Java Code Examples for net.minecraft.client.entity.AbstractClientPlayer#isHandActive()
The following examples show how to use
net.minecraft.client.entity.AbstractClientPlayer#isHandActive() .
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Example 1
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 4 votes |
public void renderItemInFirstPerson(AbstractClientPlayer p_187457_1_, float p_187457_2_, float p_187457_3_, EnumHand p_187457_4_, float p_187457_5_, @Nullable ItemStack p_187457_6_, float p_187457_7_) { boolean flag = p_187457_4_ == EnumHand.MAIN_HAND; EnumHandSide enumhandside = flag ? p_187457_1_.getPrimaryHand() : p_187457_1_.getPrimaryHand().opposite(); GlStateManager.pushMatrix(); if (p_187457_6_ == null) { if (flag && !p_187457_1_.isInvisible()) { this.renderArmFirstPerson(p_187457_7_, p_187457_5_, enumhandside); } } else if (p_187457_6_.getItem() instanceof net.minecraft.item.ItemMap) { if (flag && itemStackOffHand == null) { this.renderMapFirstPerson(p_187457_3_, p_187457_7_, p_187457_5_); } else { this.renderMapFirstPersonSide(p_187457_7_, enumhandside, p_187457_5_, p_187457_6_); } } else { boolean flag1 = enumhandside == EnumHandSide.RIGHT; if (p_187457_1_.isHandActive() && p_187457_1_.getItemInUseCount() > 0 && p_187457_1_.getActiveHand() == p_187457_4_) { int j = flag1 ? 1 : -1; switch (p_187457_6_.getItemUseAction()) { case NONE: this.transformSideFirstPerson(enumhandside, p_187457_7_); break; case EAT: case DRINK: this.transformEatFirstPerson(p_187457_2_, enumhandside, p_187457_6_); this.transformSideFirstPerson(enumhandside, p_187457_7_); break; case BLOCK: this.transformSideFirstPerson(enumhandside, p_187457_7_); break; case BOW: this.transformSideFirstPerson(enumhandside, p_187457_7_); GlStateManager.translate((float)j * -0.2785682F, 0.18344387F, 0.15731531F); GlStateManager.rotate(-13.935F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate((float)j * 35.3F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate((float)j * -9.785F, 0.0F, 0.0F, 1.0F); float f5 = (float)p_187457_6_.getMaxItemUseDuration() - ((float)this.mc.thePlayer.getItemInUseCount() - p_187457_2_ + 1.0F); float f6 = f5 / 20.0F; f6 = (f6 * f6 + f6 * 2.0F) / 3.0F; if (f6 > 1.0F) { f6 = 1.0F; } if (f6 > 0.1F) { float f7 = MathHelper.sin((f5 - 0.1F) * 1.3F); float f3 = f6 - 0.1F; float f4 = f7 * f3; GlStateManager.translate(f4 * 0.0F, f4 * 0.004F, f4 * 0.0F); } GlStateManager.translate(f6 * 0.0F, f6 * 0.0F, f6 * 0.04F); GlStateManager.scale(1.0F, 1.0F, 1.0F + f6 * 0.2F); GlStateManager.rotate((float)j * 45.0F, 0.0F, -1.0F, 0.0F); } } else { float f = -0.4F * MathHelper.sin(MathHelper.sqrt_float(p_187457_5_) * (float)Math.PI); float f1 = 0.2F * MathHelper.sin(MathHelper.sqrt_float(p_187457_5_) * ((float)Math.PI * 2F)); float f2 = -0.2F * MathHelper.sin(p_187457_5_ * (float)Math.PI); int i = flag1 ? 1 : -1; GlStateManager.translate((float)i * f, f1, f2); this.transformSideFirstPerson(enumhandside, p_187457_7_); this.transformFirstPerson(enumhandside, p_187457_5_); } this.renderItemSide(p_187457_1_, p_187457_6_, flag1 ? ItemCameraTransforms.TransformType.FIRST_PERSON_RIGHT_HAND : ItemCameraTransforms.TransformType.FIRST_PERSON_LEFT_HAND, !flag1); } GlStateManager.popMatrix(); }
Example 2
Source File: EssentialsMissingHandlerClient.java From Cyberware with MIT License | 4 votes |
private void renderItemInFirstPerson(float partialTicks) { ItemRenderer ir = mc.getItemRenderer(); AbstractClientPlayer abstractclientplayer = mc.thePlayer; float f = abstractclientplayer.getSwingProgress(partialTicks); EnumHand enumhand = (EnumHand)Objects.firstNonNull(abstractclientplayer.swingingHand, EnumHand.MAIN_HAND); float f1 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks; float f2 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks; boolean flag = true; boolean flag1 = true; if (abstractclientplayer.isHandActive()) { ItemStack itemstack = abstractclientplayer.getActiveItemStack(); if (itemstack != null && itemstack.getItem() == Items.BOW) //Forge: Data watcher can desync and cause this to NPE... { EnumHand enumhand1 = abstractclientplayer.getActiveHand(); flag = enumhand1 == EnumHand.MAIN_HAND; flag1 = !flag; } } rotateArroundXAndY(f1, f2); setLightmap(); rotateArm(partialTicks); GlStateManager.enableRescaleNormal(); ItemStack itemStackMainHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 3); ItemStack itemStackOffHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 4); float equippedProgressMainHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 5); float prevEquippedProgressMainHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 6); float equippedProgressOffHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 7); float prevEquippedProgressOffHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 8); RenderCyberlimbHand.INSTANCE.itemStackMainHand = itemStackMainHand; RenderCyberlimbHand.INSTANCE.itemStackOffHand = itemStackOffHand; if (flag && !missingSecondArm) { float f3 = enumhand == EnumHand.MAIN_HAND ? f : 0.0F; float f5 = 1.0F - (prevEquippedProgressMainHand + (equippedProgressMainHand - prevEquippedProgressMainHand) * partialTicks); RenderCyberlimbHand.INSTANCE.leftRobot = hasRoboLeft; RenderCyberlimbHand.INSTANCE.rightRobot = hasRoboRight; RenderCyberlimbHand.INSTANCE.renderItemInFirstPerson(abstractclientplayer, partialTicks, f1, EnumHand.MAIN_HAND, f3, itemStackMainHand, f5); } if (flag1 && !missingArm) { float f4 = enumhand == EnumHand.OFF_HAND ? f : 0.0F; float f6 = 1.0F - (prevEquippedProgressOffHand + (equippedProgressOffHand - prevEquippedProgressOffHand) * partialTicks); RenderCyberlimbHand.INSTANCE.leftRobot = hasRoboLeft; RenderCyberlimbHand.INSTANCE.rightRobot = hasRoboRight; RenderCyberlimbHand.INSTANCE.renderItemInFirstPerson(abstractclientplayer, partialTicks, f1, EnumHand.OFF_HAND, f4, itemStackOffHand, f6); } GlStateManager.disableRescaleNormal(); RenderHelper.disableStandardItemLighting(); }