Java Code Examples for com.badlogic.gdx.scenes.scene2d.InputEvent#setType()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.InputEvent#setType() .
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Example 1
Source File: Scene2dUtils.java From gdx-vfx with Apache License 2.0 | 6 votes |
public static void simulateClickGlobal(Actor actor, int button, int pointer, float stageX, float stageY) { InputEvent event = Pools.obtain(InputEvent.class); event.setStage(actor.getStage()); event.setRelatedActor(actor); event.setTarget(actor); event.setStageX(stageX); event.setStageY(stageY); event.setButton(button); event.setPointer(pointer); event.setType(InputEvent.Type.touchDown); actor.notify(event, false); event.setType(InputEvent.Type.touchUp); actor.notify(event, false); Pools.free(event); }
Example 2
Source File: ControllerMenuStage.java From gdx-controllerutils with Apache License 2.0 | 6 votes |
protected boolean fireEventOnActor(Actor actor, InputEvent.Type type, int pointer, Actor related) { if (actor == null || !isActorFocusable(actor) || !isActorHittable(actor)) return false; InputEvent event = Pools.obtain(InputEvent.class); event.setType(type); event.setStage(this); event.setRelatedActor(related); event.setPointer(pointer); event.setButton(pointer); event.setStageX(0); event.setStageY(0); actor.fire(event); boolean handled = event.isHandled(); Pools.free(event); return handled; }
Example 3
Source File: Scene2dUtils.java From gdx-texture-packer-gui with Apache License 2.0 | 6 votes |
public static void simulateClickGlobal(Actor actor, int button, int pointer, float stageX, float stageY) { InputEvent event = Pools.obtain(InputEvent.class); event.setStage(actor.getStage()); event.setRelatedActor(actor); event.setTarget(actor); event.setStageX(stageX); event.setStageY(stageY); event.setButton(button); event.setPointer(pointer); event.setType(InputEvent.Type.touchDown); actor.notify(event, false); event.setType(InputEvent.Type.touchUp); actor.notify(event, false); Pools.free(event); }
Example 4
Source File: EventUtils.java From riiablo with Apache License 2.0 | 6 votes |
public static boolean click(Button button) { if (button.isDisabled()) return false; InputEvent event = Pools.obtain(InputEvent.class); event.setType(InputEvent.Type.touchDown); event.setStage(button.getStage()); event.setStageX(0); event.setStageY(0); event.setPointer(0); event.setButton(Input.Buttons.LEFT); event.setListenerActor(button); button.fire(event); event.setType(InputEvent.Type.touchUp); button.fire(event); Pools.free(event); return true; }