Java Code Examples for com.jogamp.opengl.awt.GLCanvas#addMouseMotionListener()
The following examples show how to use
com.jogamp.opengl.awt.GLCanvas#addMouseMotionListener() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: NBodyVisualizer.java From gpu-nbody with MIT License | 4 votes |
/** * Creates a new JOCLSimpleGL3 sample. * * @param capabilities * The GL capabilities */ public NBodyVisualizer(final GLCapabilities capabilities) { glComponent = new GLCanvas(capabilities); glComponent.setFocusable(true); glComponent.addGLEventListener(this); // Initialize the mouse and keyboard controls final MouseControl mouseControl = new MouseControl(); glComponent.addMouseMotionListener(mouseControl); glComponent.addMouseWheelListener(mouseControl); final KeyboardControl keyboardControl = new KeyboardControl(); glComponent.addKeyListener(keyboardControl); setFullscreen(); updateModelviewMatrix(); // Create and start an animator animator = new Animator(glComponent); animator.start(); // Create the simulation // simulation = new GPUBarnesHutNBodySimulation(Mode.GL_INTEROP, 2048 * 16, new SerializedUniverseGenerator("universes/sphericaluniverse1.universe")); // simulation = new GPUBarnesHutNBodySimulation(Mode.GL_INTEROP, 2048 * 16, new SerializedUniverseGenerator("universes/montecarlouniverse1.universe")); // simulation = new GPUBarnesHutNBodySimulation(Mode.GL_INTEROP, 2048 * 16, new RotatingDiskGalaxyGenerator(3.5f, 25, 0)); simulation = new GPUBarnesHutNBodySimulation(Mode.GL_INTEROP, 2048 * 16, new RotatingDiskGalaxyGenerator(3.5f, 1, 1)); // simulation = new GPUBarnesHutNBodySimulation(Mode.GL_INTEROP, 2048 * 16, new SphericalUniverseGenerator()); // simulation = new GPUBarnesHutNBodySimulation(Mode.GL_INTEROP, 2048 * 16, new LonLatSphericalUniverseGenerator()); // simulation = new GPUBarnesHutNBodySimulation(Mode.GL_INTEROP, 2048 * 16, new RandomCubicUniverseGenerator(5)); // simulation = new GPUBarnesHutNBodySimulation(Mode.GL_INTEROP, 2048 * 16, new MonteCarloSphericalUniverseGenerator()); // simulation = new GpuNBodySimulation(Mode.GL_INTEROP, 2048 * 8, new LonLatSphericalUniverseGenerator()); // simulation = new GpuNBodySimulation(Mode.GL_INTEROP, 2048, new PlummerUniverseGenerator()); // simulation = new GpuNBodySimulation(Mode.GL_INTEROP, 128, new SphericalUniverseGenerator()); // Create the main frame frame = new JFrame("NBody Simulation"); frame.addWindowListener(new WindowAdapter() { @Override public void windowClosing(final WindowEvent e) { runExit(); } }); frame.setLayout(new BorderLayout()); frame.add(glComponent, BorderLayout.CENTER); frame.setUndecorated(true); frame.setExtendedState(JFrame.MAXIMIZED_BOTH); frame.setVisible(true); frame.setLocationRelativeTo(null); glComponent.requestFocus(); }
Example 2
Source File: JCudaDriverVolumeRendererJOGL.java From jcuda-samples with MIT License | 4 votes |
/** * Creates a new JCudaTextureSample that displays the given volume * data, which has the specified size. * * @param volumeData The volume data * @param sizeX The size of the data set in X direction * @param sizeY The size of the data set in Y direction * @param sizeZ The size of the data set in Z direction */ public JCudaDriverVolumeRendererJOGL(GLCapabilities capabilities, byte volumeData[], int sizeX, int sizeY, int sizeZ) { this.simpleInteraction = new SimpleInteraction(); h_volume = volumeData; volumeSize.x = sizeX; volumeSize.y = sizeY; volumeSize.z = sizeZ; width = 800; height = 800; // Initialize the GL component glComponent = new GLCanvas(capabilities); glComponent.addGLEventListener(this); // Initialize the mouse controls MouseControl mouseControl = simpleInteraction.getMouseControl(); glComponent.addMouseMotionListener(mouseControl); glComponent.addMouseWheelListener(mouseControl); // Create the main frame frame = new JFrame("JCuda 3D texture volume rendering sample"); frame.addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { runExit(); } }); frame.setLayout(new BorderLayout()); glComponent.setPreferredSize(new Dimension(width, height)); frame.add(glComponent, BorderLayout.CENTER); frame.add(createControlPanel(), BorderLayout.SOUTH); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); // Create and start the animator animator = new Animator(glComponent); animator.setRunAsFastAsPossible(true); animator.start(); }
Example 3
Source File: JCudaDriverSimpleJOGL.java From jcuda-samples with MIT License | 4 votes |
/** * Creates a new JCudaDriverSimpleJOGL. * * @param The JOGL OpenGL capabilities */ public JCudaDriverSimpleJOGL(GLCapabilities capabilities) { simpleInteraction = new SimpleInteraction(); // Initialize the GL component and the animator GLCanvas glComponent = new GLCanvas(capabilities); glComponent.setFocusable(true); glComponent.addGLEventListener(this); // Initialize the mouse and keyboard controls MouseControl mouseControl = simpleInteraction.getMouseControl(); glComponent.addMouseMotionListener(mouseControl); glComponent.addMouseWheelListener(mouseControl); KeyboardControl keyboardControl = new KeyboardControl(); glComponent.addKeyListener(keyboardControl); // Create the main frame frame = new JFrame("JCuda / JOGL interaction sample"); frame.addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { runExit(); } }); frame.setLayout(new BorderLayout()); glComponent.setPreferredSize(new Dimension(800, 800)); frame.add(glComponent, BorderLayout.CENTER); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); glComponent.requestFocus(); // Create and start the animator animator = new Animator(glComponent); animator.setRunAsFastAsPossible(false); animator.start(); }