Java Code Examples for javax.media.opengl.GL2#glBegin()
The following examples show how to use
javax.media.opengl.GL2#glBegin() .
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Example 1
Source File: JoglDebugDraw.java From jbox2d with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void drawCircle(Vec2 center, float radius, Color3f color) { GL2 gl = panel.getGL().getGL2(); gl.glPushMatrix(); transformViewport(gl, zero); float theta = 2 * MathUtils.PI / NUM_CIRCLE_POINTS; float c = MathUtils.cos(theta); float s = MathUtils.sin(theta); float x = radius; float y = 0; float cx = center.x; float cy = center.y; gl.glBegin(GL2.GL_LINE_LOOP); gl.glColor4f(color.x, color.y, color.z, 1); for (int i = 0; i < NUM_CIRCLE_POINTS; i++) { gl.glVertex3f(x + cx, y + cy, 0); // apply the rotation matrix float temp = x; x = c * x - s * y; y = s * temp + c * y; } gl.glEnd(); gl.glPopMatrix(); }
Example 2
Source File: JoglDebugDraw.java From jbox2d with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void drawTransform(Transform xf) { GL2 gl = panel.getGL().getGL2(); getWorldToScreenToOut(xf.p, temp); temp2.setZero(); float k_axisScale = 0.4f; gl.glBegin(GL2.GL_LINES); gl.glColor3f(1, 0, 0); temp2.x = xf.p.x + k_axisScale * xf.q.c; temp2.y = xf.p.y + k_axisScale * xf.q.s; getWorldToScreenToOut(temp2, temp2); gl.glVertex2f(temp.x, temp.y); gl.glVertex2f(temp2.x, temp2.y); gl.glColor3f(0, 1, 0); temp2.x = xf.p.x + -k_axisScale * xf.q.s; temp2.y = xf.p.y + k_axisScale * xf.q.c; getWorldToScreenToOut(temp2, temp2); gl.glVertex2f(temp.x, temp.y); gl.glVertex2f(temp2.x, temp2.y); gl.glEnd(); }
Example 3
Source File: CefRenderer.java From pandomium with Apache License 2.0 | 5 votes |
@SuppressWarnings("static-access") protected void render(GL2 gl2) { if (use_draw_pixels_ || view_width_ == 0 || view_height_ == 0) { return; } assert (initialized_context_ != null); final float[] vertex_data = { //tu, tv, x, y, z 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f }; FloatBuffer vertices = FloatBuffer.wrap(vertex_data); gl2.glClear(gl2.GL_COLOR_BUFFER_BIT | gl2.GL_DEPTH_BUFFER_BIT); gl2.glMatrixMode(gl2.GL_MODELVIEW); gl2.glLoadIdentity(); // Match GL units to screen coordinates. gl2.glViewport(0, 0, view_width_, view_height_); gl2.glMatrixMode(gl2.GL_PROJECTION); gl2.glLoadIdentity(); // Draw the background gradient. gl2.glPushAttrib(gl2.GL_ALL_ATTRIB_BITS); gl2.glBegin(gl2.GL_QUADS); gl2.glColor4f(1.0f, 0.0f, 0.0f, 1.0f); // red gl2.glVertex2f(-1.0f, -1.0f); gl2.glVertex2f(1.0f, -1.0f); gl2.glColor4f(0.0f, 0.0f, 1.0f, 1.0f); // blue gl2.glVertex2f(1.0f, 1.0f); gl2.glVertex2f(-1.0f, 1.0f); gl2.glEnd(); gl2.glPopAttrib(); // Rotate the view based on the mouse spin. if (spin_x_ != 0) { gl2.glRotatef(-spin_x_, 1.0f, 0.0f, 0.0f); } if (spin_y_ != 0) { gl2.glRotatef(-spin_y_, 0.0f, 1.0f, 0.0f); } if (transparent_) { // Alpha blending style. Texture values have premultiplied alpha. gl2.glBlendFunc(gl2.GL_ONE, gl2.GL_ONE_MINUS_SRC_ALPHA); // Enable alpha blending. gl2.glEnable(gl2.GL_BLEND); } // Enable 2D textures. gl2.glEnable(gl2.GL_TEXTURE_2D); // Draw the facets with the texture. assert (texture_id_[0] != 0); gl2.glBindTexture(gl2.GL_TEXTURE_2D, texture_id_[0]); gl2.glInterleavedArrays(gl2.GL_T2F_V3F, 0, vertices); gl2.glDrawArrays(gl2.GL_QUADS, 0, 4); // Disable 2D textures. gl2.glDisable(gl2.GL_TEXTURE_2D); if (transparent_) { // Disable alpha blending. gl2.glDisable(gl2.GL_BLEND); } }
Example 4
Source File: JoglDebugDraw.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void drawPoint(Vec2 argPoint, float argRadiusOnScreen, Color3f argColor) { Vec2 vec = getWorldToScreen(argPoint); GL2 gl = panel.getGL().getGL2(); gl.glPointSize(argRadiusOnScreen); gl.glBegin(GL2.GL_POINTS); gl.glVertex2f(vec.x, vec.y); gl.glEnd(); }
Example 5
Source File: JoglDebugDraw.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void drawPolygon(Vec2[] vertices, int vertexCount, Color3f color) { GL2 gl = panel.getGL().getGL2(); gl.glPushMatrix(); transformViewport(gl, zero); gl.glBegin(GL2.GL_LINE_LOOP); gl.glColor4f(color.x, color.y, color.z, 1f); for (int i = 0; i < vertexCount; i++) { Vec2 v = vertices[i]; gl.glVertex2f(v.x, v.y); } gl.glEnd(); gl.glPopMatrix(); }
Example 6
Source File: JoglDebugDraw.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void drawCircle(Vec2 center, float radius, Vec2 axis, Color3f color) { GL2 gl = panel.getGL().getGL2(); gl.glPushMatrix(); transformViewport(gl, zero); float theta = 2 * MathUtils.PI / NUM_CIRCLE_POINTS; float c = MathUtils.cos(theta); float s = MathUtils.sin(theta); float x = radius; float y = 0; float cx = center.x; float cy = center.y; gl.glBegin(GL2.GL_LINE_LOOP); gl.glColor4f(color.x, color.y, color.z, 1); for (int i = 0; i < NUM_CIRCLE_POINTS; i++) { gl.glVertex3f(x + cx, y + cy, 0); // apply the rotation matrix float temp = x; x = c * x - s * y; y = s * temp + c * y; } gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(cx, cy, 0); gl.glVertex3f(cx + axis.x * radius, cy + axis.y * radius, 0); gl.glEnd(); gl.glPopMatrix(); }
Example 7
Source File: JoglDebugDraw.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void drawSegment(Vec2 p1, Vec2 p2, Color3f color) { GL2 gl = panel.getGL().getGL2(); gl.glPushMatrix(); transformViewport(gl, zero); gl.glBegin(GL2.GL_LINES); gl.glColor3f(color.x, color.y, color.z); gl.glVertex3f(p1.x, p1.y, 0); gl.glVertex3f(p2.x, p2.y, 0); gl.glEnd(); gl.glPopMatrix(); }
Example 8
Source File: JoglDebugDraw.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void drawParticles(Vec2[] centers, float radius, ParticleColor[] colors, int count) { GL2 gl = panel.getGL().getGL2(); gl.glPushMatrix(); transformViewport(gl, zero); float theta = 2 * MathUtils.PI / NUM_CIRCLE_POINTS; float c = MathUtils.cos(theta); float s = MathUtils.sin(theta); float x = radius; float y = 0; for (int i = 0; i < count; i++) { Vec2 center = centers[i]; float cx = center.x; float cy = center.y; gl.glBegin(GL2.GL_TRIANGLE_FAN); if (colors == null) { gl.glColor4f(1, 1, 1, .4f); } else { ParticleColor color = colors[i]; gl.glColor4b(color.r, color.g, color.b, color.a); } for (int j = 0; j < NUM_CIRCLE_POINTS; j++) { gl.glVertex3f(x + cx, y + cy, 0); float temp = x; x = c * x - s * y; y = s * temp + c * y; } gl.glEnd(); } gl.glPopMatrix(); }
Example 9
Source File: JoglDebugDraw.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void drawParticlesWireframe(Vec2[] centers, float radius, ParticleColor[] colors, int count) { GL2 gl = panel.getGL().getGL2(); gl.glPushMatrix(); transformViewport(gl, zero); float theta = 2 * MathUtils.PI / NUM_CIRCLE_POINTS; float c = MathUtils.cos(theta); float s = MathUtils.sin(theta); float x = radius; float y = 0; for (int i = 0; i < count; i++) { Vec2 center = centers[i]; float cx = center.x; float cy = center.y; gl.glBegin(GL2.GL_LINE_LOOP); if (colors == null) { gl.glColor4f(1, 1, 1, 1); } else { ParticleColor color = colors[i]; gl.glColor4b(color.r, color.g, color.b, (byte) 127); } for (int j = 0; j < NUM_CIRCLE_POINTS; j++) { gl.glVertex3f(x + cx, y + cy, 0); float temp = x; x = c * x - s * y; y = s * temp + c * y; } gl.glEnd(); } gl.glPopMatrix(); }
Example 10
Source File: Rhombus.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glTranslatef(0f, 0f, -2.5f); //drawing edge1..... gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-0.75f, 0f, 0); gl.glVertex3f(0f, -0.75f, 0); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-0.75f, 0f, 3f); // 3 units into the window gl.glVertex3f(0f, -0.75f, 3f); gl.glEnd(); //top gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-0.75f, 0f, 0); gl.glVertex3f(-0.75f, 0f, 3f); gl.glEnd(); // bottom gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f, -0.75f, 0); gl.glVertex3f(0f, -0.75f, 3f); gl.glEnd(); // edge 2.... gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f, -0.75f, 0); gl.glVertex3f(0.75f, 0f, 0); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f, -0.75f, 3f); gl.glVertex3f(0.75f, 0f, 3f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f, -0.75f, 0); gl.glVertex3f(0f, -0.75f, 3f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0.75f, 0f, 0); gl.glVertex3f(0.75f, 0f, 3f); gl.glEnd(); //Edge 3............. gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0.0f, 0.75f, 0); gl.glVertex3f(-0.75f, 0f, 0); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0.0f, 0.75f, 3f); gl.glVertex3f(-0.75f, 0f, 3f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0.0f, 0.75f, 0); gl.glVertex3f(0.0f, 0.75f, 3f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-0.75f, 0f, 0); gl.glVertex3f(-0.75f, 0f, 3f); gl.glEnd(); //final edge gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0.75f, 0f, 0); gl.glVertex3f(0.0f, 0.75f, 0); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0.75f, 0f, 3f); gl.glVertex3f(0.0f, 0.75f, 3f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0.75f, 0f, 0); gl.glVertex3f(0.75f, 0f, 3f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0.0f, 0.75f, 0); gl.glVertex3f(0.0f, 0.75f, 3f); gl.glEnd(); }