Java Code Examples for com.badlogic.gdx.graphics.g2d.BitmapFont#getData()
The following examples show how to use
com.badlogic.gdx.graphics.g2d.BitmapFont#getData() .
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Example 1
Source File: PatchedVisTextField.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
@Override protected void drawText(Batch batch, BitmapFont font, float x, float y) { //PATCH: Disabled color markup for BitmapFont when updating GlyphLayout https://github.com/libgdx/libgdx/issues/4576 BitmapFontData fontData = font.getData(); boolean markupEnabled = fontData.markupEnabled; fontData.markupEnabled = false; super.drawText(batch, font, x, y); fontData.markupEnabled = markupEnabled; }
Example 2
Source File: VisTextArea.java From vis-ui with Apache License 2.0 | 5 votes |
@Override protected void drawCursor (Drawable cursorPatch, Batch batch, BitmapFont font, float x, float y) { float textOffset = cursor >= glyphPositions.size || cursorLine * 2 >= linesBreak.size ? 0 : glyphPositions.get(cursor) - glyphPositions.get(linesBreak.items[cursorLine * 2]); cursorX = textOffset + fontOffset + font.getData().cursorX; cursorPatch.draw(batch, x + cursorX, y - font.getDescent() / 2 - (cursorLine - firstLineShowing + 1) * font.getLineHeight(), cursorPatch.getMinWidth(), font.getLineHeight()); }
Example 3
Source File: AndroidPlatformSupport.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public BitmapFont getFont(int size, String text) { FreeTypeFontGenerator generator = getGeneratorForString(text); if (generator == null){ return null; } if (!fonts.get(generator).containsKey(size)) { FreeTypeFontGenerator.FreeTypeFontParameter parameters = new FreeTypeFontGenerator.FreeTypeFontParameter(); parameters.size = size; parameters.flip = true; parameters.borderWidth = parameters.size / 10f; parameters.renderCount = 3; parameters.hinting = FreeTypeFontGenerator.Hinting.None; parameters.spaceX = -(int) parameters.borderWidth; parameters.incremental = true; if (generator == basicFontGenerator){ //if we're using latin/cyrillic, we can safely pre-generate some common letters //(we define common as >4% frequency in english) parameters.characters = "�etaoinshrdl"; } else { parameters.characters = "�"; } parameters.packer = packer; try { BitmapFont font = generator.generateFont(parameters); font.getData().missingGlyph = font.getData().getGlyph('�'); fonts.get(generator).put(size, font); } catch ( Exception e ){ Game.reportException(e); return null; } } return fonts.get(generator).get(size); }
Example 4
Source File: DesktopPlatformSupport.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public BitmapFont getFont(int size, String text) { FreeTypeFontGenerator generator = getGeneratorForString(text); if (generator == null){ return null; } if (!fonts.get(generator).containsKey(size)) { FreeTypeFontGenerator.FreeTypeFontParameter parameters = new FreeTypeFontGenerator.FreeTypeFontParameter(); parameters.size = size; parameters.flip = true; parameters.borderWidth = parameters.size / 10f; parameters.renderCount = 3; parameters.hinting = FreeTypeFontGenerator.Hinting.None; parameters.spaceX = -(int) parameters.borderWidth; parameters.incremental = true; if (generator == basicFontGenerator){ //if we're using latin/cyrillic, we can safely pre-generate some common letters //(we define common as >4% frequency in english) parameters.characters = "�etaoinshrdl"; } else { parameters.characters = "�"; } parameters.packer = packer; try { BitmapFont font = generator.generateFont(parameters); font.getData().missingGlyph = font.getData().getGlyph('�'); fonts.get(generator).put(size, font); } catch ( Exception e ){ Game.reportException(e); return null; } } return fonts.get(generator).get(size); }
Example 5
Source File: FilteredSelectBox.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { validate(); Drawable background; if (disabled && style.backgroundDisabled != null) background = style.backgroundDisabled; else if (selectBoxList.hasParent() && style.backgroundOpen != null) background = style.backgroundOpen; else if (clickListener.isOver() && style.backgroundOver != null) background = style.backgroundOver; else if (style.background != null) background = style.background; else background = null; BitmapFont font = style.font; Color fontColor = (disabled && style.disabledFontColor != null) ? style.disabledFontColor : style.fontColor; Color color = getColor(); float x = getX(), y = getY(); float width = getWidth(), height = getHeight(); batch.setColor(color.r, color.g, color.b, color.a * parentAlpha); if (background != null) background.draw(batch, x, y, width, height); T selected = selection.first(); if (selected != null) { if (background != null) { width -= background.getLeftWidth() + background.getRightWidth(); height -= background.getBottomHeight() + background.getTopHeight(); x += background.getLeftWidth(); y += (int) (height / 2 + background.getBottomHeight() + font.getData().capHeight / 2); } else { y += (int) (height / 2 + font.getData().capHeight / 2); } font.setColor(fontColor.r, fontColor.g, fontColor.b, fontColor.a * parentAlpha); drawItem(batch, font, selected, x, y, width); } }
Example 6
Source File: PathFinderTests.java From gdx-ai with Apache License 2.0 | 5 votes |
@Override public void create () { Gdx.gl.glClearColor(.3f, .3f, .3f, 1); skin = new Skin(Gdx.files.internal("data/uiskin.json")); // Enable color markup BitmapFont font = skin.get("default-font", BitmapFont.class); font.getData().markupEnabled = true; stage = new Stage(); stage.setDebugAll(DEBUG_STAGE); stageWidth = stage.getWidth(); stageHeight = stage.getHeight(); Gdx.input.setInputProcessor(new InputMultiplexer(stage)); Stack stack = new Stack(); stage.addActor(stack); stack.setSize(stageWidth, stageHeight); testsTable = new Table(); stack.add(testsTable); // Create behavior selection window List<String> testList = createTestList(); algorithmSelectionWindow = addBehaviorSelectionWindow("Path Finder Tests", testList, 0, -1); // Set selected test changeTest(0); stage.addActor(new FpsLabel("FPS: ", skin)); }