Java Code Examples for com.jme3.scene.Node#setShadowMode()

The following examples show how to use com.jme3.scene.Node#setShadowMode() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TestEverything.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
public void setupRobotGuy(){
        Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
        Material mat = assetManager.loadMaterial("Models/Oto/Oto.j3m");
        model.getChild(0).setMaterial(mat);
//        model.setAnimation("Walk");
        model.setLocalTranslation(30, 10.5f, 30);
        model.setLocalScale(2);
        model.setShadowMode(ShadowMode.CastAndReceive);
        rootNode.attachChild(model);
    }
 
Example 2
Source File: TestEverything.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
public void setupRobotGuy(){
        Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
        Material mat = assetManager.loadMaterial("Models/Oto/Oto.j3m");
        model.getChild(0).setMaterial(mat);
//        model.setAnimation("Walk");
        model.setLocalTranslation(30, 10.5f, 30);
        model.setLocalScale(2);
        model.setShadowMode(ShadowMode.CastAndReceive);
        rootNode.attachChild(model);
    }
 
Example 3
Source File: TestJaime.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
public Node LoadModel() {
    Node jaime = (Node)assetManager.loadModel("Models/Jaime/Jaime.j3o");
    jaime.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
    rootNode.attachChild(jaime);
    return jaime;
}
 
Example 4
Source File: TestPointDirectionalAndSpotLightShadows.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void simpleInitApp() {
    flyCam.setMoveSpeed(10);
    cam.setLocation(new Vector3f(0.040581334f, 1.7745866f, 6.155161f));
    cam.setRotation(new Quaternion(4.3868728E-5f, 0.9999293f, -0.011230096f, 0.0039059948f));


    Node scene = (Node) assetManager.loadModel("Models/Test/CornellBox.j3o");
    scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
    rootNode.attachChild(scene);
    rootNode.getChild("Cube").setShadowMode(RenderQueue.ShadowMode.Receive);
    lightNode = (Node) rootNode.getChild("Lamp");
    Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
    //Geometry  lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
    lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    lightMdl.setShadowMode(RenderQueue.ShadowMode.Off);
    lightNode.attachChild(lightMdl);
    //lightMdl.setLocalTranslation(lightNode.getLocalTranslation());


    Geometry box = new Geometry("box", new Box(0.2f, 0.2f, 0.2f));
    //Geometry  lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
    box.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    box.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
    rootNode.attachChild(box);
    box.setLocalTranslation(-1f, 0.5f, -2);

    scene.getLocalLightList().get(0).setColor(ColorRGBA.Red);
    
    plsr = new PointLightShadowRenderer(assetManager, SHADOWMAP_SIZE);
    plsr.setLight((PointLight) scene.getLocalLightList().get(0));
    plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);



    plsf = new PointLightShadowFilter(assetManager, SHADOWMAP_SIZE);
    plsf.setLight((PointLight) scene.getLocalLightList().get(0));     
    plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
    plsf.setEnabled(useFilter);

    //DIRECTIONAL LIGHT
    DirectionalLight directionalLight = new DirectionalLight();
    rootNode.addLight(directionalLight);
    directionalLight.setColor(ColorRGBA.Blue);
    directionalLight.setDirection(new Vector3f(-1f, -.2f, 0f));
    dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE*2, 4);
    dlsr.setLight(directionalLight);
    dlsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
    
    dlsf = new DirectionalLightShadowFilter(assetManager, SHADOWMAP_SIZE*2, 4);
    dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
    dlsf.setLight(directionalLight);        
    dlsf.setEnabled(useFilter);
    
    //SPOT LIGHT
    spotLight = new SpotLight();
    spotLight.setDirection(new Vector3f(1f,-1f,0f));
    spotLight.setPosition(new Vector3f(-1f,3f,0f));
    spotLight.setSpotOuterAngle(0.5f);
    spotLight.setColor(ColorRGBA.Green);
    Sphere sphere = new Sphere(8, 8, .1f);
    Geometry sphereGeometry = new Geometry("Sphere", sphere);
    sphereGeometry.setLocalTranslation(-1f, 3f, 0f);
    sphereGeometry.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m"));
    rootNode.attachChild(sphereGeometry);
    rootNode.addLight(spotLight);
    
    slsr = new SpotLightShadowRenderer(assetManager, SHADOWMAP_SIZE);
    slsr.setLight(spotLight);
    slsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
    
    slsf = new SpotLightShadowFilter(assetManager, SHADOWMAP_SIZE);
    slsf.setLight(spotLight);
    slsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
    slsf.setEnabled(useFilter);
    
    
    
    if (!useFilter)viewPort.addProcessor(slsr);
    if (!useFilter)viewPort.addProcessor(plsr);
    if (!useFilter)viewPort.addProcessor(dlsr);
    
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    fpp.addFilter(plsf);
    fpp.addFilter(dlsf);
    fpp.addFilter(slsf);
    viewPort.addProcessor(fpp);
          
    ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);
    ShadowTestUIManager uiManPls = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);
    ShadowTestUIManager uiManDls = new ShadowTestUIManager(assetManager, dlsr, dlsf, guiNode, inputManager, viewPort);
    ShadowTestUIManager uiManSls = new ShadowTestUIManager(assetManager, slsr, slsf, guiNode, inputManager, viewPort);
  
}
 
Example 5
Source File: TestPointLightShadows.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void simpleInitApp () {
    flyCam.setMoveSpeed(10);
    cam.setLocation(new Vector3f(0.040581334f, 1.7745866f, 6.155161f));
    cam.setRotation(new Quaternion(4.3868728E-5f, 0.9999293f, -0.011230096f, 0.0039059948f));

    al = new AmbientLight(ColorRGBA.White.mult(0.02f));
    rootNode.addLight(al);




    Node scene = (Node) assetManager.loadModel("Models/Test/CornellBox.j3o");
    scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
    rootNode.attachChild(scene);
    rootNode.getChild("Cube").setShadowMode(RenderQueue.ShadowMode.Receive);
    lightNode = (Node) rootNode.getChild("Lamp");
    Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
    //Geometry  lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
    lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    lightMdl.setShadowMode(RenderQueue.ShadowMode.Off);
    lightNode.attachChild(lightMdl);
    //lightMdl.setLocalTranslation(lightNode.getLocalTranslation());


    Geometry box = new Geometry("box", new Box(0.2f, 0.2f, 0.2f));
    //Geometry  lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
    box.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    box.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
    rootNode.attachChild(box);
    box.setLocalTranslation(-1f, 0.5f, -2);


    plsr = new PointLightShadowRenderer(assetManager, SHADOWMAP_SIZE);
    plsr.setLight((PointLight) scene.getLocalLightList().get(0));
    plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
    plsr.setShadowZExtend(15);
    plsr.setShadowZFadeLength(5);
    plsr.setShadowIntensity(0.9f);
   // plsr.setFlushQueues(false);
    //plsr.displayFrustum();
    plsr.displayDebug();
    viewPort.addProcessor(plsr);


    plsf = new PointLightShadowFilter(assetManager, SHADOWMAP_SIZE);
    plsf.setLight((PointLight) scene.getLocalLightList().get(0));    
    plsf.setShadowZExtend(15);
    plsf.setShadowZFadeLength(5);
    plsf.setShadowIntensity(0.8f);
    plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
    plsf.setEnabled(false);

    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    fpp.addFilter(plsf);
    viewPort.addProcessor(fpp);
    inputManager.addListener(this,"ShadowUp","ShadowDown");
    ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);

}
 
Example 6
Source File: TestShadowBug.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void simpleInitApp() {
  flyCam.setMoveSpeed(100f);
  rootNode.attachChild(makeFloor());

  Node characters = new Node("Characters");
  characters.setShadowMode(ShadowMode.Cast);
  rootNode.attachChild(characters);

  Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
  golem.scale(0.5f);
  golem.setLocalTranslation(200.0f, -6f, 200f);
  golem.setShadowMode(ShadowMode.CastAndReceive);
  characters.attachChild(golem);

  DirectionalLight sun = new DirectionalLight();
  sun.setDirection(new Vector3f(-1f, -1f, 1f));
  sun.setColor(ColorRGBA.White.mult(1.3f));
  rootNode.addLight(sun);
  characters.addLight(sun);

  SpotLight spot = new SpotLight();
  spot.setSpotRange(13f);                           // distance
  spot.setSpotInnerAngle(15f * FastMath.DEG_TO_RAD); // inner light cone (central beam)
  spot.setSpotOuterAngle(20f * FastMath.DEG_TO_RAD); // outer light cone (edge of the light)
  spot.setColor(ColorRGBA.White.mult(1.3f));         // light color
  spot.setPosition(new Vector3f(192.0f, -1f, 192f));
  spot.setDirection(new Vector3f(1, -0.5f, 1));
  rootNode.addLight(spot);

  PointLight lamp_light = new PointLight();
  lamp_light.setColor(ColorRGBA.Yellow);
  lamp_light.setRadius(20f);
  lamp_light.setPosition(new Vector3f(210.0f, 0f, 210f));
  rootNode.addLight(lamp_light);

  SpotLightShadowRenderer slsr = new SpotLightShadowRenderer(assetManager, 512);
  slsr.setLight(spot);
  slsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
  slsr.setShadowIntensity(0.6f);
  viewPort.addProcessor(slsr);

  PointLightShadowRenderer plsr = new PointLightShadowRenderer(assetManager, 512);
  plsr.setLight(lamp_light);
  plsr.setShadowIntensity(0.6f);
  plsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
  viewPort.addProcessor(plsr);

  viewPort.getCamera().setLocation(new Vector3f(192.0f, 10f, 192f));
  float[] angles = new float[]{3.14f/2, 3.14f/2, 0};
  viewPort.getCamera().setRotation(new Quaternion(angles));
}