Java Code Examples for com.badlogic.gdx.utils.TimeUtils#nanoTime()
The following examples show how to use
com.badlogic.gdx.utils.TimeUtils#nanoTime() .
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Example 1
Source File: GigaGal.java From ud406 with MIT License | 5 votes |
private void moveLeft(float delta) { if (jumpState == JumpState.GROUNDED && walkState != WalkState.WALKING) { walkStartTime = TimeUtils.nanoTime(); } walkState = WalkState.WALKING; facing = Facing.LEFT; position.x -= delta * Constants.GIGAGAL_MOVE_SPEED; }
Example 2
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
private void renderLevelEndOverlays(SpriteBatch batch) { if (level.gameOver) { if (levelEndOverlayStartTime == 0) { levelEndOverlayStartTime = TimeUtils.nanoTime(); gameOverOverlay.init(); } gameOverOverlay.render(batch); if (Utils.secondsSince(levelEndOverlayStartTime) > Constants.LEVEL_END_DURATION) { levelEndOverlayStartTime = 0; levelFailed(); } } else if (level.victory) { if (levelEndOverlayStartTime == 0) { levelEndOverlayStartTime = TimeUtils.nanoTime(); victoryOverlay.init(); } victoryOverlay.render(batch); if (Utils.secondsSince(levelEndOverlayStartTime) > Constants.LEVEL_END_DURATION) { levelEndOverlayStartTime = 0; levelComplete(); } } }
Example 3
Source File: GigaGal.java From ud406 with MIT License | 5 votes |
private void moveLeft(float delta) { if (jumpState == Enums.JumpState.GROUNDED && walkState != Enums.WalkState.WALKING) { walkStartTime = TimeUtils.nanoTime(); } walkState = Enums.WalkState.WALKING; facing = Direction.LEFT; position.x -= delta * Constants.GIGAGAL_MOVE_SPEED; }
Example 4
Source File: GigaGal.java From ud406 with MIT License | 5 votes |
private void startJump() { // TODO: Set jumpState to JUMPING jumpState = JumpState.JUMPING; // TODO: Set the jump start time // Using TimeUtils.nanoTime() jumpStartTime = TimeUtils.nanoTime(); // TODO: Call continueJump() continueJump(); }
Example 5
Source File: GigaGal.java From ud406 with MIT License | 5 votes |
private void continueJump() { if (jumpState == JumpState.JUMPING) { float jumpDuration = MathUtils.nanoToSec * (TimeUtils.nanoTime() - jumpStartTime); if (jumpDuration < Constants.MAX_JUMP_DURATION) { velocity.y = Constants.JUMP_SPEED; } else { endJump(); } } }
Example 6
Source File: Enemy.java From ud406 with MIT License | 5 votes |
public Enemy(Platform platform) { this.platform = platform; direction = Direction.RIGHT; position = new Vector2(platform.left, platform.top + Constants.ENEMY_CENTER.y); startTime = TimeUtils.nanoTime(); health = Constants.ENEMY_HEALTH; bobOffset = MathUtils.random(); }
Example 7
Source File: GigaGal.java From ud406 with MIT License | 5 votes |
private void moveLeft(float delta) { if (jumpState == Enums.JumpState.GROUNDED && walkState != Enums.WalkState.WALKING) { walkStartTime = TimeUtils.nanoTime(); } walkState = Enums.WalkState.WALKING; facing = Direction.LEFT; position.x -= delta * Constants.GIGAGAL_MOVE_SPEED; }
Example 8
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
private void renderLevelEndOverlays(SpriteBatch batch) { if (level.gameOver) { if (levelEndOverlayStartTime == 0) { levelEndOverlayStartTime = TimeUtils.nanoTime(); gameOverOverlay.init(); } gameOverOverlay.render(batch); if (Utils.secondsSince(levelEndOverlayStartTime) > Constants.LEVEL_END_DURATION) { levelEndOverlayStartTime = 0; levelFailed(); } } else if (level.victory) { if (levelEndOverlayStartTime == 0) { levelEndOverlayStartTime = TimeUtils.nanoTime(); victoryOverlay.init(); } victoryOverlay.render(batch); if (Utils.secondsSince(levelEndOverlayStartTime) > Constants.LEVEL_END_DURATION) { levelEndOverlayStartTime = 0; levelComplete(); } } }
Example 9
Source File: GigaGal.java From ud406 with MIT License | 5 votes |
private void moveRight(float delta) { if (jumpState == JumpState.GROUNDED && walkState != WalkState.WALKING) { walkStartTime = TimeUtils.nanoTime(); } walkState = WalkState.WALKING; facing = Facing.RIGHT; position.x += delta * Constants.GIGAGAL_MOVE_SPEED; }
Example 10
Source File: GigaGal.java From ud406 with MIT License | 5 votes |
private void moveRight(float delta) { if (jumpState == Enums.JumpState.GROUNDED && walkState != Enums.WalkState.WALKING) { walkStartTime = TimeUtils.nanoTime(); } walkState = Enums.WalkState.WALKING; facing = Direction.RIGHT; position.x += delta * Constants.GIGAGAL_MOVE_SPEED; }
Example 11
Source File: Utils.java From ud406 with MIT License | 4 votes |
public static float secondsSince(long timeNanos) { return MathUtils.nanoToSec * (TimeUtils.nanoTime() - timeNanos); }
Example 12
Source File: GigaGal.java From ud406 with MIT License | 4 votes |
private void startJump() { jumpState = JumpState.JUMPING; jumpStartTime = TimeUtils.nanoTime(); continueJump(); }
Example 13
Source File: Enemy.java From ud406 with MIT License | 4 votes |
public Enemy(Platform platform) { this.platform = platform; direction = Direction.RIGHT; position = new Vector2(platform.left, platform.top + Constants.ENEMY_CENTER.y); startTime = TimeUtils.nanoTime(); }
Example 14
Source File: Utils.java From ud406 with MIT License | 4 votes |
public static float secondsSince(long timeNanos) { return MathUtils.nanoToSec * (TimeUtils.nanoTime() - timeNanos); }
Example 15
Source File: Utils.java From ud406 with MIT License | 4 votes |
public static float secondsSince(long timeNanos) { return MathUtils.nanoToSec * (TimeUtils.nanoTime() - timeNanos); }
Example 16
Source File: PreviewWidget.java From talos with Apache License 2.0 | 4 votes |
@Override public void drawContent(Batch batch, float parentAlpha) { batch.end(); drawGrid(batch, parentAlpha * 0.5f); batch.begin(); mid.set(0, 0); float imagePrefWidth = previewImage.getPrefWidth(); float imagePrefHeight = previewImage.getPrefHeight(); float scale = imagePrefHeight / imagePrefWidth; float imageWidth = previewController.getImageWidth(); float imageHeight = imageWidth * scale; previewController.getPreviewBoxWidth(); previewImage.setPosition(mid.x - imageWidth / 2, mid.y - imageHeight / 2); previewImage.setSize(imageWidth, imageHeight); if (previewController.isBackground()) { previewImage.draw(batch, parentAlpha); } spriteBatchParticleRenderer.setBatch(batch); batch.flush(); glProfiler.enable(); long timeBefore = TimeUtils.nanoTime(); final ParticleEffectInstance particleEffect = TalosMain.Instance().TalosProject().getParticleEffect(); particleEffect.render(particleRenderer); batch.flush(); renderTime.put(TimeUtils.timeSinceNanos(timeBefore)); trisCount = (int) (glProfiler.getVertexCount().value / 3f); glProfiler.disable(); if (!previewController.isBackground()) { previewImage.draw(batch, parentAlpha); } // now for the drag points if(dragPoints.size > 0) { batch.end(); tmpColor.set(Color.ORANGE); tmpColor.a = 0.8f; Gdx.gl.glLineWidth(1f); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix()); shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); shapeRenderer.setColor(tmpColor); for (DragPoint point : dragPoints) { shapeRenderer.circle(point.position.x, point.position.y, 0.1f * camera.zoom, 15); } shapeRenderer.end(); batch.begin(); } }
Example 17
Source File: Enemy.java From ud406 with MIT License | 4 votes |
public Enemy(Platform platform) { this.platform = platform; direction = Direction.RIGHT; position = new Vector2(platform.left, platform.top + Constants.ENEMY_CENTER.y); startTime = TimeUtils.nanoTime(); }
Example 18
Source File: Utils.java From ud406 with MIT License | 4 votes |
public static float secondsSince(long timeNanos) { return MathUtils.nanoToSec * (TimeUtils.nanoTime() - timeNanos); }
Example 19
Source File: PathSmoother.java From gdx-ai with Apache License 2.0 | 4 votes |
/** Smoothes in place the path specified by the given request, possibly over multiple consecutive frames. * @param request the path smoothing request * @param timeToRun the time in nanoseconds that this call can use on the current frame * @return {@code true} if this operation has completed; {@code false} if more time is needed to complete. */ public boolean smoothPath (PathSmootherRequest<N, V> request, long timeToRun) { long lastTime = TimeUtils.nanoTime(); SmoothableGraphPath<N, V> path = request.path; int inputPathLength = path.getCount(); // If the path is two nodes long or less, then we can't smooth it if (inputPathLength <= 2) return true; if (request.isNew) { request.isNew = false; // Make sure the ray is instantiated if (this.ray == null) { V vec = request.path.getNodePosition(0); this.ray = new Ray<V>(vec.cpy(), vec.cpy()); } // Keep track of where we are in the smoothed path. // We start at 1, because we must always include the start node in the smoothed path. request.outputIndex = 1; // Keep track of where we are in the input path // We start at 2, because we assume two adjacent // nodes will pass the ray cast request.inputIndex = 2; } // Loop until we find the last item in the input while (request.inputIndex < inputPathLength) { // Check the available time long currentTime = TimeUtils.nanoTime(); timeToRun -= currentTime - lastTime; if (timeToRun <= PathFinderQueue.TIME_TOLERANCE) return false; // Set the ray ray.start.set(path.getNodePosition(request.outputIndex - 1)); ray.end.set(path.getNodePosition(request.inputIndex)); // Do the ray cast boolean collided = raycastCollisionDetector.collides(ray); if (collided) { // The ray test failed, swap nodes and consider the next output node path.swapNodes(request.outputIndex, request.inputIndex - 1); request.outputIndex++; } // Consider the next input node request.inputIndex++; // Store the current time lastTime = currentTime; } // Reached the last input node, always add it to the smoothed path path.swapNodes(request.outputIndex, request.inputIndex - 1); path.truncatePath(request.outputIndex + 1); // Smooth completed return true; }
Example 20
Source File: TimeScorer.java From Klooni1010 with GNU General Public License v3.0 | 4 votes |
@Override public void pause() { pauseTime = TimeUtils.nanoTime(); pausedTimeLeft = getTimeLeft(); }