Java Code Examples for org.bukkit.inventory.InventoryView#getType()
The following examples show how to use
org.bukkit.inventory.InventoryView#getType() .
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Example 1
Source File: ListenerInventories.java From CombatLogX with GNU General Public License v3.0 | 6 votes |
@EventHandler(priority=EventPriority.HIGH, ignoreCancelled=true) public void onTag(PlayerTagEvent e) { Player player = e.getPlayer(); InventoryView openView = player.getOpenInventory(); if(openView == null) return; Inventory topInv = openView.getTopInventory(); if(topInv == null) return; InventoryType type = openView.getType(); if(type == InventoryType.CRAFTING) return; player.closeInventory(); String message = this.plugin.getLanguageMessageColoredWithPrefix("cheat-prevention.inventory.force-closed"); this.plugin.sendMessage(player, message); }
Example 2
Source File: ClearInventoryAction.java From UHC with MIT License | 6 votes |
@Override protected void run(Player player) { final PlayerInventory inv = player.getInventory(); // clear main inventory contents = inv.getContents(); inv.clear(); // clear armour slots armourContents = inv.getArmorContents(); inv.setArmorContents(null); // clear if they have something on their cursour currently onCursor = player.getItemOnCursor(); player.setItemOnCursor(new ItemStack(Material.AIR)); // if they have a crafting inventory open clear items from it too // stops storing items in crafting slots bypassing clear inventories final InventoryView openInventory = player.getOpenInventory(); if (openInventory.getType() == InventoryType.CRAFTING) { crafting = Optional.of(openInventory.getTopInventory().getContents()); openInventory.getTopInventory().clear(); } else { crafting = Optional.absent(); } }
Example 3
Source File: CraftContainer.java From Kettle with GNU General Public License v3.0 | 5 votes |
public CraftContainer(InventoryView view, EntityPlayer player, int id) { this.view = view; this.windowId = id; // TODO: Do we need to check that it really is a CraftInventory? IInventory top = ((CraftInventory) view.getTopInventory()).getInventory(); InventoryPlayer bottom = (InventoryPlayer) ((CraftInventory) view.getBottomInventory()).getInventory(); cachedType = view.getType(); cachedTitle = view.getTitle(); cachedSize = getSize(); setupSlots(top, bottom, player); }
Example 4
Source File: CraftContainer.java From Thermos with GNU General Public License v3.0 | 5 votes |
public CraftContainer(InventoryView view, int id) { this.view = view; this.windowId = id; // TODO: Do we need to check that it really is a CraftInventory? net.minecraft.inventory.IInventory top = ((CraftInventory)view.getTopInventory()).getInventory(); net.minecraft.inventory.IInventory bottom = ((CraftInventory)view.getBottomInventory()).getInventory(); cachedType = view.getType(); cachedTitle = view.getTitle(); cachedSize = getSize(); setupSlots(top, bottom); }
Example 5
Source File: SilentOpenChest.java From SuperVanish with Mozilla Public License 2.0 | 5 votes |
private boolean isShulkerBox(InventoryView inv) { try { return inv.getType() == InventoryType.SHULKER_BOX; } catch (NoSuchFieldError e) { return false; } }
Example 6
Source File: CraftInventoryView.java From Kettle with GNU General Public License v3.0 | 4 votes |
public static SlotType getSlotType(InventoryView inventory, int slot) { SlotType type = SlotType.CONTAINER; if (slot >= 0 && slot < inventory.getTopInventory().getSize()) { switch (inventory.getType()) { case FURNACE: if (slot == 2) { type = SlotType.RESULT; } else if (slot == 1) { type = SlotType.FUEL; } else { type = SlotType.CRAFTING; } break; case BREWING: if (slot == 3) { type = SlotType.FUEL; } else { type = SlotType.CRAFTING; } break; case ENCHANTING: type = SlotType.CRAFTING; break; case WORKBENCH: case CRAFTING: if (slot == 0) { type = SlotType.RESULT; } else { type = SlotType.CRAFTING; } break; case MERCHANT: if (slot == 2) { type = SlotType.RESULT; } else { type = SlotType.CRAFTING; } break; case BEACON: type = SlotType.CRAFTING; break; case ANVIL: if (slot == 2) { type = SlotType.RESULT; } else { type = SlotType.CRAFTING; } break; default: // Nothing to do, it's a CONTAINER slot } } else { if (slot == -999 || slot == -1) { type = SlotType.OUTSIDE; } else if (inventory.getType() == InventoryType.CRAFTING) { // Also includes creative inventory if (slot < 9) { type = SlotType.ARMOR; } else if (slot > 35) { type = SlotType.QUICKBAR; } } else if (slot >= (inventory.countSlots() - (9 + 4 + 1))) { // Quickbar, Armor, Offhand type = SlotType.QUICKBAR; } } return type; }
Example 7
Source File: CraftInventoryView.java From Thermos with GNU General Public License v3.0 | 4 votes |
public static SlotType getSlotType(InventoryView inventory, int slot) { SlotType type = SlotType.CONTAINER; if (inventory == null) return type; // Cauldron - modded inventories with no Bukkit wrapper if (slot >= 0 && slot < inventory.getTopInventory().getSize()) { switch(inventory.getType()) { case FURNACE: if (slot == 2) { type = SlotType.RESULT; } else if(slot == 1) { type = SlotType.FUEL; } else { type = SlotType.CRAFTING; } break; case BREWING: if (slot == 3) { type = SlotType.FUEL; } else { type = SlotType.CRAFTING; } break; case ENCHANTING: type = SlotType.CRAFTING; break; case WORKBENCH: case CRAFTING: if (slot == 0) { type = SlotType.RESULT; } else { type = SlotType.CRAFTING; } break; case MERCHANT: if (slot == 2) { type = SlotType.RESULT; } else { type = SlotType.CRAFTING; } break; case BEACON: type = SlotType.CRAFTING; break; case ANVIL: if (slot == 2) { type = SlotType.RESULT; } else { type = SlotType.CRAFTING; } break; default: // Nothing to do, it's a CONTAINER slot } } else { if (slot == -999) { type = SlotType.OUTSIDE; } else if (inventory.getType() == InventoryType.CRAFTING) { if (slot < 9) { type = SlotType.ARMOR; } else if (slot > 35) { type = SlotType.QUICKBAR; } } else if (slot >= (inventory.countSlots() - 9)) { type = SlotType.QUICKBAR; } } return type; }