Java Code Examples for com.jme3.scene.Geometry#scale()

The following examples show how to use com.jme3.scene.Geometry#scale() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TestGimpactShape.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
private RigidBodyControl drop(Vector3f offset, String model, float scale, float mass) {
    scale *= scaleMod;
    Node n = (Node) assetManager.loadModel(model);
    n.setLocalTranslation(offset);
    n.rotate(0, 0, -FastMath.HALF_PI);

    Geometry tp = ((Geometry) n.getChild(0));
    tp.scale(scale);
    Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    tp.setMaterial(mat);

    Mesh mesh = tp.getMesh();
    GImpactCollisionShape shape = new GImpactCollisionShape(mesh);
    shape.setScale(new Vector3f(scale, scale, scale));

    RigidBodyControl control = new RigidBodyControl(shape, mass);
    n.addControl(control);
    addObject(n);
    return control;
}
 
Example 2
Source File: TestGimpactShape.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
private void attachTestObject(Mesh mesh, Vector3f position, float mass) {
    Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
    Geometry g = new Geometry("mesh", mesh);
    g.scale(scaleMod);
    g.setLocalTranslation(position);
    g.setMaterial(material);

    GImpactCollisionShape shape = new GImpactCollisionShape(mesh);
    shape.setScale(new Vector3f(scaleMod, scaleMod, scaleMod));
    RigidBodyControl control = new RigidBodyControl(shape, mass);
    g.addControl(control);
    addObject(g);
}
 
Example 3
Source File: TestMultiViews.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void simpleInitApp() {
    // create the geometry and attach it
    Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
    teaGeom.scale(3);

    DirectionalLight dl = new DirectionalLight();
    dl.setColor(ColorRGBA.White);
    dl.setDirection(Vector3f.UNIT_XYZ.negate());

    rootNode.addLight(dl);
    rootNode.attachChild(teaGeom);

    // Setup first view
    viewPort.setBackgroundColor(ColorRGBA.Blue);
    cam.setViewPort(.5f, 1f, 0f, 0.5f);
    cam.setLocation(new Vector3f(3.3212643f, 4.484704f, 4.2812433f));
    cam.setRotation(new Quaternion(-0.07680723f, 0.92299235f, -0.2564353f, -0.27645364f));

    // Setup second view
    Camera cam2 = cam.clone();
    cam2.setViewPort(0f, 0.5f, 0f, 0.5f);
    cam2.setLocation(new Vector3f(-0.10947256f, 1.5760219f, 4.81758f));
    cam2.setRotation(new Quaternion(0.0010108891f, 0.99857414f, -0.04928594f, 0.020481428f));

    ViewPort view2 = renderManager.createMainView("Bottom Left", cam2);
    view2.setClearFlags(true, true, true);
    view2.attachScene(rootNode);

    // Setup third view
    Camera cam3 = cam.clone();
    cam3.setViewPort(0f, .5f, .5f, 1f);
    cam3.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f));
    cam3.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f));

    ViewPort view3 = renderManager.createMainView("Top Left", cam3);
    view3.setClearFlags(true, true, true);
    view3.attachScene(rootNode);

    // Setup fourth view
    Camera cam4 = cam.clone();
    cam4.setViewPort(.5f, 1f, .5f, 1f);
    cam4.setLocation(new Vector3f(4.775564f, 1.4548365f, 0.11491505f));
    cam4.setRotation(new Quaternion(0.02356979f, -0.74957186f, 0.026729556f, 0.66096294f));

    ViewPort view4 = renderManager.createMainView("Top Right", cam4);
    view4.setClearFlags(true, true, true);
    view4.attachScene(rootNode);

    //test multiview for gui 
    guiViewPort.getCamera().setViewPort(.5f, 1f, .5f, 1f);

    // Setup second gui view
    Camera guiCam2 = guiViewPort.getCamera().clone();
    guiCam2.setViewPort(0f, 0.5f, 0f, 0.5f);
    ViewPort guiViewPort2 = renderManager.createPostView("Gui 2", guiCam2);
    guiViewPort2.setClearFlags(false, false, false);
    guiViewPort2.attachScene(guiViewPort.getScenes().get(0));

}
 
Example 4
Source File: TestMultiViews.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 4 votes vote down vote up
public void simpleInitApp() {
    // create the geometry and attach it
    Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
    teaGeom.scale(3);

    DirectionalLight dl = new DirectionalLight();
    dl.setColor(ColorRGBA.White);
    dl.setDirection(Vector3f.UNIT_XYZ.negate());

    rootNode.addLight(dl);
    rootNode.attachChild(teaGeom);

    // Setup first view
    viewPort.setBackgroundColor(ColorRGBA.Blue);
    cam.setViewPort(.5f, 1f, 0f, 0.5f);
    cam.setLocation(new Vector3f(3.3212643f, 4.484704f, 4.2812433f));
    cam.setRotation(new Quaternion(-0.07680723f, 0.92299235f, -0.2564353f, -0.27645364f));

    // Setup second view
    Camera cam2 = cam.clone();
    cam2.setViewPort(0f, 0.5f, 0f, 0.5f);
    cam2.setLocation(new Vector3f(-0.10947256f, 1.5760219f, 4.81758f));
    cam2.setRotation(new Quaternion(0.0010108891f, 0.99857414f, -0.04928594f, 0.020481428f));

    ViewPort view2 = renderManager.createMainView("Bottom Left", cam2);
    view2.setClearFlags(true, true, true);
    view2.attachScene(rootNode);

    // Setup third view
    Camera cam3 = cam.clone();
    cam3.setViewPort(0f, .5f, .5f, 1f);
    cam3.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f));
    cam3.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f));

    ViewPort view3 = renderManager.createMainView("Top Left", cam3);
    view3.setClearFlags(true, true, true);
    view3.attachScene(rootNode);

    // Setup fourth view
    Camera cam4 = cam.clone();
    cam4.setViewPort(.5f, 1f, .5f, 1f);
    cam4.setLocation(new Vector3f(4.775564f, 1.4548365f, 0.11491505f));
    cam4.setRotation(new Quaternion(0.02356979f, -0.74957186f, 0.026729556f, 0.66096294f));

    ViewPort view4 = renderManager.createMainView("Top Right", cam4);
    view4.setClearFlags(true, true, true);
    view4.attachScene(rootNode);

    //test multiview for gui 
    guiViewPort.getCamera().setViewPort(.5f, 1f, .5f, 1f);

    // Setup second gui view
    Camera guiCam2 = guiViewPort.getCamera().clone();
    guiCam2.setViewPort(0f, 0.5f, 0f, 0.5f);
    ViewPort guiViewPort2 = renderManager.createPostView("Gui 2", guiCam2);
    guiViewPort2.setClearFlags(false, false, false);
    guiViewPort2.attachScene(guiViewPort.getScenes().get(0));

}