Java Code Examples for com.jme3.util.IntMap#size()
The following examples show how to use
com.jme3.util.IntMap#size() .
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Example 1
Source File: BinaryOutputCapsule.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
protected void writeIntSavableMap(IntMap<? extends Savable> array) throws IOException { if (array == null) { write(NULL_OBJECT); return; } write(array.size()); int[] keys = new int[array.size()]; Savable[] values = new Savable[keys.length]; int i = 0; for (Entry<? extends Savable> entry : array){ keys[i] = entry.getKey(); values[i] = entry.getValue(); i++; } // write String array for keys write(keys); // write Savable array for values write(values); }
Example 2
Source File: BinaryOutputCapsule.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
protected void writeIntSavableMap(IntMap<? extends Savable> array) throws IOException { if (array == null) { write(NULL_OBJECT); return; } write(array.size()); int[] keys = new int[array.size()]; Savable[] values = new Savable[keys.length]; int i = 0; for (Entry<? extends Savable> entry : array){ keys[i] = entry.getKey(); values[i] = entry.getValue(); i++; } // write String array for keys write(keys); // write Savable array for values write(values); }
Example 3
Source File: BitmapCharacterSet.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
protected void writeCharset(OutputCapsule oc, int style, IntMap<BitmapCharacter> charset) throws IOException { int size = charset.size(); short[] indexes = new short[size]; BitmapCharacter[] chars = new BitmapCharacter[size]; int i = 0; for (Entry<BitmapCharacter> chr : charset){ indexes[i] = (short) chr.getKey(); chars[i] = chr.getValue(); i++; } oc.write(indexes, "indexes"+style, null); oc.write(chars, "chars"+style, null); }
Example 4
Source File: BitmapCharacterSet.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
protected void writeCharset(OutputCapsule oc, int style, IntMap<BitmapCharacter> charset) throws IOException { int size = charset.size(); short[] indexes = new short[size]; BitmapCharacter[] chars = new BitmapCharacter[size]; int i = 0; for (Entry<BitmapCharacter> chr : charset){ indexes[i] = (short) chr.getKey(); chars[i] = chr.getValue(); i++; } oc.write(indexes, "indexes"+style, null); oc.write(chars, "chars"+style, null); }
Example 5
Source File: FbxMesh.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override protected IntMap<Mesh> toJmeObject() { // Load clusters from SkinDeformer if (skinDeformer != null) { for (FbxCluster cluster : skinDeformer.getJmeObject()) { applyCluster(cluster); } } IrMesh irMesh = toIRMesh(); // Trim bone weights to 4 weights per vertex. IrUtils.trimBoneWeights(irMesh); // Convert tangents / binormals to tangents with parity. IrUtils.toTangentsWithParity(irMesh); // Triangulate quads. IrUtils.triangulate(irMesh); // Split meshes by material indices. IntMap<IrMesh> irMeshes = IrUtils.splitByMaterial(irMesh); // Create a jME3 Mesh for each material index. IntMap<Mesh> jmeMeshes = new IntMap<Mesh>(); for (IntMap.Entry<IrMesh> irMeshEntry : irMeshes) { Mesh jmeMesh = IrUtils.convertIrMeshToJmeMesh(irMeshEntry.getValue()); jmeMeshes.put(irMeshEntry.getKey(), jmeMesh); } if (jmeMeshes.size() == 0) { // When will this actually happen? Not sure. logger.log(Level.WARNING, "Empty FBX mesh found (unusual)."); } // IMPORTANT: If we have a -1 entry, those are triangles // with no material indices. // It makes sense only if the mesh uses a single material! if (jmeMeshes.containsKey(-1) && jmeMeshes.size() > 1) { logger.log(Level.WARNING, "Mesh has polygons with no material " + "indices (unusual) - they will use material index 0."); } return jmeMeshes; }