Java Code Examples for com.badlogic.gdx.math.Polygon#getTransformedVertices()
The following examples show how to use
com.badlogic.gdx.math.Polygon#getTransformedVertices() .
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Example 1
Source File: PolygonUtils.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
public static boolean isVertexConcave(Polygon poly, int index) { float verts[] = poly.getTransformedVertices(); float currentX = verts[index]; float currentY = verts[index + 1]; float nextX = verts[(index + 2) % verts.length]; float nextY = verts[(index + 3) % verts.length]; float previousX = verts[index == 0 ? verts.length - 2 : index - 2]; float previousY = verts[index == 0 ? verts.length - 1 : index - 1]; float leftX = currentX - previousX; float leftY = currentY - previousY; float rightX = nextX - currentX; float rightY = nextY - currentY; float cross = (leftX * rightY) - (leftY * rightX); return cross < 0; }
Example 2
Source File: PolygonUtils.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
public static boolean inLineOfSight(Vector2 p1, Vector2 p2, Polygon polygon, boolean obstacle) { tmp.set(p1); tmp2.set(p2); float verts[] = polygon.getTransformedVertices(); for (int i = 0; i < verts.length; i += 2) { if (lineSegmentsCross(tmp.x, tmp.y, tmp2.x, tmp2.y, verts[i], verts[i + 1], verts[(i + 2) % verts.length], verts[(i + 3) % verts.length])) return false; } tmp.add(tmp2); tmp.x /= 2; tmp.y /= 2; boolean result = PolygonUtils.isPointInside(polygon, tmp.x, tmp.y, !obstacle); return obstacle?!result:result; }
Example 3
Source File: PolygonalNavGraph.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
private void addObstacleToGrapth(Polygon poly) { float verts[] = poly.getTransformedVertices(); for (int i = 0; i < verts.length; i += 2) { if (PolygonUtils.isVertexConcave(poly, i) && PolygonUtils.isPointInside(walkZone, verts[i], verts[i + 1], false)) { NavNodePolygonal n1 = new NavNodePolygonal(verts[i], verts[i + 1]); for (int j = 0; j < graphNodes.size(); j++) { NavNodePolygonal n2 = graphNodes.get(j); if (inLineOfSight(n1.x, n1.y, n2.x, n2.y)) { n1.neighbors.add(n2); n2.neighbors.add(n1); } } graphNodes.add(n1); } } }
Example 4
Source File: GameTrackDebugRenderer.java From uracer-kotd with Apache License 2.0 | 5 votes |
private void drawSector (TrackSector sector) { Polygon p = sector.poly; float[] vertices = p.getTransformedVertices(); shape.line(vertices[0], vertices[1], vertices[2], vertices[3]); shape.line(vertices[2], vertices[3], vertices[4], vertices[5]); shape.line(vertices[4], vertices[5], vertices[6], vertices[7]); shape.line(vertices[6], vertices[7], vertices[0], vertices[1]); }
Example 5
Source File: PolygonUtils.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public static boolean deletePoint(Polygon poly, float x, float y, float tolerance) { float verts[] = poly.getTransformedVertices(); for (int i = 0; i < verts.length; i += 2) { if (Vector2.dst(x, y, verts[i], verts[i + 1]) < tolerance) { deletePoint(poly, i); return true; } } return false; }
Example 6
Source File: PolygonalNavGraph.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
/** * Search the first polygon vertex inside the walkzone. * * @param p the polygon * @param target the vertex found */ private void getFirstVertexInsideWalkzone(Polygon p, Vector2 target) { float verts[] = p.getTransformedVertices(); for (int i = 0; i < verts.length; i += 2) { if (PolygonUtils.isPointInside(walkZone, verts[i], verts[i + 1], true)) { target.x = verts[i]; target.y = verts[i + 1]; return; } } }
Example 7
Source File: PolygonalNavGraph.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public boolean removeDinamicObstacle(Polygon poly) { boolean exists = obstacles.remove(poly); if (!exists) return false; float verts[] = poly.getTransformedVertices(); for (int i = 0; i < verts.length; i += 2) { if (PolygonUtils.isVertexConcave(poly, i) && PolygonUtils.isPointInside(walkZone, verts[i], verts[i + 1], false)) { for (int j = 0; j < graphNodes.size(); j++) { NavNodePolygonal n = graphNodes.get(j); if (n.x == verts[i] && n.y == verts[i + 1]) { graphNodes.remove(n); j--; for (NavNodePolygonal n2 : graphNodes) { n2.neighbors.removeValue(n, true); } } } } } return true; }
Example 8
Source File: CanvasDrawer.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public void drawPolygonVertices(Polygon p, Color c) { float verts[] = p.getTransformedVertices(); drawer.setProjectionMatrix(camera.combined); drawer.setTransformMatrix(new Matrix4()); drawer.begin(ShapeRenderer.ShapeType.Line); drawer.setColor(c); for (int i = 0; i < verts.length; i += 2) drawer.rect(verts[i] - CORNER_DIST / 2, verts[i + 1] - CORNER_DIST / 2, CORNER_DIST, CORNER_DIST); drawer.end(); }
Example 9
Source File: PolygonUtils.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
/** * Clamp the point to the nearest polygon segment * * @param poly * The polygon * @param x * The original point X * @param y * The original point Y * @param dest * The clamped point * @return The segment where the clamped point belongs */ public static int getClampedPoint(Polygon poly, float x, float y, Vector2 dest) { float verts[] = poly.getTransformedVertices(); float dTmp; Intersector.nearestSegmentPoint(verts[0], verts[1], verts[2], verts[3], x, y, dest); int nearest = 0; float d = Vector2.dst(x, y, dest.x, dest.y); for (int i = 2; i < verts.length; i += 2) { Intersector.nearestSegmentPoint(verts[i], verts[i + 1], verts[(i + 2) % verts.length], verts[(i + 3) % verts.length], x, y, tmp); dTmp = Vector2.dst(x, y, tmp.x, tmp.y); if (dTmp < d) { d = dTmp; nearest = i; dest.set(tmp); } } // ERROR CONTROL: // If the clamped point is not in the walkzone // we search for the nearest walkzone vertex if (!PolygonUtils.isPointInside(poly, dest.x, dest.y, true)) { EngineLogger.debug("> PolygonalPathFinder: CLAMPED FAILED!!"); tmp.set(verts[0], verts[1]); d = Vector2.dst(x, y, tmp.x, tmp.y); nearest = 0; dest.set(tmp); for (int i = 2; i < verts.length; i += 2) { tmp.set(verts[i], verts[i + 1]); dTmp = Vector2.dst(x, y, tmp.x, tmp.y); if (dTmp < d) { d = dTmp; nearest = i; dest.set(tmp); } } } return nearest; }
Example 10
Source File: PolygonUtils.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
public static boolean isPointInside(Polygon polygon, float x, float y, boolean toleranceOnOutside) { float verts[] = polygon.getTransformedVertices(); boolean inside = false; float oldX = verts[verts.length - 2]; float oldY = verts[verts.length - 1]; float oldSqDist = Vector2.dst2(oldX, oldY, x, y); for (int i = 0; i < verts.length; i += 2) { float newX = verts[i]; float newY = verts[i + 1]; float newSqDist = Vector2.dst2(newX, newY, x, y); if (oldSqDist + newSqDist + 2.0f * Math.sqrt(oldSqDist * newSqDist) - Vector2.dst2(newX, newY, oldX, oldY) < TOLERANCE_IS_POINT_INSIDE) return toleranceOnOutside; float leftX = newX; float leftY = newY; float rightX = oldX; float rightY = oldY; if (newX > oldX) { leftX = oldX; leftY = oldY; rightX = newX; rightY = newY; } if (leftX < x && x <= rightX && (y - leftY) * (rightX - leftX) < (rightY - leftY) * (x - leftX)) inside = !inside; oldX = newX; oldY = newY; oldSqDist = newSqDist; } return inside; }
Example 11
Source File: PolygonalNavGraph.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
public void createInitialGraph(BaseActor wz, Collection<BaseActor> actors) { graphNodes.clear(); if (wz == null) { walkZone = null; return; } walkZone = wz.getBBox(); // 1.- Add WalkZone convex nodes float verts[] = walkZone.getTransformedVertices(); for (int i = 0; i < verts.length; i += 2) { if (!PolygonUtils.isVertexConcave(walkZone, i)) { graphNodes.add(new NavNodePolygonal(verts[i], verts[i + 1])); } } // 2.- Add obstacles concave nodes obstacles.clear(); for (BaseActor a : actors) { if (a instanceof ObstacleActor && a.isVisible()) obstacles.add(a.getBBox()); } for (Polygon o : obstacles) { verts = o.getTransformedVertices(); for (int i = 0; i < verts.length; i += 2) { if (PolygonUtils.isVertexConcave(o, i) && PolygonUtils.isPointInside(walkZone, verts[i], verts[i + 1], false)) { graphNodes.add(new NavNodePolygonal(verts[i], verts[i + 1])); } } } // 3.- CALC LINE OF SIGHTs for (int i = 0; i < graphNodes.size() - 1; i++) { NavNodePolygonal n1 = graphNodes.get(i); for (int j = i + 1; j < graphNodes.size(); j++) { NavNodePolygonal n2 = graphNodes.get(j); if (inLineOfSight(n1.x, n1.y, n2.x, n2.y)) { n1.neighbors.add(n2); n2.neighbors.add(n1); } } } }
Example 12
Source File: CanvasDrawer.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
public void drawBBoxActors(Scene scn, boolean showSpriteBounds) { drawer.setProjectionMatrix(camera.combined); drawer.setTransformMatrix(new Matrix4()); drawer.begin(ShapeType.Line); for (BaseActor a : scn.getActors().values()) { Polygon p = a.getBBox(); if (p == null) { EditorLogger.error("ERROR DRAWING BBOX FOR: " + a.getId()); } // Rectangle r = a.getBBox().getBoundingRectangle(); if (a instanceof ObstacleActor) { drawer.setColor(Scene.OBSTACLE_COLOR); drawer.polygon(p.getTransformedVertices()); } else if (a instanceof InteractiveActor) { InteractiveActor iActor = (InteractiveActor) a; if(a instanceof SpriteActor && !showSpriteBounds) continue; if (!scn.getLayer(iActor.getLayer()).isVisible()) continue; drawer.setColor(Scene.ACTOR_BBOX_COLOR); if (p.getTransformedVertices().length > 2) drawer.polygon(p.getTransformedVertices()); } else if (a instanceof WalkZoneActor) { drawer.setColor(Scene.WALKZONE_COLOR); if (p.getTransformedVertices().length > 2) drawer.polygon(p.getTransformedVertices()); } else if (a instanceof AnchorActor) { drawer.setColor(Scene.ANCHOR_COLOR); drawer.line(p.getX() - Scene.ANCHOR_RADIUS, p.getY(), p.getX() + Scene.ANCHOR_RADIUS, p.getY()); drawer.line(p.getX(), p.getY() - Scene.ANCHOR_RADIUS, p.getX(), p.getY() + Scene.ANCHOR_RADIUS); } // drawer.rect(r.getX(), r.getY(), r.getWidth(), r.getHeight()); } drawer.end(); }