Java Code Examples for org.lwjgl.opengl.GL11#glEndList()
The following examples show how to use
org.lwjgl.opengl.GL11#glEndList() .
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Example 1
Source File: ItemEspHack.java From Wurst7 with GNU General Public License v3.0 | 6 votes |
@Override public void onEnable() { EVENTS.add(UpdateListener.class, this); EVENTS.add(CameraTransformViewBobbingListener.class, this); EVENTS.add(RenderListener.class, this); itemBox = GL11.glGenLists(1); GL11.glNewList(itemBox, GL11.GL_COMPILE); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glColor4f(1, 1, 0, 0.5F); RenderUtils.drawOutlinedBox(new Box(-0.5, 0, -0.5, 0.5, 1, 0.5)); GL11.glEndList(); }
Example 2
Source File: SearchHack.java From Wurst7 with GNU General Public License v3.0 | 6 votes |
private void setDisplayListFromTask() { ArrayList<int[]> vertices; try { vertices = compileVerticesTask.get(); }catch(InterruptedException | ExecutionException e) { throw new RuntimeException(e); } GL11.glNewList(displayList, GL11.GL_COMPILE); for(int[] vertex : vertices) GL11.glVertex3d(vertex[0], vertex[1], vertex[2]); GL11.glEndList(); displayListUpToDate = true; }
Example 3
Source File: TunnellerHack.java From ForgeWurst with GNU General Public License v3.0 | 6 votes |
private void updateCyanList() { GL11.glNewList(displayLists[0], GL11.GL_COMPILE); GL11.glPushMatrix(); GL11.glTranslated(start.getX(), start.getY(), start.getZ()); GL11.glTranslated(0.5, 0.5, 0.5); GL11.glColor4f(0, 1, 1, 0.5F); GL11.glBegin(GL11.GL_LINES); RenderUtils .drawNode(new AxisAlignedBB(-0.25, -0.25, -0.25, 0.25, 0.25, 0.25)); GL11.glEnd(); RenderUtils.drawArrow( new Vec3d(direction.getDirectionVec()).scale(0.25), new Vec3d(direction.getDirectionVec()) .scale(Math.max(0.5, length))); GL11.glPopMatrix(); GL11.glEndList(); }
Example 4
Source File: AutoFishHack.java From ForgeWurst with GNU General Public License v3.0 | 6 votes |
@Override protected void onEnable() { timer = 0; lastSoundPos = null; box = GL11.glGenLists(1); cross = GL11.glGenLists(1); GL11.glNewList(cross, GL11.GL_COMPILE); GL11.glColor4f(1, 0, 0, 0.5F); GL11.glBegin(GL11.GL_LINES); GL11.glVertex3d(-0.125, 0, -0.125); GL11.glVertex3d(0.125, 0, 0.125); GL11.glVertex3d(0.125, 0, -0.125); GL11.glVertex3d(-0.125, 0, 0.125); GL11.glEnd(); GL11.glEndList(); MinecraftForge.EVENT_BUS.register(this); }
Example 5
Source File: CaveFinderHack.java From Wurst7 with GNU General Public License v3.0 | 6 votes |
private void setDisplayListFromTask() { ArrayList<int[]> vertices; try { vertices = compileVerticesTask.get(); }catch(InterruptedException | ExecutionException e) { throw new RuntimeException(e); } GL11.glNewList(displayList, GL11.GL_COMPILE); for(int[] vertex : vertices) GL11.glVertex3d(vertex[0], vertex[1], vertex[2]); GL11.glEndList(); displayListUpToDate = true; }
Example 6
Source File: ItemEspHack.java From ForgeWurst with GNU General Public License v3.0 | 6 votes |
@Override protected void onEnable() { MinecraftForge.EVENT_BUS.register(this); itemBox = GL11.glGenLists(1); GL11.glNewList(itemBox, GL11.GL_COMPILE); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1, 1, 0, 0.5F); GL11.glBegin(GL11.GL_LINES); RenderUtils.drawOutlinedBox( new AxisAlignedBB(-0.175, 0, -0.175, 0.175, 0.35, 0.175)); GL11.glEnd(); GL11.glEndList(); }
Example 7
Source File: AutoFishHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
@Override public void onEnable() { bestRodValue = -1; bestRodSlot = -1; castRodTimer = 0; reelInTimer = -1; scheduledWindowClick = -1; lastSoundPos = null; box = GL11.glGenLists(1); cross = GL11.glGenLists(1); GL11.glNewList(cross, GL11.GL_COMPILE); GL11.glColor4f(1, 0, 0, 0.5F); GL11.glBegin(GL11.GL_LINES); GL11.glVertex3d(-0.125, 0, -0.125); GL11.glVertex3d(0.125, 0, 0.125); GL11.glVertex3d(0.125, 0, -0.125); GL11.glVertex3d(-0.125, 0, 0.125); GL11.glEnd(); GL11.glEndList(); EVENTS.add(UpdateListener.class, this); EVENTS.add(PacketInputListener.class, this); EVENTS.add(RenderListener.class, this); }
Example 8
Source File: CachedRendererFactory.java From OpenModsLib with MIT License | 5 votes |
public DisplayListRenderer(Tessellator tes) { displayList = GL11.glGenLists(1); if (isDisplayListValid()) { GL11.glNewList(displayList, GL11.GL_COMPILE); tes.draw(); GL11.glEndList(); } }
Example 9
Source File: MobEspHack.java From ForgeWurst with GNU General Public License v3.0 | 5 votes |
@Override protected void onEnable() { MinecraftForge.EVENT_BUS.register(this); mobBox = GL11.glGenLists(1); GL11.glNewList(mobBox, GL11.GL_COMPILE); GL11.glBegin(GL11.GL_LINES); AxisAlignedBB bb = new AxisAlignedBB(-0.5, 0, -0.5, 0.5, 1, 0.5); RenderUtils.drawOutlinedBox(bb); GL11.glEnd(); GL11.glEndList(); }
Example 10
Source File: PlayerEspHack.java From ForgeWurst with GNU General Public License v3.0 | 5 votes |
@Override protected void onEnable() { MinecraftForge.EVENT_BUS.register(this); playerBox = GL11.glGenLists(1); GL11.glNewList(playerBox, GL11.GL_COMPILE); GL11.glBegin(GL11.GL_LINES); AxisAlignedBB bb = new AxisAlignedBB(-0.5, 0, -0.5, 0.5, 1, 0.5); RenderUtils.drawOutlinedBox(bb); GL11.glEnd(); GL11.glEndList(); }
Example 11
Source File: TunnellerHack.java From ForgeWurst with GNU General Public License v3.0 | 5 votes |
@Override public boolean canRun() { if(!torches.isChecked()) { lastTorch = null; nextTorch = new BlockPos(WMinecraft.getPlayer()); GL11.glNewList(displayLists[4], GL11.GL_COMPILE); GL11.glEndList(); return false; } if(lastTorch != null) nextTorch = lastTorch.offset(direction, size.getSelected().torchDistance); GL11.glNewList(displayLists[4], GL11.GL_COMPILE); GL11.glColor4f(1, 1, 0, 0.5F); Vec3d torchVec = new Vec3d(nextTorch).addVector(0.5, 0, 0.5); RenderUtils.drawArrow(torchVec, torchVec.addVector(0, 0.5, 0)); GL11.glEndList(); BlockPos base = start.offset(direction, length); if(getDistance(start, base) <= getDistance(start, nextTorch)) return false; return Blocks.TORCH.canPlaceBlockAt(WMinecraft.getWorld(), nextTorch); }
Example 12
Source File: ChestEspHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
private void setupDisplayLists() { Box box = new Box(BlockPos.ORIGIN); greenBox = GL11.glGenLists(1); GL11.glNewList(greenBox, GL11.GL_COMPILE); GL11.glColor4f(0, 1, 0, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(0, 1, 0, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glEndList(); orangeBox = GL11.glGenLists(1); GL11.glNewList(orangeBox, GL11.GL_COMPILE); GL11.glColor4f(1, 0.5F, 0, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(1, 0.5F, 0, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glEndList(); cyanBox = GL11.glGenLists(1); GL11.glNewList(cyanBox, GL11.GL_COMPILE); GL11.glColor4f(0, 1, 1, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(0, 1, 1, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glEndList(); purpleBox = GL11.glGenLists(1); GL11.glNewList(purpleBox, GL11.GL_COMPILE); GL11.glColor4f(1, 0, 1, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(1, 0, 1, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glEndList(); normalChests = GL11.glGenLists(1); }
Example 13
Source File: ManualDisplayList.java From OpenModsLib with MIT License | 5 votes |
public void compile(Renderer renderer) { if (isAllocated) GL11.glDeleteLists(displayList, 1); displayList = GL11.glGenLists(1); GL11.glNewList(displayList, GL11.GL_COMPILE); renderer.render(); GL11.glEndList(); isAllocated = isValid = true; }
Example 14
Source File: PlayerEspHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
@Override public void onEnable() { EVENTS.add(UpdateListener.class, this); EVENTS.add(CameraTransformViewBobbingListener.class, this); EVENTS.add(RenderListener.class, this); playerBox = GL11.glGenLists(1); GL11.glNewList(playerBox, GL11.GL_COMPILE); Box bb = new Box(-0.5, 0, -0.5, 0.5, 1, 0.5); RenderUtils.drawOutlinedBox(bb); GL11.glEndList(); }
Example 15
Source File: TunnellerHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
@Override public boolean canRun() { if(!torches.isChecked()) { lastTorch = null; nextTorch = new BlockPos(MC.player.getPos()); GL11.glNewList(displayLists[4], GL11.GL_COMPILE); GL11.glEndList(); return false; } if(lastTorch != null) nextTorch = lastTorch.offset(direction, size.getSelected().torchDistance); GL11.glNewList(displayLists[4], GL11.GL_COMPILE); GL11.glColor4f(1, 1, 0, 0.5F); Vec3d torchVec = Vec3d.ofBottomCenter(nextTorch); RenderUtils.drawArrow(torchVec, torchVec.add(0, 0.5, 0)); GL11.glEndList(); BlockPos base = start.offset(direction, length); if(getDistance(start, base) <= getDistance(start, nextTorch)) return false; return Blocks.TORCH.canPlaceAt(BlockUtils.getState(nextTorch), MC.world, nextTorch); }
Example 16
Source File: RendererRollingMachine.java From AdvancedRocketry with MIT License | 5 votes |
public RendererRollingMachine() { try { model = new WavefrontObject(new ResourceLocation("advancedrocketry:models/rollingMachine.obj")); } catch (ModelFormatException e) { e.printStackTrace(); } GL11.glNewList(bodyList = GL11.glGenLists(1), GL11.GL_COMPILE); model.renderOnly("Hull"); GL11.glEndList(); }
Example 17
Source File: RendererLathe.java From AdvancedRocketry with MIT License | 5 votes |
public RendererLathe() { try { model = new WavefrontObject(new ResourceLocation("advancedrocketry:models/lathe.obj")); } catch (ModelFormatException e) { e.printStackTrace(); } GL11.glNewList(bodyList = GL11.glGenLists(1), GL11.GL_COMPILE); model.renderOnly("body"); GL11.glEndList(); }
Example 18
Source File: LwJglRenderingEngine.java From Gaalop with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void run() { startEngine(); //long start = System.currentTimeMillis(); while (!Display.isCloseRequested()) { //System.out.println(System.currentTimeMillis()-start); //start = System.currentTimeMillis(); if (rendering.isNewDataSetAvailable()) { if (list != -1) GL11.glDeleteLists(list, 1); list = GL11.glGenLists(1); GL11.glNewList(list, GL11.GL_COMPILE); draw(rendering.getDataSet(), rendering.getVisibleObjects(), rendering.getLoadedPointClouds()); GL11.glEndList(); changed = true; } GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // clear the screen GL11.glLoadIdentity(); // apply camPos before rotation GL11.glTranslatef(0.0f, 0.0f, -5.0f); // draw GLU.gluLookAt(camPos.x, camPos.y, camPos.z, // Position camPos.x + camDir.x, camPos.y + camDir.y, camPos.z + camDir.z, // Lookat camUp.x, camUp.y, camUp.z); // Up-direction // apply rotation GL11.glRotatef(camAngleX, 0, 1, 0); // window x axis rotates around up vector GL11.glRotatef(camAngleY, 1, 0, 0); // window y axis rotates around x //Render the scene if (list != -1) GL11.glCallList(list); pollInput(); Display.update(); if (recorder != null) { if (changed || firstFrame) { recorder.makeScreenshot(); changed = false; } firstFrame = false; Display.sync(25); // cap fps to 60fps } else Display.sync(60); } Display.destroy(); }
Example 19
Source File: ImmediateModeOGLRenderer.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see org.newdawn.slick.opengl.renderer.SGL#glEndList() */ public void glEndList() { GL11.glEndList(); }
Example 20
Source File: Model.java From pycode-minecraft with MIT License | 4 votes |
public void genList() { this.glList = GL11.glGenLists(1); GL11.glNewList(this.glList, GL11.GL_COMPILE); // if use_texture: glEnable(GL_TEXTURE_2D) GL11.glFrontFace(GL11.GL_CCW); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); GL11.glDepthFunc(GL11.GL_LESS); GL11.glCullFace(GL11.GL_BACK); String currentMaterial = ""; Material mtl; for (Face face : this.faces) { if (!face.material.equals(currentMaterial)) { currentMaterial = face.material; mtl = this.materials.get(face.material); if (mtl == null) { GL11.glColor3f(1, 1, 1); } else { // if 'texture_Kd' in mtl: // # use diffuse texmap // glBindTexture(GL_TEXTURE_2D, mtl['texture_Kd']) GL11.glColor3f(mtl.diffuse.x, mtl.diffuse.y, mtl.diffuse.z); } } GL11.glBegin(GL11.GL_POLYGON); for (int i = 0; i < face.vertexes.size(); i++) { if (face.normals.get(i) != 0) { Vector3f n = this.normals.get(face.normals.get(i)); GL11.glNormal3f(n.x, n.y, n.z); } // if texture_coords[i]: // glTexCoord2fv(self.texcoords[texture_coords[i] - 1]) Vector3f v = this.vertices.get(face.vertexes.get(i)); GL11.glVertex3f(v.x, v.y, v.z); } GL11.glEnd(); } GL11.glCullFace(GL11.GL_BACK); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); GL11.glDisable(GL11.GL_CULL_FACE); // if use_texture: glDisable(GL11.GL_TEXTURE_2D); GL11.glEndList(); }