Java Code Examples for javafx.scene.shape.MeshView#getMesh()
The following examples show how to use
javafx.scene.shape.MeshView#getMesh() .
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Example 1
Source File: OrthoSliceMeshFX.java From paintera with GNU General Public License v2.0 | 6 votes |
public void setTexCoords(final RealLocalizable texCoordMin, final RealLocalizable texCoordMax) { final List<RealPoint> texCoordsPoints = calculateTexCoords(texCoordMin, texCoordMax); for (int row = 0; row < 2; ++row) { for (int col = 0; col < 2; ++col) { final MeshView meshView = meshViews.get(2 * row + col); if (meshView == null) continue; final TriangleMesh mesh = (TriangleMesh) meshView.getMesh(); mesh.getTexCoords().clear(); final int[] pointIndices = getPointIndicesForQuadrant(row, col); for (final int ptIndex : pointIndices) { texCoordsPoints.get(ptIndex).localize(buf2D); mesh.getTexCoords().addAll(buf2D); } } } }
Example 2
Source File: Utils.java From gluon-samples with BSD 3-Clause "New" or "Revised" License | 5 votes |
private static Point3D getMeshNormal(MeshView mesh){ TriangleMesh tm = (TriangleMesh) mesh.getMesh(); float[] fPoints = new float[tm.getPoints().size()]; tm.getPoints().toArray(fPoints); Point3D BA = new Point3D(fPoints[3] - fPoints[0], fPoints[4] - fPoints[1], fPoints[5] - fPoints[2]); Point3D CA = new Point3D(fPoints[6] - fPoints[0], fPoints[7] - fPoints[1], fPoints[8] - fPoints[2]); Point3D normal = BA.crossProduct(CA); Affine a = new Affine(mesh.getTransforms().get(0)); return a.transform(normal.normalize()); }
Example 3
Source File: Utils.java From RubikFX with GNU General Public License v3.0 | 5 votes |
private static Point3D getMeshNormal(MeshView mesh){ TriangleMesh tm=(TriangleMesh)mesh.getMesh(); float[] fPoints=new float[tm.getPoints().size()]; tm.getPoints().toArray(fPoints); Point3D BA=new Point3D(fPoints[3]-fPoints[0],fPoints[4]-fPoints[1],fPoints[5]-fPoints[2]); Point3D CA=new Point3D(fPoints[6]-fPoints[0],fPoints[7]-fPoints[1],fPoints[8]-fPoints[2]); Point3D normal=BA.crossProduct(CA); Affine a=new Affine(mesh.getTransforms().get(0)); return a.transform(normal.normalize()); }