Java Code Examples for com.watabou.noosa.Image#copy()
The following examples show how to use
com.watabou.noosa.Image#copy() .
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Example 1
Source File: QuickSlotButton.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void createChildren() { super.createChildren(); slot = new ItemSlot() { @Override protected void onClick() { if (targeting && Dungeon.hero.lastTarget != null) { GameScene.handleCell( Dungeon.hero.lastTarget.pos ); } else { Item item = select(slotNum); if (item.usesTargeting) useTargeting(); item.execute( Dungeon.hero ); } } @Override protected boolean onLongClick() { return QuickSlotButton.this.onLongClick(); } @Override protected void onTouchDown() { icon.lightness( 0.7f ); } @Override protected void onTouchUp() { icon.resetColor(); } }; slot.showParams( true, false, true ); add( slot ); crossB = Icons.TARGET.get(); crossB.visible = false; add(crossB); crossM = new Image(); crossM.copy( crossB ); }
Example 2
Source File: QuickSlot.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void createChildren() { super.createChildren(); slot = new ItemSlot() { @Override protected void onClick() { if (targeting) { GameScene.handleCell( lastTarget.pos ); } else { useTargeting(); select().execute( Dungeon.hero ); } } @Override protected boolean onLongClick() { return QuickSlot.this.onLongClick(); } @Override protected void onTouchDown() { icon.lightness( 0.7f ); } @Override protected void onTouchUp() { icon.resetColor(); } }; add( slot ); crossB = Icons.TARGET.get(); crossB.visible = false; add( crossB ); crossM = new Image(); crossM.copy( crossB ); }
Example 3
Source File: QuickSlot.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void createChildren() { super.createChildren(); slot = new ItemSlot() { @Override protected void onClick() { if (targeting) { GameScene.handleCell( currentTarget.pos ); } else { Item item = select(); cancel(); // if (item == lastItem) { // useTargeting(); // } else { // lastItem = item; // } if ( item != null ) { item.execute( Dungeon.hero, QuickSlot.this == quickslot0 && item.equipAction() != null ? item.equipAction() : item.quickAction() ); if( !GameScene.checkListener() ) { useTargeting(); } } } } @Override protected boolean onLongClick() { return QuickSlot.this.onLongClick(); } @Override protected void onTouchDown() { icon.lightness( 0.7f ); } @Override protected void onTouchUp() { icon.resetColorAlpha(); } }; slot.setScale(0.8f); add( slot ); crossB = Icons.TARGET.get(); crossB.visible = false; add(crossB); crossM = new Image(); crossM.copy(crossB); }
Example 4
Source File: QuickSlotButton.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void createChildren() { super.createChildren(); slot = new ItemSlot() { @Override protected void onClick() { if (targeting) { int cell = autoAim(lastTarget, select(slotNum)); if (cell != -1){ GameScene.handleCell(cell); } else { //couldn't auto-aim, just target the position and hope for the best. GameScene.handleCell( lastTarget.pos ); } } else { Item item = select(slotNum); if (item.usesTargeting) useTargeting(); item.execute( Dungeon.hero ); } } @Override public GameAction keyAction() { return QuickSlotButton.this.keyAction(); } @Override protected boolean onLongClick() { return QuickSlotButton.this.onLongClick(); } @Override protected void onPointerDown() { sprite.lightness( 0.7f ); } @Override protected void onPointerUp() { sprite.resetColor(); } }; slot.showExtraInfo( false ); add( slot ); crossB = Icons.TARGET.get(); crossB.visible = false; add( crossB ); crossM = new Image(); crossM.copy( crossB ); }
Example 5
Source File: QuickSlot.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void createChildren() { super.createChildren(); slot = new ItemSlot() { @Override protected void onClick() { if (objectForSlot != null) { updateSlotBySelection(); return; } if (targeting && lastTarget != null) { GameScene.handleCell(lastTarget.getPos()); } else { if (quickslotItem == lastItem) { useTargeting(); } else { lastItem = quickslotItem; } if (quickslotItem != null) { if (!Dungeon.hero.isAlive()) { return; } quickslotItem.execute(Dungeon.hero); } } } @Override protected boolean onLongClick() { return QuickSlot.this.onLongClick(); } @Override protected void onTouchDown() { icon.lightness(0.7f); } @Override protected void onTouchUp() { icon.resetColor(); } }; slot.setInQuickSlot(true); add(slot); crossB = Icons.TARGET.get(); crossB.setVisible(false); add(crossB); crossM = new Image(); crossM.copy(crossB); }
Example 6
Source File: QuickSlotButton.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
@Override protected void createChildren() { super.createChildren(); slot = new ItemSlot() { @Override protected void onClick() { if (!Dungeon.hero.isAlive()) return; if (NoosaInputProcessor.modifier) { onLongClick(); return; } if (targeting) { int cell = autoAim(lastTarget, select(slotNum)); if (cell != -1){ GameScene.handleCell(cell); } else { //couldn't auto-aim, just target the position and hope for the best. GameScene.handleCell( lastTarget.pos ); } } else { Item item = select(slotNum); if (item.usesTargeting) useTargeting(); item.execute( Dungeon.hero ); } } @Override protected boolean onLongClick() { return QuickSlotButton.this.onLongClick(); } @Override protected void onTouchDown() { icon.lightness( 0.7f ); } @Override protected void onTouchUp() { icon.resetColor(); } }; slot.showParams( true, false, true ); add( slot ); crossB = Icons.TARGET.get(); crossB.visible = false; add( crossB ); crossM = new Image(); crossM.copy( crossB ); }