Java Code Examples for com.badlogic.gdx.math.MathUtils#degreesToRadians()
The following examples show how to use
com.badlogic.gdx.math.MathUtils#degreesToRadians() .
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Example 1
Source File: SteeringActor.java From gdx-ai with Apache License 2.0 | 6 votes |
private void applySteering (SteeringAcceleration<Vector2> steering, float time) { // Update position and linear velocity. Velocity is trimmed to maximum speed position.mulAdd(linearVelocity, time); linearVelocity.mulAdd(steering.linear, time).limit(getMaxLinearSpeed()); // Update orientation and angular velocity if (independentFacing) { setRotation(getRotation() + (angularVelocity * time) * MathUtils.radiansToDegrees); angularVelocity += steering.angular * time; } else { // If we haven't got any velocity, then we can do nothing. if (!linearVelocity.isZero(getZeroLinearSpeedThreshold())) { float newOrientation = vectorToAngle(linearVelocity); angularVelocity = (newOrientation - getRotation() * MathUtils.degreesToRadians) * time; // this is superfluous if independentFacing is always true setRotation(newOrientation * MathUtils.radiansToDegrees); } } }
Example 2
Source File: GLTFCameraExporter.java From gdx-gltf with Apache License 2.0 | 5 votes |
private GLTFCamera export(Camera camera) { GLTFCamera glCamera = new GLTFCamera(); if(camera instanceof PerspectiveCamera){ PerspectiveCamera pcam = (PerspectiveCamera)camera; glCamera.type = "perspective"; glCamera.perspective = new GLTFPerspective(); glCamera.perspective.yfov = pcam.fieldOfView * MathUtils.degreesToRadians; // TODO not sure glCamera.perspective.znear = camera.near; glCamera.perspective.zfar = camera.far; glCamera.perspective.aspectRatio = camera.viewportWidth / camera.viewportHeight; // TODO not sure // TODO aspect ratio and fov should be recomputed... } else if(camera instanceof OrthographicCamera){ OrthographicCamera ocam = (OrthographicCamera)camera; glCamera.type = "orthographic"; glCamera.orthographic = new GLTFOrthographic(); glCamera.orthographic.znear = camera.near; glCamera.orthographic.zfar = camera.far; glCamera.orthographic.xmag = camera.viewportWidth * ocam.zoom; // TODO not sure glCamera.orthographic.ymag = camera.viewportHeight * ocam.zoom; // TODO not sure } else{ throw new GdxRuntimeException("unsupported camera type " + camera.getClass()); } return glCamera; }
Example 3
Source File: RadialGravityActuatorSystem.java From Entitas-Java with MIT License | 5 votes |
@Override public void execute(float deltaTime) { for (ActuatorEntity e : group.getEntities()) { RadialGravityActuator actuator = e.getRadialGravityActuator(); GameEntity owner = Indexed.getInteractiveEntity(e.getLink().ownerEntity); Vector2 planet_position = owner.getRigidBody().body.getWorldCenter(); SensorEntity gravitySensor = Indexed.getSensorsEntity(e.getLink().ownerEntity, "RadialGravitySensor"); for (int index : gravitySensor.getNearSensor().distanceContactList) { GameEntity gameEntity = Indexed.getInteractiveEntity(index); body = gameEntity.getRigidBody().body; debris_position = body.getWorldCenter(); planet_distance.set(0, 0); planet_distance.add(debris_position); planet_distance.sub(planet_position); force = -(float) ((actuator.gravity * body.getMass()) / planet_distance.len()); if (planet_distance.len() < actuator.radius * actuator.gravityFactor) { planet_distance.scl(force); body.applyForceToCenter(planet_distance, true); float desiredAngle = MathUtils.atan2(-body.getLinearVelocity().x, body.getLinearVelocity().y); while (desiredAngle < -180 * MathUtils.degreesToRadians) desiredAngle += 360 * MathUtils.degreesToRadians; while (desiredAngle > 180 * MathUtils.degreesToRadians) desiredAngle -= 360 * MathUtils.degreesToRadians; body.applyTorque(desiredAngle < 0 ? planet_distance.nor().len() / 2 : -planet_distance.nor().len() / 2, true); } } } }
Example 4
Source File: VMath.java From uracer-kotd with Apache License 2.0 | 4 votes |
public static Vector2 fromDegrees (float degrees) { float radians = degrees * MathUtils.degreesToRadians; retDeg.set(VMath.fromRadians(radians)); return retDeg; }
Example 5
Source File: SteeringActor.java From gdx-ai with Apache License 2.0 | 4 votes |
@Override public float getOrientation () { return getRotation() * MathUtils.degreesToRadians; }
Example 6
Source File: ChainLight.java From box2dlights with Apache License 2.0 | 3 votes |
/** * Attaches light to specified body with relative direction offset * * @param body * that will be automatically followed, note that the body * rotation angle is taken into account for the light offset * and direction calculations * @param degrees * directional relative offset in degrees */ public void attachToBody(Body body, float degrees) { this.body = body; this.bodyPosition.set(body.getPosition()); bodyAngleOffset = MathUtils.degreesToRadians * degrees; bodyAngle = body.getAngle(); applyAttachment(); if (staticLight) dirty = true; }