Java Code Examples for cn.nukkit.block.Block#DIAMOND_BLOCK
The following examples show how to use
cn.nukkit.block.Block#DIAMOND_BLOCK .
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Example 1
Source File: BlockEntityBeacon.java From Jupiter with GNU General Public License v3.0 | 5 votes |
private int calculatePowerLevel() { int tileX = getFloorX(); int tileY = getFloorY(); int tileZ = getFloorZ(); //The power level that we're testing for for (int powerLevel = 1; powerLevel <= POWER_LEVEL_MAX; powerLevel++) { int queryY = tileY - powerLevel; //Layer below the beacon block for (int queryX = tileX - powerLevel; queryX <= tileX + powerLevel; queryX++) { for (int queryZ = tileZ - powerLevel; queryZ <= tileZ + powerLevel; queryZ++) { int testBlockId = level.getBlockIdAt(queryX, queryY, queryZ); if ( testBlockId != Block.IRON_BLOCK && testBlockId != Block.GOLD_BLOCK && testBlockId != Block.EMERALD_BLOCK && testBlockId != Block.DIAMOND_BLOCK ) { return powerLevel - 1; } } } } return POWER_LEVEL_MAX; }
Example 2
Source File: BlockEntityBeacon.java From Nukkit with GNU General Public License v3.0 | 5 votes |
private int calculatePowerLevel() { int tileX = getFloorX(); int tileY = getFloorY(); int tileZ = getFloorZ(); //The power level that we're testing for for (int powerLevel = 1; powerLevel <= POWER_LEVEL_MAX; powerLevel++) { int queryY = tileY - powerLevel; //Layer below the beacon block for (int queryX = tileX - powerLevel; queryX <= tileX + powerLevel; queryX++) { for (int queryZ = tileZ - powerLevel; queryZ <= tileZ + powerLevel; queryZ++) { int testBlockId = level.getBlockIdAt(queryX, queryY, queryZ); if ( testBlockId != Block.IRON_BLOCK && testBlockId != Block.GOLD_BLOCK && testBlockId != Block.EMERALD_BLOCK && testBlockId != Block.DIAMOND_BLOCK ) { return powerLevel - 1; } } } } return POWER_LEVEL_MAX; }
Example 3
Source File: BlockEntityBeacon.java From Nukkit with GNU General Public License v3.0 | 5 votes |
private int calculatePowerLevel() { int tileX = getFloorX(); int tileY = getFloorY(); int tileZ = getFloorZ(); //The power level that we're testing for for (int powerLevel = 1; powerLevel <= POWER_LEVEL_MAX; powerLevel++) { int queryY = tileY - powerLevel; //Layer below the beacon block for (int queryX = tileX - powerLevel; queryX <= tileX + powerLevel; queryX++) { for (int queryZ = tileZ - powerLevel; queryZ <= tileZ + powerLevel; queryZ++) { int testBlockId = level.getBlockIdAt(queryX, queryY, queryZ); if ( testBlockId != Block.IRON_BLOCK && testBlockId != Block.GOLD_BLOCK && testBlockId != Block.EMERALD_BLOCK && testBlockId != Block.DIAMOND_BLOCK ) { return powerLevel - 1; } } } } return POWER_LEVEL_MAX; }