Java Code Examples for com.watabou.noosa.particles.Emitter#pos()
The following examples show how to use
com.watabou.noosa.particles.Emitter#pos() .
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Example 1
Source File: Splash.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final float dir, final float cone, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = dir; FACTORY.cone = cone; emitter.burst( FACTORY, n ); }
Example 2
Source File: Splash.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = -3.1415926f / 2; FACTORY.cone = 3.1415926f; emitter.burst( FACTORY, n ); }
Example 3
Source File: Splash.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = -3.1415926f / 2; FACTORY.cone = 3.1415926f; emitter.burst( FACTORY, n ); }
Example 4
Source File: Splash.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final float dir, final float cone, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = dir; FACTORY.cone = cone; emitter.burst( FACTORY, n ); }
Example 5
Source File: BlacksmithSprite.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public void link( Char ch ) { super.link( ch ); emitter = new Emitter(); emitter.autoKill = false; emitter.pos( x + 7, y + 12 ); parent.add( emitter ); }
Example 6
Source File: Spark.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = -3.1415926f / 2; FACTORY.cone = 3.1415926f; emitter.burst( FACTORY, n ); }
Example 7
Source File: BlacksmithSprite.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public void link( Char ch ) { super.link( ch ); emitter = new Emitter(); emitter.autoKill = false; emitter.pos( x + 7, y + 12 ); parent.add( emitter ); }
Example 8
Source File: CharSprite.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public Emitter bottomEmitter() { Emitter emitter = GameScene.emitter(); emitter.pos(this); emitter.y = height; emitter.height = -height / 2; return emitter; }
Example 9
Source File: Splash.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = -3.1415926f / 2; FACTORY.cone = 3.1415926f; emitter.burst( FACTORY, n ); }
Example 10
Source File: CharSprite.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
public Emitter bottomEmitter() { Emitter emitter = GameScene.emitter(); emitter.pos(x, y + height, width, 0); return emitter; }
Example 11
Source File: StatusPane.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void createChildren() { shield = new NinePatch( Assets.STATUS, 80, 0, 30 + 18, 0 ); add( shield ); add( new TouchArea( 0, 1, 31, 31 ) { @Override protected void onClick( Touch touch ) { Image sprite = Dungeon.hero.sprite; if (!sprite.isVisible()) { Camera.main.focusOn( sprite ); } GameScene.show( new WndHero() ); } } ); btnMenu = new MenuButton(); add( btnMenu ); avatar = HeroSprite.avatar( Dungeon.hero.heroClass, lastTier ); add( avatar ); blood = new Emitter(); blood.pos( avatar ); blood.pour( BloodParticle.FACTORY, 0.3f ); blood.autoKill = false; blood.on = false; add( blood ); compass = new Compass( Dungeon.level.exit ); add( compass ); hp = new Image( Assets.HP_BAR ); add( hp ); exp = new Image( Assets.XP_BAR ); add( exp ); level = new BitmapText( PixelScene.font1x ); level.hardlight( 0xFFEBA4 ); add( level ); depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.font1x ); depth.hardlight( 0xCACFC2 ); depth.measure(); add( depth ); Dungeon.hero.belongings.countIronKeys(); keys = new BitmapText( PixelScene.font1x ); keys.hardlight( 0xCACFC2 ); add( keys ); danger = new DangerIndicator(); add( danger ); buffs = new BuffIndicator( Dungeon.hero ); add( buffs ); }
Example 12
Source File: StatusPane.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
@Override public void update() { super.update(); float health = Dungeon.hero.HP; float shield = Dungeon.hero.shielding(); float max = Dungeon.hero.HT; if (!Dungeon.hero.isAlive()) { avatar.tint(0x000000, 0.5f); } else if ((health/max) < 0.3f) { warning += Game.elapsed * 5f *(0.4f - (health/max)); warning %= 1f; avatar.tint(ColorMath.interpolate(warning, warningColors), 0.5f ); } else { avatar.resetColor(); } hp.scale.x = Math.max( 0, (health-shield)/max); shieldedHP.scale.x = health/max; rawShielding.scale.x = shield/max; exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp(); if (Dungeon.hero.lvl != lastLvl) { if (lastLvl != -1) { Emitter emitter = (Emitter)recycle( Emitter.class ); emitter.revive(); emitter.pos( 27, 27 ); emitter.burst( Speck.factory( Speck.STAR ), 12 ); } lastLvl = Dungeon.hero.lvl; level.text( Integer.toString( lastLvl ) ); level.measure(); level.x = 27.5f - level.width() / 2f; level.y = 28.0f - level.baseLine() / 2f; PixelScene.align(level); } int tier = Dungeon.hero.tier(); if (tier != lastTier) { lastTier = tier; avatar.copy( HeroSprite.avatar( Dungeon.hero.heroClass, tier ) ); } }
Example 13
Source File: StatusPane.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void update() { super.update(); float health = Dungeon.hero.HP; float shield = Dungeon.hero.shielding(); float max = Dungeon.hero.HT; if (!Dungeon.hero.isAlive()) { avatar.tint(0x000000, 0.5f); } else if ((health/max) < 0.3f) { warning += Game.elapsed * 5f *(0.4f - (health/max)); warning %= 1f; avatar.tint(ColorMath.interpolate(warning, warningColors), 0.5f ); } else { avatar.resetColor(); } hp.scale.x = Math.max( 0, (health-shield)/max); shieldedHP.scale.x = health/max; rawShielding.scale.x = shield/max; exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp(); if (Dungeon.hero.lvl != lastLvl) { if (lastLvl != -1) { Emitter emitter = (Emitter)recycle( Emitter.class ); emitter.revive(); emitter.pos( 27, 27 ); emitter.burst( Speck.factory( Speck.STAR ), 12 ); } lastLvl = Dungeon.hero.lvl; level.text( Integer.toString( lastLvl ) ); level.measure(); level.x = 27.5f - level.width() / 2f; level.y = 28.0f - level.baseLine() / 2f; PixelScene.align(level); } int tier = Dungeon.hero.tier(); if (tier != lastTier) { lastTier = tier; avatar.copy( HeroSprite.avatar( Dungeon.hero.heroClass, tier ) ); } }
Example 14
Source File: CharSprite.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
public Emitter bottomEmitter() { Emitter emitter = GameScene.emitter(); emitter.pos( x, y + height, width, 0 ); return emitter; }
Example 15
Source File: CellEmitter.java From remixed-dungeon with GNU General Public License v3.0 | 3 votes |
public static Emitter bottom( int cell ) { PointF p = DungeonTilemap.tileToWorld( cell ); Emitter emitter = GameScene.emitter(); emitter.pos( p.x, p.y + DungeonTilemap.SIZE, DungeonTilemap.SIZE, 0 ); return emitter; }
Example 16
Source File: CellEmitter.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 3 votes |
public static Emitter bottom( int cell ) { PointF p = DungeonTilemap.tileToWorld( cell ); Emitter emitter = GameScene.emitter(); emitter.pos( p.x, p.y + DungeonTilemap.SIZE, DungeonTilemap.SIZE, 0 ); return emitter; }
Example 17
Source File: CellEmitter.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 3 votes |
public static Emitter center( int cell ) { PointF p = DungeonTilemap.tileToWorld( cell ); Emitter emitter = GameScene.emitter(); if( emitter != null) emitter.pos( p.x + DungeonTilemap.SIZE / 2, p.y + DungeonTilemap.SIZE / 2 ); return emitter; }
Example 18
Source File: CellEmitter.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 3 votes |
public static Emitter bottom( int cell ) { PointF p = DungeonTilemap.tileToWorld( cell ); Emitter emitter = GameScene.emitter(); if( emitter != null) emitter.pos( p.x, p.y + DungeonTilemap.SIZE / 2, DungeonTilemap.SIZE, DungeonTilemap.SIZE / 2 ); return emitter; }
Example 19
Source File: CellEmitter.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 3 votes |
public static Emitter get( int cell ) { PointF p = DungeonTilemap.tileToWorld( cell ); Emitter emitter = GameScene.emitter(); emitter.pos( p.x, p.y, DungeonTilemap.SIZE, DungeonTilemap.SIZE ); return emitter; }
Example 20
Source File: CellEmitter.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 3 votes |
public static Emitter center( int cell ) { PointF p = DungeonTilemap.tileToWorld( cell ); Emitter emitter = GameScene.emitter(); emitter.pos( p.x + DungeonTilemap.SIZE / 2, p.y + DungeonTilemap.SIZE / 2 ); return emitter; }