Java Code Examples for org.jbox2d.common.Vec2#crossToOutUnsafe()
The following examples show how to use
org.jbox2d.common.Vec2#crossToOutUnsafe() .
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Example 1
Source File: Distance.java From jbox2d with BSD 2-Clause "Simplified" License | 6 votes |
public final void getSearchDirection(final Vec2 out) { switch (m_count) { case 1: out.set(m_v1.w).negateLocal(); return; case 2: e12.set(m_v2.w).subLocal(m_v1.w); // use out for a temp variable real quick out.set(m_v1.w).negateLocal(); float sgn = Vec2.cross(e12, out); if (sgn > 0f) { // Origin is left of e12. Vec2.crossToOutUnsafe(1f, e12, out); return; } else { // Origin is right of e12. Vec2.crossToOutUnsafe(e12, 1f, out); return; } default: assert (false); out.setZero(); return; } }
Example 2
Source File: WheelJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 6 votes |
protected WheelJoint(IWorldPool argPool, WheelJointDef def) { super(argPool, def); m_localAnchorA.set(def.localAnchorA); m_localAnchorB.set(def.localAnchorB); m_localXAxisA.set(def.localAxisA); Vec2.crossToOutUnsafe(1.0f, m_localXAxisA, m_localYAxisA); m_motorMass = 0.0f; m_motorImpulse = 0.0f; m_maxMotorTorque = def.maxMotorTorque; m_motorSpeed = def.motorSpeed; m_enableMotor = def.enableMotor; m_frequencyHz = def.frequencyHz; m_dampingRatio = def.dampingRatio; }
Example 3
Source File: PrismaticJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 6 votes |
protected PrismaticJoint(IWorldPool argWorld, PrismaticJointDef def) { super(argWorld, def); m_localAnchorA = new Vec2(def.localAnchorA); m_localAnchorB = new Vec2(def.localAnchorB); m_localXAxisA = new Vec2(def.localAxisA); m_localXAxisA.normalize(); m_localYAxisA = new Vec2(); Vec2.crossToOutUnsafe(1f, m_localXAxisA, m_localYAxisA); m_referenceAngle = def.referenceAngle; m_impulse = new Vec3(); m_motorMass = 0.0f; m_motorImpulse = 0.0f; m_lowerTranslation = def.lowerTranslation; m_upperTranslation = def.upperTranslation; m_maxMotorForce = def.maxMotorForce; m_motorSpeed = def.motorSpeed; m_enableLimit = def.enableLimit; m_enableMotor = def.enableMotor; m_limitState = LimitState.INACTIVE; m_K = new Mat33(); m_axis = new Vec2(); m_perp = new Vec2(); }
Example 4
Source File: DistanceJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void solveVelocityConstraints(final SolverData data) { Vec2 vA = data.velocities[m_indexA].v; float wA = data.velocities[m_indexA].w; Vec2 vB = data.velocities[m_indexB].v; float wB = data.velocities[m_indexB].w; final Vec2 vpA = pool.popVec2(); final Vec2 vpB = pool.popVec2(); // Cdot = dot(u, v + cross(w, r)) Vec2.crossToOutUnsafe(wA, m_rA, vpA); vpA.addLocal(vA); Vec2.crossToOutUnsafe(wB, m_rB, vpB); vpB.addLocal(vB); float Cdot = Vec2.dot(m_u, vpB.subLocal(vpA)); float impulse = -m_mass * (Cdot + m_bias + m_gamma * m_impulse); m_impulse += impulse; float Px = impulse * m_u.x; float Py = impulse * m_u.y; vA.x -= m_invMassA * Px; vA.y -= m_invMassA * Py; wA -= m_invIA * (m_rA.x * Py - m_rA.y * Px); vB.x += m_invMassB * Px; vB.y += m_invMassB * Py; wB += m_invIB * (m_rB.x * Py - m_rB.y * Px); // data.velocities[m_indexA].v.set(vA); data.velocities[m_indexA].w = wA; // data.velocities[m_indexB].v.set(vB); data.velocities[m_indexB].w = wB; pool.pushVec2(2); }
Example 5
Source File: MouseJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void solveVelocityConstraints(final SolverData data) { Vec2 vB = data.velocities[m_indexB].v; float wB = data.velocities[m_indexB].w; // Cdot = v + cross(w, r) final Vec2 Cdot = pool.popVec2(); Vec2.crossToOutUnsafe(wB, m_rB, Cdot); Cdot.addLocal(vB); final Vec2 impulse = pool.popVec2(); final Vec2 temp = pool.popVec2(); temp.set(m_impulse).mulLocal(m_gamma).addLocal(m_C).addLocal(Cdot).negateLocal(); Mat22.mulToOutUnsafe(m_mass, temp, impulse); Vec2 oldImpulse = temp; oldImpulse.set(m_impulse); m_impulse.addLocal(impulse); float maxImpulse = data.step.dt * m_maxForce; if (m_impulse.lengthSquared() > maxImpulse * maxImpulse) { m_impulse.mulLocal(maxImpulse / m_impulse.length()); } impulse.set(m_impulse).subLocal(oldImpulse); vB.x += m_invMassB * impulse.x; vB.y += m_invMassB * impulse.y; wB += m_invIB * Vec2.cross(m_rB, impulse); // data.velocities[m_indexB].v.set(vB); data.velocities[m_indexB].w = wB; pool.pushVec2(3); }
Example 6
Source File: PulleyJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void solveVelocityConstraints(final SolverData data) { Vec2 vA = data.velocities[m_indexA].v; float wA = data.velocities[m_indexA].w; Vec2 vB = data.velocities[m_indexB].v; float wB = data.velocities[m_indexB].w; final Vec2 vpA = pool.popVec2(); final Vec2 vpB = pool.popVec2(); final Vec2 PA = pool.popVec2(); final Vec2 PB = pool.popVec2(); Vec2.crossToOutUnsafe(wA, m_rA, vpA); vpA.addLocal(vA); Vec2.crossToOutUnsafe(wB, m_rB, vpB); vpB.addLocal(vB); float Cdot = -Vec2.dot(m_uA, vpA) - m_ratio * Vec2.dot(m_uB, vpB); float impulse = -m_mass * Cdot; m_impulse += impulse; PA.set(m_uA).mulLocal(-impulse); PB.set(m_uB).mulLocal(-m_ratio * impulse); vA.x += m_invMassA * PA.x; vA.y += m_invMassA * PA.y; wA += m_invIA * Vec2.cross(m_rA, PA); vB.x += m_invMassB * PB.x; vB.y += m_invMassB * PB.y; wB += m_invIB * Vec2.cross(m_rB, PB); // data.velocities[m_indexA].v.set(vA); data.velocities[m_indexA].w = wA; // data.velocities[m_indexB].v.set(vB); data.velocities[m_indexB].w = wB; pool.pushVec2(4); }
Example 7
Source File: RopeJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void solveVelocityConstraints(final SolverData data) { Vec2 vA = data.velocities[m_indexA].v; float wA = data.velocities[m_indexA].w; Vec2 vB = data.velocities[m_indexB].v; float wB = data.velocities[m_indexB].w; // Cdot = dot(u, v + cross(w, r)) Vec2 vpA = pool.popVec2(); Vec2 vpB = pool.popVec2(); Vec2 temp = pool.popVec2(); Vec2.crossToOutUnsafe(wA, m_rA, vpA); vpA.addLocal(vA); Vec2.crossToOutUnsafe(wB, m_rB, vpB); vpB.addLocal(vB); float C = m_length - m_maxLength; float Cdot = Vec2.dot(m_u, temp.set(vpB).subLocal(vpA)); // Predictive constraint. if (C < 0.0f) { Cdot += data.step.inv_dt * C; } float impulse = -m_mass * Cdot; float oldImpulse = m_impulse; m_impulse = MathUtils.min(0.0f, m_impulse + impulse); impulse = m_impulse - oldImpulse; float Px = impulse * m_u.x; float Py = impulse * m_u.y; vA.x -= m_invMassA * Px; vA.y -= m_invMassA * Py; wA -= m_invIA * (m_rA.x * Py - m_rA.y * Px); vB.x += m_invMassB * Px; vB.y += m_invMassB * Py; wB += m_invIB * (m_rB.x * Py - m_rB.y * Px); pool.pushVec2(3); // data.velocities[m_indexA].v = vA; data.velocities[m_indexA].w = wA; // data.velocities[m_indexB].v = vB; data.velocities[m_indexB].w = wB; }
Example 8
Source File: PrismaticJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
/** * Get the current joint translation, usually in meters. */ public float getJointSpeed() { Body bA = m_bodyA; Body bB = m_bodyB; Vec2 temp = pool.popVec2(); Vec2 rA = pool.popVec2(); Vec2 rB = pool.popVec2(); Vec2 p1 = pool.popVec2(); Vec2 p2 = pool.popVec2(); Vec2 d = pool.popVec2(); Vec2 axis = pool.popVec2(); Vec2 temp2 = pool.popVec2(); Vec2 temp3 = pool.popVec2(); temp.set(m_localAnchorA).subLocal(bA.m_sweep.localCenter); Rot.mulToOutUnsafe(bA.m_xf.q, temp, rA); temp.set(m_localAnchorB).subLocal(bB.m_sweep.localCenter); Rot.mulToOutUnsafe(bB.m_xf.q, temp, rB); p1.set(bA.m_sweep.c).addLocal(rA); p2.set(bB.m_sweep.c).addLocal(rB); d.set(p2).subLocal(p1); Rot.mulToOutUnsafe(bA.m_xf.q, m_localXAxisA, axis); Vec2 vA = bA.m_linearVelocity; Vec2 vB = bB.m_linearVelocity; float wA = bA.m_angularVelocity; float wB = bB.m_angularVelocity; Vec2.crossToOutUnsafe(wA, axis, temp); Vec2.crossToOutUnsafe(wB, rB, temp2); Vec2.crossToOutUnsafe(wA, rA, temp3); temp2.addLocal(vB).subLocal(vA).subLocal(temp3); float speed = Vec2.dot(d, temp) + Vec2.dot(axis, temp2); pool.pushVec2(9); return speed; }