Java Code Examples for com.watabou.noosa.Game#dispHeight()
The following examples show how to use
com.watabou.noosa.Game#dispHeight() .
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Example 1
Source File: InputHandler.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public synchronized boolean touchDown(int screenX, int screenY, int pointer, int button) { screenX /= (Game.dispWidth / (float)Game.width); screenY /= (Game.dispHeight / (float)Game.height); PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, true)); return true; }
Example 2
Source File: InputHandler.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public synchronized boolean touchUp(int screenX, int screenY, int pointer, int button) { screenX /= (Game.dispWidth / (float)Game.width); screenY /= (Game.dispHeight / (float)Game.height); PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, false)); return true; }
Example 3
Source File: InputHandler.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public synchronized boolean touchDragged(int screenX, int screenY, int pointer) { screenX /= (Game.dispWidth / (float)Game.width); screenY /= (Game.dispHeight / (float)Game.height); PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, true)); return true; }
Example 4
Source File: InputHandler.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public boolean mouseMoved(int screenX, int screenY) { screenX /= (Game.dispWidth / (float)Game.width); screenY /= (Game.dispHeight / (float)Game.height); pointerHoverPos.x = screenX; pointerHoverPos.y = screenY; return true; }
Example 5
Source File: AndroidPlatformSupport.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
public void updateDisplaySize(){ if (SPDSettings.landscape() != null) { AndroidGame.instance.setRequestedOrientation( SPDSettings.landscape() ? ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT ); } if (AndroidGame.view.getMeasuredWidth() == 0 || AndroidGame.view.getMeasuredHeight() == 0) return; Game.dispWidth = AndroidGame.view.getMeasuredWidth(); Game.dispHeight = AndroidGame.view.getMeasuredHeight(); boolean fullscreen = Build.VERSION.SDK_INT < Build.VERSION_CODES.N || !AndroidGame.instance.isInMultiWindowMode(); if (fullscreen && SPDSettings.landscape() != null && (Game.dispWidth >= Game.dispHeight) != SPDSettings.landscape()){ int tmp = Game.dispWidth; Game.dispWidth = Game.dispHeight; Game.dispHeight = tmp; } float dispRatio = Game.dispWidth / (float)Game.dispHeight; float renderWidth = dispRatio > 1 ? PixelScene.MIN_WIDTH_L : PixelScene.MIN_WIDTH_P; float renderHeight = dispRatio > 1 ? PixelScene.MIN_HEIGHT_L : PixelScene.MIN_HEIGHT_P; //force power saver in this case as all devices must run at at least 2x scale. if (Game.dispWidth < renderWidth*2 || Game.dispHeight < renderHeight*2) SPDSettings.put( SPDSettings.KEY_POWER_SAVER, true ); if (SPDSettings.powerSaver() && fullscreen){ int maxZoom = (int)Math.min(Game.dispWidth/renderWidth, Game.dispHeight/renderHeight); renderWidth *= Math.max( 2, Math.round(1f + maxZoom*0.4f)); renderHeight *= Math.max( 2, Math.round(1f + maxZoom*0.4f)); if (dispRatio > renderWidth / renderHeight){ renderWidth = renderHeight * dispRatio; } else { renderHeight = renderWidth / dispRatio; } final int finalW = Math.round(renderWidth); final int finalH = Math.round(renderHeight); if (finalW != Game.width || finalH != Game.height){ AndroidGame.instance.runOnUiThread(new Runnable() { @Override public void run() { AndroidGame.view.getHolder().setFixedSize(finalW, finalH); } }); } } else { AndroidGame.instance.runOnUiThread(new Runnable() { @Override public void run() { AndroidGame.view.getHolder().setSizeFromLayout(); } }); } }