rotation based on */ private void setRotation(Camera camera, Camera.Parameters parameters, int cameraId) { WindowManager windowManager = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE); int degrees = 0; int rotation = windowManager.getDefaultDisplay().getRotation(); switch (rotation) { case Surface.ROTATION_0: degrees = 0; break; case Surface.ROTATION_90: degrees = 90; break; case Surface.ROTATION_180: degrees = 180; break; case Surface.ROTATION_270: degrees = 270; break; default: Log.e(TAG, "Bad rotation value: " + rotation); } CameraInfo cameraInfo = new CameraInfo(); Camera.getCameraInfo(cameraId, cameraInfo); int angle; int displayAngle; if (cameraInfo.facing == CameraInfo.CAMERA_FACING_FRONT) { angle = (cameraInfo.orientation + degrees) % 360; displayAngle = (360 - angle); // compensate for it being mirrored } else { // back-facing angle = (cameraInfo.orientation - degrees + 360) % 360; displayAngle = angle; } // This corresponds to the rotation constants in {@link Frame}. mRotation = angle / 90; camera.setDisplayOrientation(displayAngle); parameters.setRotation(angle); }