Java Code Examples for com.badlogic.gdx.graphics.OrthographicCamera#update()
The following examples show how to use
com.badlogic.gdx.graphics.OrthographicCamera#update() .
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Example 1
Source File: ProfilerSystem.java From riiablo with Apache License 2.0 | 6 votes |
@Override protected void initialize() { camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.setToOrtho(false); camera.update(); renderer = new ShapeRenderer(); stage = new Stage(); stage.getBatch().setProjectionMatrix(camera.combined); skin = new Skin(Gdx.files.internal("profiler/uiskin.json")); // setup some static config like colors etc SystemProfilerGUI.GRAPH_H_LINE.set(Color.ORANGE); gui = new SystemProfilerGUI(skin, "default"); gui.setResizeBorder(8); gui.show(stage); world.inject(gui, true); gui.initialize(); }
Example 2
Source File: ExampleSystem.java From libgdx-artemis-quickstart with MIT License | 6 votes |
@Override protected void initialize() { super.initialize(); camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.update(); batch = new SpriteBatch(100); // create some sprites to look at! texture = new Texture("dancingman.png"); for (int i = 0; i < 40; i++) { E.E() .example() .translationX(MathUtils.random(-texture.getWidth(), Gdx.graphics.getWidth())) .translationY(MathUtils.random(0, Gdx.graphics.getHeight())) .exampleAge(MathUtils.random(10f)); } }
Example 3
Source File: GameCamera.java From libgdx-2d-tutorial with MIT License | 5 votes |
public GameCamera (int width, int height) { cam = new OrthographicCamera(); viewport = new StretchViewport(width, height, cam); viewport.apply(); cam.position.set(width / 2, height / 2, 0); cam.update(); }
Example 4
Source File: LoadingGameScreen.java From GdxDemo3D with Apache License 2.0 | 5 votes |
@Override public void show () { camera = new OrthographicCamera(); camera.position.set(GdxDemo3D.WIDTH * .5f, GdxDemo3D.HEIGHT * .5f, 0); camera.update(); viewport = new FitViewport(GdxDemo3D.WIDTH, GdxDemo3D.HEIGHT, camera); shapeRenderer = new ShapeRenderer(); }
Example 5
Source File: SimpleTest.java From box2dlights with Apache License 2.0 | 5 votes |
@Override public void create() { camera = new OrthographicCamera(48, 32); camera.update(); world = new World(new Vector2(0, -10), true); rayHandler = new RayHandler(world); new PointLight(rayHandler, 32); }
Example 6
Source File: Box2dLightTest.java From box2dlights with Apache License 2.0 | 5 votes |
@Override public void create() { MathUtils.random.setSeed(Long.MIN_VALUE); camera = new OrthographicCamera(viewportWidth, viewportHeight); camera.position.set(0, viewportHeight / 2f, 0); camera.update(); batch = new SpriteBatch(); font = new BitmapFont(); font.setColor(Color.RED); textureRegion = new TextureRegion(new Texture( Gdx.files.internal("data/marble.png"))); bg = new Texture(Gdx.files.internal("data/bg.png")); createPhysicsWorld(); Gdx.input.setInputProcessor(this); normalProjection.setToOrtho2D( 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); /** BOX2D LIGHT STUFF BEGIN */ RayHandler.setGammaCorrection(true); RayHandler.useDiffuseLight(true); rayHandler = new RayHandler(world); rayHandler.setAmbientLight(0f, 0f, 0f, 0.5f); rayHandler.setBlurNum(3); initPointLights(); /** BOX2D LIGHT STUFF END */ }
Example 7
Source File: RenderSystemTest.java From ashley with Apache License 2.0 | 5 votes |
@Override public void create () { OrthographicCamera camera = new OrthographicCamera(640, 480); camera.position.set(320, 240, 0); camera.update(); Texture crateTexture = new Texture("assets/crate.png"); Texture coinTexture = new Texture("assets/coin.png"); engine = new PooledEngine(); engine.addSystem(new RenderSystem(camera)); engine.addSystem(new MovementSystem()); Entity crate = engine.createEntity(); crate.add(new PositionComponent(50, 50)); crate.add(new VisualComponent(new TextureRegion(crateTexture))); engine.addEntity(crate); TextureRegion coinRegion = new TextureRegion(coinTexture); for (int i = 0; i < 100; i++) { Entity coin = engine.createEntity(); coin.add(new PositionComponent(MathUtils.random(640), MathUtils.random(480))); coin.add(new MovementComponent(10.0f, 10.0f)); coin.add(new VisualComponent(coinRegion)); engine.addEntity(coin); } }
Example 8
Source File: PlayScreen.java From Pacman_libGdx with MIT License | 4 votes |
@Override public void show() { camera = new OrthographicCamera(); viewport = new FitViewport(WIDTH, HEIGHT, camera); camera.translate(WIDTH / 2, HEIGHT / 2); camera.update(); batch = new SpriteBatch(); playerSystem = new PlayerSystem(); ghostSystem = new GhostSystem(); movementSystem = new MovementSystem(); pillSystem = new PillSystem(); animationSystem = new AnimationSystem(); renderSystem = new RenderSystem(batch); stateSystem = new StateSystem(); engine = new Engine(); engine.addSystem(playerSystem); engine.addSystem(ghostSystem); engine.addSystem(pillSystem); engine.addSystem(movementSystem); engine.addSystem(stateSystem); engine.addSystem(animationSystem); engine.addSystem(renderSystem); // box2d world = new World(Vector2.Zero, true); world.setContactListener(new WorldContactListener()); box2DDebugRenderer = new Box2DDebugRenderer(); showBox2DDebuggerRenderer = false; // box2d light rayHandler = new RayHandler(world); rayHandler.setAmbientLight(ambientLight); // load map tiledMap = new TmxMapLoader().load("map/map.tmx"); tiledMapRenderer = new OrthogonalTiledMapRenderer(tiledMap, 1 / 16f, batch); new WorldBuilder(tiledMap, engine, world, rayHandler).buildAll(); stageViewport = new FitViewport(WIDTH * 20, HEIGHT * 20); stage = new Stage(stageViewport, batch); font = new BitmapFont(Gdx.files.internal("fonts/army_stencil.fnt")); Label.LabelStyle labelStyle = new Label.LabelStyle(font, Color.WHITE); Label scoreTextLabel = new Label("SCORE", labelStyle); scoreTextLabel.setPosition(WIDTH * 1, HEIGHT * 19); stage.addActor(scoreTextLabel); Label hightScoreTextLabel = new Label("High Score", labelStyle); hightScoreTextLabel.setPosition(WIDTH * 14, HEIGHT * 19); stage.addActor(hightScoreTextLabel); scoreLabel = new Label("0", labelStyle); scoreLabel.setPosition(WIDTH * 1.5f, HEIGHT * 18.2f); stage.addActor(scoreLabel); highScoreLabel = new Label("0", labelStyle); highScoreLabel.setPosition(WIDTH * 16.5f, HEIGHT * 18.2f); stage.addActor(highScoreLabel); gameOverLabel = new Label(" - Game Over -\n Press Enter to continue", labelStyle); gameOverLabel.setPosition(WIDTH * 4.3f, HEIGHT * 9f); gameOverLabel.setVisible(false); stage.addActor(gameOverLabel); TextureAtlas textureAtlas = GameManager.instance.assetManager.get("images/actors.pack", TextureAtlas.class); pacmanSprite = new Sprite(new TextureRegion(textureAtlas.findRegion("Pacman"), 16, 0, 16, 16)); pacmanSprite.setBounds(8f, 21.5f, 16 / GameManager.PPM, 16 / GameManager.PPM); stringBuilder = new StringBuilder(); changeScreen = false; }
Example 9
Source File: GameStage.java From martianrun with Apache License 2.0 | 4 votes |
private void setUpCamera() { camera = new OrthographicCamera(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); camera.position.set(camera.viewportWidth / 2, camera.viewportHeight / 2, 0f); camera.update(); }
Example 10
Source File: GameEngine.java From collider with Apache License 2.0 | 4 votes |
public GameEngine() { clear(); camera = new OrthographicCamera(SCREEN_WIDTH, SCREEN_HEIGHT); camera.translate(.5f*SCREEN_WIDTH, .5f*SCREEN_HEIGHT, 0); camera.update(); }