Java Code Examples for net.minecraft.util.math.MathHelper#getPositionRandom()
The following examples show how to use
net.minecraft.util.math.MathHelper#getPositionRandom() .
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Example 1
Source File: BlockModelRendererSchematic.java From litematica with GNU Lesser General Public License v3.0 | 6 votes |
public boolean renderModel(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, BufferBuilder buffer) { boolean ao = Minecraft.isAmbientOcclusionEnabled() && stateIn.getLightValue() == 0 && modelIn.isAmbientOcclusion(); long rand = MathHelper.getPositionRandom(posIn); try { if (ao) { return this.renderModelSmooth(worldIn, modelIn, stateIn, posIn, buffer, rand); } else { return this.renderModelFlat(worldIn, modelIn, stateIn, posIn, buffer, rand); } } catch (Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block model"); CrashReportCategory crashreportcategory = crashreport.makeCategory("Block model being tesselated"); CrashReportCategory.addBlockInfo(crashreportcategory, posIn, stateIn); crashreportcategory.addCrashSection("Using AO", Boolean.valueOf(ao)); throw new ReportedException(crashreport); } }
Example 2
Source File: MetaTileEntityRenderer.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@Override public boolean renderBlock(IBlockAccess world, BlockPos pos, IBlockState state, BufferBuilder buffer) { MetaTileEntity metaTileEntity = BlockMachine.getMetaTileEntity(world, pos); if (metaTileEntity == null) { return false; } CCRenderState renderState = CCRenderState.instance(); renderState.reset(); renderState.bind(buffer); Matrix4 translation = new Matrix4().translate(pos.getX(), pos.getY(), pos.getZ()); BlockRenderLayer renderLayer = MinecraftForgeClient.getRenderLayer(); if (metaTileEntity.canRenderInLayer(renderLayer)) { renderState.lightMatrix.locate(world, pos); IVertexOperation[] pipeline = new IVertexOperation[]{renderState.lightMatrix}; metaTileEntity.renderMetaTileEntity(renderState, translation.copy(), pipeline); } Matrix4 coverTranslation = new Matrix4().translate(pos.getX(), pos.getY(), pos.getZ()); metaTileEntity.renderCovers(renderState, coverTranslation, renderLayer); if (metaTileEntity.isFragile() && renderLayer == BlockRenderLayer.CUTOUT) { TextureMap textureMap = Minecraft.getMinecraft().getTextureMapBlocks(); Random posRand = new Random(MathHelper.getPositionRandom(pos)); int destroyStage = posRand.nextInt(10); TextureAtlasSprite atlasSprite = textureMap.getAtlasSprite("minecraft:blocks/destroy_stage_" + destroyStage); for (EnumFacing face : EnumFacing.VALUES) { Textures.renderFace(renderState, translation, new IVertexOperation[0], face, Cuboid6.full, atlasSprite); } } return true; }
Example 3
Source File: StoneRenderer.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
private static CCModel getActualModel(IBlockAccess world, BlockPos pos) { TileEntitySurfaceRock tileEntity = BlockSurfaceRockNew.getTileEntity(world, pos); if (tileEntity != null) { if (tileEntity.cachedModel == null) { Random random = new Random(MathHelper.getPositionRandom(pos)); tileEntity.cachedModel = generateModel(random); } return (CCModel) tileEntity.cachedModel; } return placeholderModels[0]; }
Example 4
Source File: RenderUtils.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
/** * Assumes a BufferBuilder in the GL_LINES mode has been initialized */ public static void drawBlockModelOutlinesBatched(IBakedModel model, IBlockState state, BlockPos pos, Color4f color, BufferBuilder buffer) { long rand = MathHelper.getPositionRandom(pos); for (final EnumFacing side : PositionUtils.FACING_ALL) { renderModelQuadOutlines(pos, buffer, color, model.getQuads(state, side, rand)); } renderModelQuadOutlines(pos, buffer, color, model.getQuads(state, null, rand)); }
Example 5
Source File: RenderUtils.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
public static void drawBlockModelQuadOverlayBatched(IBakedModel model, IBlockState state, BlockPos pos, Color4f color, double expand, BufferBuilder buffer) { long rand = MathHelper.getPositionRandom(pos); for (final EnumFacing side : PositionUtils.FACING_ALL) { renderModelQuadOverlayBatched(pos, buffer, color, model.getQuads(state, side, rand)); } renderModelQuadOverlayBatched(pos, buffer, color, model.getQuads(state, null, rand)); }
Example 6
Source File: RenderUtils.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
public static void drawBlockModelQuadOverlayBatched(IBakedModel model, IBlockState state, BlockPos pos, EnumFacing side, Color4f color, double expand, BufferBuilder buffer) { long rand = MathHelper.getPositionRandom(pos); renderModelQuadOverlayBatched(pos, buffer, color, model.getQuads(state, side, rand)); }