leaflet#tooltip TypeScript Examples
The following examples show how to use
leaflet#tooltip.
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Example #1
Source File: map.component.ts From dayz-server-manager with MIT License | 5 votes |
private createLocations(): void {
const locationLayer = this.layers.get('locationLayer')!;
if (locationLayer.markers.length) {
locationLayer.markers.forEach((x) => {
locationLayer.layer.removeLayer(x.marker);
});
locationLayer.markers = [];
}
for (const x of this.info!.locations) {
if (x.name) {
const pos = this.unproject([x.position[0], this.info!.worldSize - x.position[1]]);
const { name, icon } = this.getLocationTooltip(x);
const t = tooltip(
{
permanent: true,
direction: 'bottom',
},
).setContent(name);
const m = marker(
pos,
{
icon: divIcon({
html: `<i class="fa fa-${icon} fa-lg"></i>`,
iconSize: [50, 50],
className: 'locationIcon',
}),
},
).bindTooltip(t);
locationLayer.markers.push({
marker: m,
toolTip: t,
id: x.name,
});
locationLayer.layer.addLayer(m);
}
}
}
Example #2
Source File: map.component.ts From dayz-server-manager with MIT License | 5 votes |
private updatePlayers(players: IngameEntity[]): void {
const layer = this.layers.get('playerLayer')!;
// remove absent
layer.markers
.filter((x) => !players.find((player) => `${player.id}` === x.id))
.forEach((x) => {
layer.layer.removeLayer(x.marker);
});
for (const x of players) {
const pos = x.position.split(' ').map((coord) => Number(coord));
const t = tooltip(
{
permanent: true,
direction: 'bottom',
},
).setContent(x.name);
const m = marker(
this.unproject([pos[0], this.info!.worldSize - pos[2]]),
{
icon: divIcon({
html: `<i class="fa fa-user fa-lg"></i>`,
iconSize: [50, 50],
className: 'locationIcon',
}),
},
).bindTooltip(t);
layer.markers.push({
marker: m,
toolTip: t,
id: String(x.id),
});
layer.layer.addLayer(m);
}
}
Example #3
Source File: map.component.ts From dayz-server-manager with MIT License | 5 votes |
private updateVehicles(vehicles: IngameEntity[]): void {
const layerGround = this.layers.get('vehicleLayer')!;
const layerAir = this.layers.get('airLayer')!;
const layerSea = this.layers.get('boatLayer')!;
// remove absent
for (const layer of [layerGround, layerAir, layerSea]) {
layer.markers
.filter((x) => !vehicles.find((vehicle) => `${vehicle.id}` === x.id))
.forEach((x) => {
layer.layer.removeLayer(x.marker);
});
}
for (const x of vehicles) {
const pos = x.position.split(' ').map((coord) => Number(coord));
const t = tooltip(
{
permanent: true,
direction: 'bottom',
},
).setContent(x.type);
let layer: LayerContainer = layerGround;
let iconClass: string = 'fa fa-car fa-lg';
if (x.category === 'AIR') {
layer = layerAir;
iconClass = 'fa fa-helicopter fa-lg';
} else if (x.category === 'SEA') {
layer = layerSea;
iconClass = 'fa fa-ship fa-lg';
}
const m = marker(
this.unproject([pos[0], this.info!.worldSize - pos[2]]),
{
icon: divIcon({
html: `<i class="${iconClass}"></i>`,
iconSize: [50, 50],
className: 'locationIcon',
}),
},
).bindTooltip(t);
layer.markers.push({
marker: m,
toolTip: t,
id: String(x.id),
});
layer.layer.addLayer(m);
}
}