Java Code Examples for com.jme3.audio.AudioNode#setLooping()
The following examples show how to use
com.jme3.audio.AudioNode#setLooping() .
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Example 1
Source File: HelloAudio.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** We create two audio nodes. */ private void initAudio() { /* gun shot sound is to be triggered by a mouse click. */ audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", DataType.Buffer); audio_gun.setPositional(false); audio_gun.setLooping(false); audio_gun.setVolume(2); rootNode.attachChild(audio_gun); /* nature sound - keeps playing in a loop. */ audio_nature = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", DataType.Stream); audio_nature.setLooping(true); // activate continuous playing audio_nature.setPositional(true); audio_nature.setVolume(3); rootNode.attachChild(audio_nature); audio_nature.play(); // play continuously! }
Example 2
Source File: TestDoppler.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(10); Torus torus = new Torus(10, 6, 1, 3); Geometry g = new Geometry("Torus Geom", torus); g.rotate(-FastMath.HALF_PI, 0, 0); g.center(); g.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); // rootNode.attachChild(g); ufoNode = new AudioNode(assetManager, "Sound/Effects/Beep.ogg", AudioData.DataType.Buffer); ufoNode.setLooping(true); ufoNode.setPitch(0.5f); ufoNode.setRefDistance(1); ufoNode.setMaxDistance(100000000); ufoNode.setVelocityFromTranslation(true); ufoNode.play(); Geometry ball = new Geometry("Beeper", new Sphere(10, 10, 0.1f)); ball.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); ufoNode.attachChild(ball); rootNode.attachChild(ufoNode); }
Example 3
Source File: SoundPerformer.java From OpenRTS with MIT License | 6 votes |
@Override public void perform(Actor a) { SoundActor actor = (SoundActor)a; AudioNode audio = actorDrawer.getAudioNode(actor.soundPath); audio.setPositional(actor.positional); if(actor.positional) audio.setLocalTranslation(TranslateUtil.toVector3f(actor.getParentModelActor().getPos())); audio.setLooping(actor.looping); audio.setVolume((float)(actor.volume)); audio.setRefDistance(4); audio.setReverbEnabled(false); audio.playInstance(); a.stopActing(); }
Example 4
Source File: HelloAudio.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
/** We create two audio nodes. */ private void initAudio() { /* gun shot sound is to be triggered by a mouse click. */ audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false); audio_gun.setLooping(false); audio_gun.setVolume(2); rootNode.attachChild(audio_gun); /* nature sound - keeps playing in a loop. */ audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true); audio_nature.setLooping(true); // activate continuous playing audio_nature.setPositional(true); audio_nature.setLocalTranslation(Vector3f.ZERO.clone()); audio_nature.setVolume(3); rootNode.attachChild(audio_nature); audio_nature.play(); // play continuously! }
Example 5
Source File: TestDoppler.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp(){ audioRenderer.setEnvironment(Environment.Dungeon); AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE); ufo = new AudioNode(assetManager, "Sound/Effects/Beep.ogg", false); ufo.setPositional(true); ufo.setLooping(true); ufo.setReverbEnabled(true); ufo.setRefDistance(100000000); ufo.setMaxDistance(100000000); ufo.play(); }
Example 6
Source File: TestWav.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { audioSource = new AudioNode(assetManager, "Sound/Effects/Gun.wav", AudioData.DataType.Buffer); audioSource.setLooping(false); }
Example 7
Source File: TestWav.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void simpleInitApp() { audioSource = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false); audioSource.setLooping(false); }