Java Code Examples for net.minecraft.util.EnumBlockRenderType#INVISIBLE
The following examples show how to use
net.minecraft.util.EnumBlockRenderType#INVISIBLE .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: EntityBlockRenderer.java From OpenModsLib with MIT License | 6 votes |
@Override public void doRender(EntityBlock entity, double x, double y, double z, float yaw, float partialTicks) { final IBlockState blockState = entity.getBlockState(); if (blockState.getRenderType() != EnumBlockRenderType.INVISIBLE) { GlStateManager.pushMatrix(); GlStateManager.translate(x - 0.5, y, z + 0.5); GlStateManager.disableLighting(); bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); Minecraft.getMinecraft().getBlockRendererDispatcher().renderBlockBrightness(blockState, entity.getBrightness()); GlStateManager.enableLighting(); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, yaw, partialTicks); } }
Example 2
Source File: RenderGlobalSchematic.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
public boolean renderBlock(IBlockState state, BlockPos pos, IBlockAccess blockAccess, BufferBuilder bufferBuilderIn) { try { EnumBlockRenderType renderType = state.getRenderType(); if (renderType == EnumBlockRenderType.INVISIBLE) { return false; } else { switch (renderType) { case MODEL: return this.blockModelRenderer.renderModel(blockAccess, this.getModelForState(state), state, pos, bufferBuilderIn); case ENTITYBLOCK_ANIMATED: return false; case LIQUID: return this.fluidRenderer.renderFluid(blockAccess, state, pos, bufferBuilderIn); default: return false; } } } catch (Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block in world"); CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being tesselated"); CrashReportCategory.addBlockInfo(crashreportcategory, pos, state.getBlock(), state.getBlock().getMetaFromState(state)); throw new ReportedException(crashreport); } }
Example 3
Source File: RenderFallTofu.java From TofuCraftReload with MIT License | 5 votes |
/** * Renders the desired {@code T} type Entity. */ public void doRender(EntityFallTofu entity, double x, double y, double z, float entityYaw, float partialTicks) { IBlockState iblockstate = BlockLoader.tofuTerrain.getDefaultState(); if (iblockstate.getRenderType() == EnumBlockRenderType.MODEL) { World world = entity.getWorldObj(); if (iblockstate != world.getBlockState(new BlockPos(entity)) && iblockstate.getRenderType() != EnumBlockRenderType.INVISIBLE) { this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.pushMatrix(); GlStateManager.disableLighting(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); if (this.renderOutlines) { GlStateManager.enableColorMaterial(); GlStateManager.enableOutlineMode(this.getTeamColor(entity)); } bufferbuilder.begin(7, DefaultVertexFormats.BLOCK); BlockPos blockpos = new BlockPos(entity.posX, entity.getEntityBoundingBox().maxY, entity.posZ); GlStateManager.translate((float) (x - (double) blockpos.getX() - 0.5D), (float) (y - (double) blockpos.getY()), (float) (z - (double) blockpos.getZ() - 0.5D)); BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); blockrendererdispatcher.getBlockModelRenderer().renderModel(world, blockrendererdispatcher.getModelForState(iblockstate), iblockstate, blockpos, bufferbuilder, false); tessellator.draw(); if (this.renderOutlines) { GlStateManager.disableOutlineMode(); GlStateManager.disableColorMaterial(); } GlStateManager.enableLighting(); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); } } }
Example 4
Source File: BlockSpeedTelegraph.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
@Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; }
Example 5
Source File: BlockBetterChest.java From BetterChests with GNU Lesser General Public License v3.0 | 4 votes |
@Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; }
Example 6
Source File: BlockBackpack.java From WearableBackpacks with MIT License | 4 votes |
@Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; }
Example 7
Source File: RenderFallingBlockEU.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
public void doRender(EntityFallingBlockEU entity, double x, double y, double z, float entityYaw, float partialTicks) { IBlockState state = entity.getBlockState(); if (state != null && state.getRenderType() == EnumBlockRenderType.MODEL) { World world = entity.getEntityWorld(); if (state != world.getBlockState(new BlockPos(entity)) && state.getRenderType() != EnumBlockRenderType.INVISIBLE) { this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.pushMatrix(); GlStateManager.disableLighting(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); if (this.renderOutlines) { GlStateManager.enableColorMaterial(); GlStateManager.enableOutlineMode(this.getTeamColor(entity)); } buffer.begin(7, DefaultVertexFormats.BLOCK); BlockPos pos = new BlockPos(entity.posX, entity.getEntityBoundingBox().maxY, entity.posZ); GlStateManager.translate((float)(x - pos.getX() - 0.5D), (float)(y - pos.getY()), (float)(z - pos.getZ() - 0.5D)); BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); dispatcher.getBlockModelRenderer().renderModel( world, dispatcher.getModelForState(state), state, pos, buffer, false, MathHelper.getPositionRandom(entity.getOrigin())); tessellator.draw(); if (this.renderOutlines) { GlStateManager.disableOutlineMode(); GlStateManager.disableColorMaterial(); } GlStateManager.enableLighting(); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); } } }
Example 8
Source File: BlockLightSource.java From AdvancedRocketry with MIT License | 4 votes |
@Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; }
Example 9
Source File: BlockPhysicsInfuser.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
@SuppressWarnings("deprecation") @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; }
Example 10
Source File: BlockPhysicsInfuserDummy.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
@Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; }
Example 11
Source File: BlockDummyTelegraph.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
@Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; }
Example 12
Source File: BlockBeaconPost.java From Cyberware with MIT License | 4 votes |
@Override public EnumBlockRenderType getRenderType(IBlockState state) { return state.getValue(TRANSFORMED) > 0 ? EnumBlockRenderType.INVISIBLE : EnumBlockRenderType.MODEL; }
Example 13
Source File: BlockToroSpawner.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; }
Example 14
Source File: BlockLight.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; }
Example 15
Source File: BlockFakeAir.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; }
Example 16
Source File: RenderChunkSchematicVbo.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
protected void renderBlocksAndOverlay(BlockPos pos, Set<TileEntity> tileEntities, boolean[] usedLayers, CompiledChunkSchematic data, BufferBuilderCache buffers) { IBlockState stateSchematic = this.schematicWorldView.getBlockState(pos); IBlockState stateClient = this.clientWorldView.getBlockState(pos); stateSchematic = stateSchematic.getActualState(this.schematicWorldView, pos); stateClient = stateClient.getActualState(this.clientWorldView, pos); Block blockSchematic = stateSchematic.getBlock(); Block blockClient = stateClient.getBlock(); boolean clientHasAir = blockClient == Blocks.AIR; boolean schematicHasAir = blockSchematic == Blocks.AIR; if (clientHasAir && schematicHasAir) { return; } // Schematic has a block, client has air if (clientHasAir || (stateSchematic != stateClient && this.renderColliding)) { if (blockSchematic.hasTileEntity()) { this.addTileEntity(pos, data, tileEntities); } BlockRenderLayer layer = this.renderAsTranslucent ? BlockRenderLayer.TRANSLUCENT : blockSchematic.getRenderLayer(); int layerIndex = layer.ordinal(); if (stateSchematic.getRenderType() != EnumBlockRenderType.INVISIBLE) { BufferBuilder bufferSchematic = buffers.getWorldRendererByLayerId(layerIndex); if (data.isLayerStarted(layer) == false) { data.setLayerStarted(layer); this.preRenderBlocks(bufferSchematic, this.getPosition()); } usedLayers[layerIndex] |= this.renderGlobal.renderBlock(stateSchematic, pos, this.schematicWorldView, bufferSchematic); } } if (this.overlayEnabled) { OverlayType type = this.getOverlayType(stateSchematic, stateClient); Color4f overlayColor = this.getOverlayColor(type); if (overlayColor != null) { this.renderOverlay(pos, stateSchematic, type, overlayColor, data, buffers); } } }
Example 17
Source File: BlockPortalBase.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
/** * The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only, * LIQUID for vanilla liquids, INVISIBLE to skip all rendering */ public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; }
Example 18
Source File: BlockPortalGlowyAir.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
/** * The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only, * LIQUID for vanilla liquids, INVISIBLE to skip all rendering */ public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; }