Java Code Examples for android.opengl.GLDebugHelper#CONFIG_CHECK_GL_ERROR

The following examples show how to use android.opengl.GLDebugHelper#CONFIG_CHECK_GL_ERROR . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GLTextureView.java    From PhotoMovie with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 *
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLSurfaceViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example 2
Source File: GLTextureView.java    From Beginner-Level-Android-Studio-Apps with GNU General Public License v3.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLTextureViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example 3
Source File: GLTextureView.java    From VideoRecorder with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLTextureViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example 4
Source File: GLTextureView.java    From MusicPlayer with GNU General Public License v3.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLSurfaceViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example 5
Source File: GLTextureView.java    From alpha-movie with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLSurfaceViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example 6
Source File: GLSurfaceView.java    From EZFilter with MIT License 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 *
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLSurfaceView view = mGLSurfaceViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example 7
Source File: GLTextureView.java    From EZFilter with MIT License 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 *
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLTextureViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example 8
Source File: GLTextureView.java    From android-RoundedTextureView with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 */
GL createGL() {

  GL gl = eglContext.getGL();
  GLTextureView view = glTextureViewWeakRef.get();
  if (view != null) {
    if (view.glWrapper != null) {
      gl = view.glWrapper.wrap(gl);
    }

    if ((view.debugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
      int configFlags = 0;
      Writer log = null;
      if ((view.debugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
        configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
      }
      if ((view.debugFlags & DEBUG_LOG_GL_CALLS) != 0) {
        log = new LogWriter();
      }
      gl = GLDebugHelper.wrap(gl, configFlags, log);
    }
  }
  return gl;
}
 
Example 9
Source File: GLSurfaceView.java    From unity-ads-android with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

	GL gl = mEglContext.getGL();
	GLSurfaceView view = mGLSurfaceViewWeakRef.get();
	if (view != null) {
		if (view.mGLWrapper != null) {
			gl = view.mGLWrapper.wrap(gl);
		}

		if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
			int configFlags = 0;
			Writer log = null;
			if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
				configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
			}
			if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
				log = new LogWriter();
			}
			gl = GLDebugHelper.wrap(gl, configFlags, log);
		}
	}
	return gl;
}
 
Example 10
Source File: GlTextureView.java    From ParticleView with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GlTextureView view = mGLTextureViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example 11
Source File: GLTextureView.java    From MD360Player4Android with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLTextureViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example 12
Source File: GLTextureView.java    From ZGDanmaku with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLTextureViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example 13
Source File: EGLLogWrapper.java    From DanDanPlayForAndroid with MIT License 5 votes vote down vote up
public EGLLogWrapper(EGL egl, int configFlags, Writer log) {
    mEgl10 = (EGL10) egl;
    mLog = log;
    mLogArgumentNames =
            (GLDebugHelper.CONFIG_LOG_ARGUMENT_NAMES & configFlags) != 0;
    mCheckError =
            (GLDebugHelper.CONFIG_CHECK_GL_ERROR & configFlags) != 0;
}
 
Example 14
Source File: EGLLogWrapper.java    From android-openGL-canvas with Apache License 2.0 5 votes vote down vote up
public EGLLogWrapper(EGL egl, int configFlags, Writer log) {
    mEgl10 = (EGL10) egl;
    mLog = log;
    mLogArgumentNames =
            (GLDebugHelper.CONFIG_LOG_ARGUMENT_NAMES & configFlags) != 0;
    mCheckError =
            (GLDebugHelper.CONFIG_CHECK_GL_ERROR & configFlags) != 0;
}