Java Code Examples for cn.nukkit.item.ItemTool#TIER_DIAMOND
The following examples show how to use
cn.nukkit.item.ItemTool#TIER_DIAMOND .
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Example 1
Source File: Block.java From Nukkit with GNU General Public License v3.0 | 6 votes |
private static double toolBreakTimeBonus0( int toolType, int toolTier, boolean isWoolBlock, boolean isCobweb) { if (toolType == ItemTool.TYPE_SWORD) return isCobweb ? 15.0 : 1.0; if (toolType == ItemTool.TYPE_SHEARS) return isWoolBlock ? 5.0 : 15.0; if (toolType == ItemTool.TYPE_NONE) return 1.0; switch (toolTier) { case ItemTool.TIER_WOODEN: return 2.0; case ItemTool.TIER_STONE: return 4.0; case ItemTool.TIER_IRON: return 6.0; case ItemTool.TIER_DIAMOND: return 8.0; case ItemTool.TIER_GOLD: return 12.0; default: return 1.0; } }
Example 2
Source File: Block.java From Nukkit with GNU General Public License v3.0 | 6 votes |
private static double toolBreakTimeBonus0( int toolType, int toolTier, boolean isWoolBlock, boolean isCobweb) { if (toolType == ItemTool.TYPE_SWORD) return isCobweb ? 15.0 : 1.0; if (toolType == ItemTool.TYPE_SHEARS) return isWoolBlock ? 5.0 : 15.0; if (toolType == ItemTool.TYPE_NONE) return 1.0; switch (toolTier) { case ItemTool.TIER_WOODEN: return 2.0; case ItemTool.TIER_STONE: return 4.0; case ItemTool.TIER_IRON: return 6.0; case ItemTool.TIER_DIAMOND: return 8.0; case ItemTool.TIER_GOLD: return 12.0; default: return 1.0; } }
Example 3
Source File: Block.java From Jupiter with GNU General Public License v3.0 | 5 votes |
private static double toolBreakTimeBonus0( int toolType, int toolTier, boolean isWoolBlock, boolean isCobweb) { if(toolType == ItemTool.TYPE_SWORD) return isCobweb ? 15.0: 1.0; if(toolType == ItemTool.TYPE_SHEARS) return isWoolBlock ? 5.0: 15.0; if(toolType == ItemTool.TYPE_NONE) return 1.0; switch (toolTier) { case ItemTool.TIER_WOODEN: return 2.0; case ItemTool.TIER_STONE: return 4.0; case ItemTool.TIER_IRON: return 6.0; case ItemTool.TIER_DIAMOND: return 8.0; case ItemTool.TIER_GOLD: return 12.0; default: return 1.0; } }
Example 4
Source File: BlockObsidian.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_DIAMOND) { return new Item[]{ toItem() }; } else { return new Item[0]; } }
Example 5
Source File: BlockObsidian.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_DIAMOND) { return new Item[]{ toItem() }; } else { return new Item[0]; } }
Example 6
Source File: BlockObsidian.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_DIAMOND) { return new Item[]{ toItem() }; } else { return new Item[0]; } }
Example 7
Source File: Block.java From Jupiter with GNU General Public License v3.0 | 4 votes |
/** * @deprecated This function is lack of Player class and is not accurate enough, use #getBreakTime(Item, Player) */ @Deprecated public double getBreakTime(Item item) { double base = this.getHardness() * 1.5; if (this.canBeBrokenWith(item)) { if (this.getToolType() == ItemTool.TYPE_SHEARS && item.isShears()) { base /= 15; } else if ( (this.getToolType() == ItemTool.TYPE_PICKAXE && item.isPickaxe()) || (this.getToolType() == ItemTool.TYPE_AXE && item.isAxe()) || (this.getToolType() == ItemTool.TYPE_SHOVEL && item.isShovel()) ) { int tier = item.getTier(); switch (tier) { case ItemTool.TIER_WOODEN: base /= 2; break; case ItemTool.TIER_STONE: base /= 4; break; case ItemTool.TIER_IRON: base /= 6; break; case ItemTool.TIER_DIAMOND: base /= 8; break; case ItemTool.TIER_GOLD: base /= 12; break; } } } else { base *= 3.33; } if (item.isSword()) { base *= 0.5; } return base; }
Example 8
Source File: Block.java From Nukkit with GNU General Public License v3.0 | 4 votes |
/** * @deprecated This function is lack of Player class and is not accurate enough, use #getBreakTime(Item, Player) * @param item item used * @return break time */ @Deprecated public double getBreakTime(Item item) { double base = this.getHardness() * 1.5; if (this.canBeBrokenWith(item)) { if (this.getToolType() == ItemTool.TYPE_SHEARS && item.isShears()) { base /= 15; } else if ( (this.getToolType() == ItemTool.TYPE_PICKAXE && item.isPickaxe()) || (this.getToolType() == ItemTool.TYPE_AXE && item.isAxe()) || (this.getToolType() == ItemTool.TYPE_SHOVEL && item.isShovel()) ) { int tier = item.getTier(); switch (tier) { case ItemTool.TIER_WOODEN: base /= 2; break; case ItemTool.TIER_STONE: base /= 4; break; case ItemTool.TIER_IRON: base /= 6; break; case ItemTool.TIER_DIAMOND: base /= 8; break; case ItemTool.TIER_GOLD: base /= 12; break; } } } else { base *= 3.33; } if (item.isSword()) { base *= 0.5; } return base; }
Example 9
Source File: Block.java From Nukkit with GNU General Public License v3.0 | 4 votes |
/** * @deprecated This function is lack of Player class and is not accurate enough, use #getBreakTime(Item, Player) */ @Deprecated public double getBreakTime(Item item) { double base = this.getHardness() * 1.5; if (this.canBeBrokenWith(item)) { if (this.getToolType() == ItemTool.TYPE_SHEARS && item.isShears()) { base /= 15; } else if ( (this.getToolType() == ItemTool.TYPE_PICKAXE && item.isPickaxe()) || (this.getToolType() == ItemTool.TYPE_AXE && item.isAxe()) || (this.getToolType() == ItemTool.TYPE_SHOVEL && item.isShovel()) ) { int tier = item.getTier(); switch (tier) { case ItemTool.TIER_WOODEN: base /= 2; break; case ItemTool.TIER_STONE: base /= 4; break; case ItemTool.TIER_IRON: base /= 6; break; case ItemTool.TIER_DIAMOND: base /= 8; break; case ItemTool.TIER_GOLD: base /= 12; break; } } } else { base *= 3.33; } if (item.isSword()) { base *= 0.5; } return base; }