Java Code Examples for javafx.scene.transform.Rotate#Y_AXIS
The following examples show how to use
javafx.scene.transform.Rotate#Y_AXIS .
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Example 1
Source File: Curbstone3D.java From SmartCity-ParkingManagement with Apache License 2.0 | 5 votes |
@Override public void start(final Stage s) throws Exception { s.setTitle("Curbstone 3D"); final Curbstone c = new Curbstone(50, Color.web("#DC143C"), 1); c.setTranslateX(0); c.rx.setAngle(25); c.ry.setAngle(45); final Timeline animation = new Timeline(); animation.getKeyFrames().addAll(new KeyFrame(Duration.ZERO, new KeyValue(c.ry.angleProperty(), 0d)), new KeyFrame(Duration.valueOf("20000ms"), new KeyValue(c.ry.angleProperty(), 360d))); animation.setCycleCount(Animation.INDEFINITE); // create root group final Parent root = c; // translate and rotate group so that origin is center and +Y is up root.setTranslateX(200); root.setTranslateY(75); final Line line = new Line(200, 200, 200, 200); final Rotate rotation = new Rotate(1, Rotate.Y_AXIS); rotation.pivotXProperty().bind(line.startXProperty()); rotation.pivotYProperty().bind(line.startYProperty()); root.getTransforms().add(rotation); // create scene final Scene scene = new Scene(root, 400, 150); scene.setCamera(new PerspectiveCamera()); s.setScene(scene); s.show(); // start spining animation animation.play(); }
Example 2
Source File: TrapezoidTest.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
private void generateShapes() { for (int i = 0; i < 50; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math double randomSmallSize = (double) ((r.nextDouble()*50) + 10); double randomBigSize = (double) ((r.nextDouble()*100)+ 50); double randomHeight = (double) ((r.nextDouble()*50)+ 25); double randomDepth = (double) ((r.nextDouble()*50) + 25); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); Trapezoid trapezoid = new Trapezoid(randomSmallSize, randomBigSize, randomHeight, randomDepth, randomColor); // Trapezoid trapezoid = new Trapezoid(50, 100, 50, 50, randomColor); trapezoid.setEmissiveLightingColor(randomColor); trapezoid.setEmissiveLightingOn(r.nextBoolean()); trapezoid.setDrawMode(r.nextBoolean() ? DrawMode.FILL : DrawMode.LINE); double translationX = Math.random() * 1024; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); trapezoid.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); shapeGroup.getChildren().add(trapezoid); } }
Example 3
Source File: OctahedronTest.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
private void generateShapes() { for (int i = 0; i < 100; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomHypotenuse = (float) ((r.nextFloat()*300) + 25); float randomHeight = (float) ((r.nextFloat()*200)+ 25); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); Octahedron octahedron = new Octahedron(randomHypotenuse, randomHeight, randomColor); octahedron.setEmissiveLightingColor(randomColor); octahedron.setEmissiveLightingOn(r.nextBoolean()); octahedron.setDrawMode(r.nextBoolean() ? DrawMode.FILL : DrawMode.LINE); double translationX = Math.random() * 1024; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); octahedron.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); shapeGroup.getChildren().add(octahedron); } }
Example 4
Source File: JavaFX3D.java From JavaFX-Tutorial-Codes with Apache License 2.0 | 4 votes |
void rotateByY(int ang) { r = new Rotate(ang, Rotate.Y_AXIS); t = t.createConcatenation(r); this.getTransforms().clear(); this.getTransforms().addAll(t); }
Example 5
Source File: CapsuleTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage stage) { Group capsuleGroup = new Group(); for (int i = 0; i < 50; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomRadius = (float) ((r.nextFloat() * 100) + 25); float randomHeight = (float) ((r.nextFloat() * 300) + 75); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); Capsule cap = new Capsule(randomRadius, randomHeight, randomColor); cap.setEmissiveLightingColor(randomColor); cap.setEmissiveLightingOn(r.nextBoolean()); cap.setDrawMode(r.nextBoolean() ? DrawMode.FILL : DrawMode.LINE); double translationX = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); cap.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); capsuleGroup.getChildren().add(cap); } root.getChildren().add(capsuleGroup); camera = new AdvancedCamera(); controller = new FPSController(); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setFieldOfView(42); camera.setController(controller); Scene scene = new Scene(new StackPane(root), 1024, 668, true, SceneAntialiasing.BALANCED); scene.setCamera(camera); scene.setFill(Color.BLACK); controller.setScene(scene); stage.setTitle("Hello World!"); stage.setScene(scene); stage.show(); stage.setFullScreen(true); stage.setFullScreenExitHint(""); }
Example 6
Source File: FPSControllerTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage stage) { Group root = new Group(); //Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest Group torusGroup = new Group(); for (int i = 0; i < 30; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomRadius = (float) ((r.nextFloat() * 300) + 50); float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1); int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1); int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); Torus torus = new Torus(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius, randomColor); torus.setEmissiveLightingColor(randomColor); torus.setEmissiveLightingOn(r.nextBoolean()); double translationX = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); //torus.getTransforms().add(translate); torusGroup.getChildren().add(torus); } root.getChildren().add(torusGroup); Scene scene = new Scene(root, 1400, 1000, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); stage.setTitle("SimpleFPSControllerTest"); stage.setScene(scene); stage.show(); //stage.setMaximized(true); FPSController controller = new FPSController(); controller.setScene(scene); controller.setMouseLookEnabled(true); AdvancedCamera camera = new AdvancedCamera(); camera.setController(controller); root.getChildren().add(camera); scene.setCamera(camera); }
Example 7
Source File: HistogramTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); histogram = new Histogram(1000, 1, true); sceneRoot.getChildren().addAll(histogram); int size = 30; float[][] arrayY = new float[2 * size][2 * size]; for (int i = -size; i < size; i++) { for (int j = -size; j < size; j++) { //Transcedental Gradient double xterm = (Math.cos(Math.PI * i / size) * Math.cos(Math.PI * i / size)); double yterm = (Math.cos(Math.PI * j / size) * Math.cos(Math.PI * j / size)); arrayY[i + size][j + size] = (float) (10 * ((xterm + yterm) * (xterm + yterm))); } } histogram.setHeightData(arrayY, 1, 4, Color.SKYBLUE, false, true); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if (event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if (keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if (keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if (keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if (keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); histogram.getTransforms().addAll(xRotate, yRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if (event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if (event.isMiddleButtonDown()) { angleZ.set(fixedZAngle - (scenez - event.getSceneY())); } else { angleX.set(fixedXAngle - (scenex - event.getSceneY())); } angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz HistogramTest"); primaryStage.setScene(scene); primaryStage.show(); }
Example 8
Source File: ConeTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage stage) { Group coneGroup = new Group(); for (int i = 0; i < 100; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomRadius = (float) ((r.nextFloat()*100) + 25); float randomHeight = (float) ((r.nextFloat()*300)+ 75); int randomDivisions = (int) ((r.nextFloat()*50) + 5); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); Cone cone = new Cone(randomDivisions, randomRadius, randomHeight, randomColor); cone.setEmissiveLightingColor(randomColor); cone.setEmissiveLightingOn(r.nextBoolean()); cone.setDrawMode(r.nextBoolean() ? DrawMode.FILL : DrawMode.LINE); double translationX = Math.random() * 1024; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); cone.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); coneGroup.getChildren().add(cone); } root.getChildren().add(coneGroup); camera = new AdvancedCamera(); controller = new FPSController(); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setFieldOfView(42); camera.setController(controller); Scene scene = new Scene(new StackPane(root), 1024, 668, true, SceneAntialiasing.BALANCED); scene.setCamera(camera); scene.setFill(Color.BLACK); controller.setScene(scene); stage.setTitle("Random Cones!"); stage.setScene(scene); stage.show(); stage.setFullScreen(false); stage.setFullScreenExitHint(""); }
Example 9
Source File: ScatterPlotTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); scatterPlot = new ScatterPlot(1000, 1, true); sceneRoot.getChildren().addAll(scatterPlot); ArrayList<Double> dataX = new ArrayList<>(); ArrayList<Double> dataY = new ArrayList<>(); ArrayList<Double> dataZ = new ArrayList<>(); for(int i=-250;i<250;i++) { dataX.add(new Double(i)); dataY.add(new Double(Math.sin(i)*50)+i); dataZ.add(new Double(Math.cos(i)*50)+i); } scatterPlot.setXYZData(dataX, dataY, dataZ); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if(event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); scatterPlot.getTransforms().addAll(xRotate, yRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if(event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if(event.isMiddleButtonDown()) angleZ.set(fixedZAngle - (scenez - event.getSceneY())); else angleX.set(fixedXAngle - (scenex - event.getSceneY())); angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz ScatterPlotTest"); primaryStage.setScene(scene); primaryStage.show(); }
Example 10
Source File: PolyLine3DTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); ArrayList<Point3D> points = new ArrayList<>(); for(int i=-250;i<250;i++) { points.add(new Point3D( (float) i, (float) Math.sin(i)*50+i, (float) Math.cos(i)*50+i)); } polyLine3D = new PolyLine3D(points,3,Color.STEELBLUE); sceneRoot.getChildren().addAll(polyLine3D); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if(event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); polyLine3D.getTransforms().addAll(xRotate, yRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if(event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if(event.isMiddleButtonDown()) angleZ.set(fixedZAngle - (scenez - event.getSceneY())); else angleX.set(fixedXAngle - (scenex - event.getSceneY())); angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz ScatterPlotTest"); primaryStage.setScene(scene); primaryStage.show(); }
Example 11
Source File: BillBoardBehaviorTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
private void createSubscene(){ subScene = new SubScene(root, 800, 600, true, SceneAntialiasing.BALANCED); camera = new PerspectiveCamera(true); cameraTransform.setTranslate(0, 0, 0); cameraTransform.getChildren().addAll(camera); camera.setNearClip(0.1); camera.setFarClip(100000.0); camera.setFieldOfView(35); camera.setTranslateZ(-cameraDistance); cameraTransform.ry.setAngle(-45.0); cameraTransform.rx.setAngle(-10.0); //add a Point Light for better viewing of the grid coordinate system PointLight light = new PointLight(Color.WHITE); cameraTransform.getChildren().add(light); light.setTranslateX(camera.getTranslateX()); light.setTranslateY(camera.getTranslateY()); light.setTranslateZ(camera.getTranslateZ()); root.getChildren().add(cameraTransform); subScene.setCamera(camera); initFirstPersonControls(subScene); skyBox = new Skybox(new Image("http://www.zfight.com/misc/images/textures/envmaps/violentdays_large.jpg"), 100000, camera); //Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest Group torusGroup = new Group(); for (int i = 0; i < 10; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomRadius = (float) ((r.nextFloat() * 300) + 50); float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1); int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1); int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); boolean ambientRandom = r.nextBoolean(); boolean fillRandom = r.nextBoolean(); if(i == 0){ torusGroup.getChildren().add(bill); } TorusMesh torus = new TorusMesh(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius); double translationX = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); //torus.getTransforms().add(translate); torusGroup.getChildren().add(torus); } root.getChildren().addAll(skyBox, torusGroup); rootPane.getChildren().add(subScene); //Enable subScene resizing subScene.widthProperty().bind(rootPane.widthProperty()); subScene.heightProperty().bind(rootPane.heightProperty()); subScene.setFocusTraversable(true); }
Example 12
Source File: SpheroidTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage stage) { Group spheroidGroup = new Group(); for (int i = 0; i < 50; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomMajorRadius = (float) ((r.nextFloat() * 300) + 50); float randomMinorRadius = (float) ((r.nextFloat() * 300) + 50); int randomDivisions = (int) ((r.nextFloat() * 64) + 1); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); Spheroid sm = new Spheroid(randomDivisions, randomMajorRadius, randomMinorRadius, randomColor); sm.setDrawMode(DrawMode.LINE); double translationX = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); sm.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); spheroidGroup.getChildren().add(sm); } root.getChildren().add(spheroidGroup); System.out.println(spheroidGroup.getChildren().size()); camera = new PerspectiveCamera(true); cameraTransform.setTranslate(0, 0, 0); cameraTransform.getChildren().addAll(camera); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setFieldOfView(42); camera.setTranslateZ(cameraDistance); cameraTransform.ry.setAngle(-45.0); cameraTransform.rx.setAngle(-10.0); //add a Point Light for better viewing of the grid coordinate system PointLight light = new PointLight(Color.WHITE); cameraTransform.getChildren().add(light); light.setTranslateX(camera.getTranslateX()); light.setTranslateY(camera.getTranslateY()); light.setTranslateZ(camera.getTranslateZ()); root.getChildren().add(cameraTransform); Scene scene = new Scene(new StackPane(root), 1024, 668, true, SceneAntialiasing.BALANCED); scene.setCamera(camera); scene.setFill(Color.BLACK); initFirstPersonControls(scene); stage.setTitle("Hello World!"); stage.setScene(scene); stage.show(); }
Example 13
Source File: SurfacePlotTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); int size = 10; float [][] arrayY = new float[2*size][2*size]; //The Sombrero for(int i=-size;i<size;i++) { for(int j=-size;j<size;j++) { double R = Math.sqrt((i * i) + (j * j)) + 0.00000000000000001; arrayY[i+size][j+size] = ((float) -(Math.sin(R)/R)) * 100; } } surfacePlot = new SurfacePlot(arrayY, 10, Color.AQUA, false, false); sceneRoot.getChildren().addAll(surfacePlot); PointLight light = new PointLight(Color.WHITE); sceneRoot.getChildren().add(light); light.setTranslateZ(sceneWidth / 2); light.setTranslateY(-sceneHeight + 10); PointLight light2 = new PointLight(Color.WHITE); sceneRoot.getChildren().add(light2); light2.setTranslateZ(-sceneWidth + 10); light2.setTranslateY(-sceneHeight + 10); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if(event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); surfacePlot.getTransforms().addAll(xRotate, yRotate, zRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if(event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if(event.isMiddleButtonDown()) angleZ.set(fixedZAngle - (scenez - event.getSceneY())); else angleX.set(fixedXAngle - (scenex - event.getSceneY())); angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz SurfacePlotTest"); primaryStage.setScene(scene); primaryStage.show(); }
Example 14
Source File: ScatterPlotMeshTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); scatterPlotMesh = new ScatterPlotMesh(1000, 1, true); sceneRoot.getChildren().addAll(scatterPlotMesh); ArrayList<Double> dataX = new ArrayList<>(); ArrayList<Double> dataY = new ArrayList<>(); ArrayList<Double> dataZ = new ArrayList<>(); for(int i=-250;i<250;i++) { dataX.add(new Double(i)); dataY.add(new Double(Math.sin(i)*50)+i); dataZ.add(new Double(Math.cos(i)*50)+i); } scatterPlotMesh.setXYZData(dataX, dataY, dataZ); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if(event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); scatterPlotMesh.getTransforms().addAll(xRotate, yRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if(event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if(event.isMiddleButtonDown()) angleZ.set(fixedZAngle - (scenez - event.getSceneY())); else angleX.set(fixedXAngle - (scenex - event.getSceneY())); angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz ScatterPlotTest"); primaryStage.setScene(scene); primaryStage.show(); }
Example 15
Source File: ScatterPlotColorTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); scatterPlot = new ScatterPlot(1000, 1, true); sceneRoot.getChildren().addAll(scatterPlot); List<Double> dataX = new ArrayList<>(); List<Double> dataY = new ArrayList<>(); List<Double> dataZ = new ArrayList<>(); List<Color> colors = new ArrayList<>(); int k = 0; for(int i=-250;i<250;i++) { dataX.add(new Double(i)); dataY.add(Math.sin(i)*50+i); dataZ.add(Math.cos(i)*50+i); colors.add(new Color(Math.abs(i) / 250D, Math.abs(dataY.get(k)) / 300D, Math.abs(dataZ.get(k) / 300D), 0.25)); k++; } scatterPlot.setXYZData(dataX, dataY, dataZ, colors); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if(event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); scatterPlot.getTransforms().addAll(xRotate, yRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if(event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if(event.isMiddleButtonDown()) angleZ.set(fixedZAngle - (scenez - event.getSceneY())); else angleX.set(fixedXAngle - (scenex - event.getSceneY())); angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz ScatterPlotColorTest"); primaryStage.setScene(scene); primaryStage.show(); }