org.andengine.entity.IEntityFactory Java Examples

The following examples show how to use org.andengine.entity.IEntityFactory. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: ParticleSystem.java    From tilt-game-android with MIT License 5 votes vote down vote up
@SuppressWarnings("unchecked")
public ParticleSystem(final float pX, final float pY, final IEntityFactory<T> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	super(pX, pY);

	this.mEntityFactory = pEntityFactory;
	this.mParticleEmitter = pParticleEmitter;
	this.mParticles = (Particle<T>[]) new Particle[pParticlesMaximum];
	this.mRateMinimum = pRateMinimum;
	this.mRateMaximum = pRateMaximum;
	this.mParticlesMaximum = pParticlesMaximum;

	this.registerUpdateHandler(this.mParticleEmitter);
}
 
Example #2
Source File: ParticleSystem.java    From 30-android-libraries-in-30-days with Apache License 2.0 5 votes vote down vote up
@SuppressWarnings("unchecked")
public ParticleSystem(final float pX, final float pY, final IEntityFactory<T> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	super(pX, pY);

	this.mEntityFactory = pEntityFactory;
	this.mParticleEmitter = pParticleEmitter;
	this.mParticles = new Particle[pParticlesMaximum];
	this.mRateMinimum = pRateMinimum;
	this.mRateMaximum = pRateMaximum;
	this.mParticlesMaximum = pParticlesMaximum;

	this.registerUpdateHandler(this.mParticleEmitter);
}
 
Example #3
Source File: ConfettiParticleSystem.java    From sopa with Apache License 2.0 5 votes vote down vote up
private static IEntityFactory<Rectangle> createEntityFactory(final VertexBufferObjectManager vbom) {

        return new IEntityFactory<Rectangle>() {
            @Override
            public Rectangle create(final float pX, final float pY) {

                Rectangle rectangle = new Rectangle(pX, pY, 30, 15, vbom);
                rectangle.setColor(COLOR_MAP[getRandomBetweenZeroAndThree()]);
                rectangle.registerEntityModifier(new RotationModifier(7f, (float) Math.random() * 360,
                        (7 - (float) Math.random() * 15) * 360));
                rectangle.registerEntityModifier(new AlphaModifier(4f, 0.7f, 0f));
                return rectangle;
            }};
    }
 
Example #4
Source File: BlendFunctionParticleSystem.java    From tilt-game-android with MIT License 4 votes vote down vote up
public BlendFunctionParticleSystem(final IEntityFactory<T> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	super(pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
Example #5
Source File: BlendFunctionParticleSystem.java    From tilt-game-android with MIT License 4 votes vote down vote up
public BlendFunctionParticleSystem(final float pX, final float pY, final IEntityFactory<T> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	super(pX, pY, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
Example #6
Source File: SpriteParticleSystem.java    From tilt-game-android with MIT License 4 votes vote down vote up
protected SpriteParticleSystem(final float pX, final float pY, final IEntityFactory<Sprite> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	super(pX, pY, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
Example #7
Source File: ParticleSystem.java    From tilt-game-android with MIT License 4 votes vote down vote up
public ParticleSystem(final IEntityFactory<T> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	this(0, 0, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
Example #8
Source File: ParticleSystem.java    From tilt-game-android with MIT License 4 votes vote down vote up
public IEntityFactory<T> getParticleFactory() {
	return this.mEntityFactory;
}
 
Example #9
Source File: BlendFunctionParticleSystem.java    From 30-android-libraries-in-30-days with Apache License 2.0 4 votes vote down vote up
public BlendFunctionParticleSystem(IEntityFactory<T> pEntityFactory, IParticleEmitter pParticleEmitter, float pRateMinimum, float pRateMaximum, int pParticlesMaximum) {
	super(pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
Example #10
Source File: BlendFunctionParticleSystem.java    From 30-android-libraries-in-30-days with Apache License 2.0 4 votes vote down vote up
public BlendFunctionParticleSystem(float pX, float pY, IEntityFactory<T> pEntityFactory, IParticleEmitter pParticleEmitter, float pRateMinimum, float pRateMaximum, int pParticlesMaximum) {
	super(pX, pY, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
Example #11
Source File: SpriteParticleSystem.java    From 30-android-libraries-in-30-days with Apache License 2.0 4 votes vote down vote up
protected SpriteParticleSystem(final float pX, final float pY, final IEntityFactory<Sprite> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	super(pX, pY, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
Example #12
Source File: ParticleSystem.java    From 30-android-libraries-in-30-days with Apache License 2.0 4 votes vote down vote up
public ParticleSystem(final IEntityFactory<T> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	this(0, 0, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
Example #13
Source File: ParticleSystem.java    From 30-android-libraries-in-30-days with Apache License 2.0 4 votes vote down vote up
public IEntityFactory<T> getParticleFactory() {
	return this.mEntityFactory;
}