config#GLIDE_REDUCTION_PERIOD TypeScript Examples

The following examples show how to use config#GLIDE_REDUCTION_PERIOD. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: calculations.ts    From glide-frontend with GNU General Public License v3.0 6 votes vote down vote up
getGlidesPerYear = (currentBlock: BigNumber) => {
  // Reward sum
  let rewardSum = new BigNumber(0)
  let totalBlocks = BLOCKS_PER_YEAR
  if (currentBlock.lt(GLIDE_START_BLOCK)) {
    totalBlocks = totalBlocks.minus(GLIDE_START_BLOCK.minus(currentBlock))
  }
  let iterationBlocks = GLIDE_START_BLOCK.plus(1)
  const currentPhase = phase(currentBlock)

  // Calculate reward sum
  while (totalBlocks.gt(0)) {
    let nextBlockBorder
    const iterationPhase = phase(iterationBlocks)
    if (iterationPhase === 1) {
      nextBlockBorder = GLIDE_BONUS_PERIOD
    } else {
      nextBlockBorder = GLIDE_REDUCTION_PERIOD
    }

    // If loop is same or after current block phase
    if (currentPhase > 0 && iterationPhase >= currentPhase) {
      let blocksForReward
      if (iterationPhase === currentPhase) {
        blocksForReward = iterationBlocks.minus(currentBlock)
      } else if (iterationPhase > currentPhase) {
        blocksForReward = nextBlockBorder
      }
      // Calculate rewards for current loop phase
      blocksForReward = totalBlocks.minus(blocksForReward).gt(0) ? blocksForReward : totalBlocks
      // Calculate reward sum before and for current loop phase
      rewardSum = rewardSum.plus(rewardPerPhase(iterationPhase).multipliedBy(new BigNumber(blocksForReward)))
      totalBlocks = totalBlocks.minus(blocksForReward)
    }
    iterationBlocks = iterationBlocks.plus(nextBlockBorder)
  }
  return rewardSum
}