react-native-gesture-handler#PinchGestureHandlerGestureEvent TypeScript Examples
The following examples show how to use
react-native-gesture-handler#PinchGestureHandlerGestureEvent.
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Example #1
Source File: ImageTransformer.tsx From react-native-gallery-toolkit with MIT License | 4 votes |
ImageTransformer = React.memo<ImageTransformerProps>(
({
outerGestureHandlerRefs = [],
source,
width,
height,
onStateChange = workletNoop,
renderImage,
windowDimensions = Dimensions.get('window'),
isActive,
outerGestureHandlerActive,
style,
onTap = workletNoop,
onDoubleTap = workletNoop,
onInteraction = workletNoop,
DOUBLE_TAP_SCALE = 3,
MAX_SCALE = 3,
MIN_SCALE = 0.7,
OVER_SCALE = 0.5,
timingConfig = defaultTimingConfig,
springConfig = defaultSpringConfig,
enabled = true,
ImageComponent = Image,
}) => {
// fixGestureHandler();
assertWorklet(onStateChange);
assertWorklet(onTap);
assertWorklet(onDoubleTap);
assertWorklet(onInteraction);
if (typeof source === 'undefined') {
throw new Error(
'ImageTransformer: either source or uri should be passed to display an image',
);
}
const imageSource = useMemo(
() =>
typeof source === 'string'
? {
uri: source,
}
: source,
[source],
);
const interactionsEnabled = useSharedValue(false);
const setInteractionsEnabled = useCallback((value: boolean) => {
interactionsEnabled.value = value;
}, []);
const onLoadImageSuccess = useCallback(() => {
setInteractionsEnabled(true);
}, []);
// HACK ALERT
// we disable pinch handler in order to trigger onFinish
// in case user releases one finger
const [pinchEnabled, setPinchEnabledState] = useState(true);
useEffect(() => {
if (!pinchEnabled) {
setPinchEnabledState(true);
}
}, [pinchEnabled]);
const disablePinch = useCallback(() => {
setPinchEnabledState(false);
}, []);
// HACK ALERT END
const pinchRef = useRef(null);
const panRef = useRef(null);
const tapRef = useRef(null);
const doubleTapRef = useRef(null);
const panState = useSharedValue<State>(State.UNDETERMINED);
const pinchState = useSharedValue<State>(State.UNDETERMINED);
const scale = useSharedValue(1);
const scaleOffset = useSharedValue(1);
const translation = vectors.useSharedVector(0, 0);
const panVelocity = vectors.useSharedVector(0, 0);
const scaleTranslation = vectors.useSharedVector(0, 0);
const offset = vectors.useSharedVector(0, 0);
const canvas = useMemo(
() =>
vectors.create(
windowDimensions.width,
windowDimensions.height,
),
[windowDimensions.width, windowDimensions.height],
);
const targetWidth = windowDimensions.width;
const scaleFactor = width / targetWidth;
const targetHeight = height / scaleFactor;
const image = useMemo(
() => vectors.create(targetWidth, targetHeight),
[targetHeight, targetWidth],
);
const canPanVertically = useDerivedValue(() => {
return windowDimensions.height < targetHeight * scale.value;
}, []);
const resetSharedState = useWorkletCallback(
(animated?: boolean) => {
'worklet';
if (animated) {
scale.value = withTiming(1, timingConfig);
scaleOffset.value = 1;
vectors.set(offset, () => withTiming(0, timingConfig));
} else {
scale.value = 1;
scaleOffset.value = 1;
vectors.set(translation, 0);
vectors.set(scaleTranslation, 0);
vectors.set(offset, 0);
}
},
[timingConfig],
);
const maybeRunOnEnd = useWorkletCallback(() => {
'worklet';
const target = vectors.create(0, 0);
const fixedScale = clamp(MIN_SCALE, scale.value, MAX_SCALE);
const scaledImage = image.y * fixedScale;
const rightBoundary = (canvas.x / 2) * (fixedScale - 1);
let topBoundary = 0;
if (canvas.y < scaledImage) {
topBoundary = Math.abs(scaledImage - canvas.y) / 2;
}
const maxVector = vectors.create(rightBoundary, topBoundary);
const minVector = vectors.invert(maxVector);
if (!canPanVertically.value) {
offset.y.value = withSpring(target.y, springConfig);
}
// we should handle this only if pan or pinch handlers has been used already
if (
(checkIsNotUsed(panState) || checkIsNotUsed(pinchState)) &&
pinchState.value !== State.CANCELLED
) {
return;
}
if (
vectors.eq(offset, 0) &&
vectors.eq(translation, 0) &&
vectors.eq(scaleTranslation, 0) &&
scale.value === 1
) {
// we don't need to run any animations
return;
}
if (scale.value <= 1) {
// just center it
vectors.set(offset, () => withTiming(0, timingConfig));
return;
}
vectors.set(
target,
vectors.clamp(offset, minVector, maxVector),
);
const deceleration = 0.9915;
const isInBoundaryX = target.x === offset.x.value;
const isInBoundaryY = target.y === offset.y.value;
if (isInBoundaryX) {
if (
Math.abs(panVelocity.x.value) > 0 &&
scale.value <= MAX_SCALE
) {
offset.x.value = withDecay({
velocity: panVelocity.x.value,
clamp: [minVector.x, maxVector.x],
deceleration,
});
}
} else {
offset.x.value = withSpring(target.x, springConfig);
}
if (isInBoundaryY) {
if (
Math.abs(panVelocity.y.value) > 0 &&
scale.value <= MAX_SCALE &&
offset.y.value !== minVector.y &&
offset.y.value !== maxVector.y
) {
offset.y.value = withDecay({
velocity: panVelocity.y.value,
clamp: [minVector.y, maxVector.y],
deceleration,
});
}
} else {
offset.y.value = withSpring(target.y, springConfig);
}
}, [
MIN_SCALE,
MAX_SCALE,
image,
canvas,
springConfig,
timingConfig,
]);
const onPanEvent = useAnimatedGestureHandler<
PanGestureHandlerGestureEvent,
{
panOffset: vectors.Vector<number>;
pan: vectors.Vector<number>;
}
>({
onInit: (_, ctx) => {
ctx.panOffset = vectors.create(0, 0);
},
shouldHandleEvent: () => {
return (
scale.value > 1 &&
(typeof outerGestureHandlerActive !== 'undefined'
? !outerGestureHandlerActive.value
: true) &&
interactionsEnabled.value
);
},
beforeEach: (evt, ctx) => {
ctx.pan = vectors.create(evt.translationX, evt.translationY);
const velocity = vectors.create(evt.velocityX, evt.velocityY);
vectors.set(panVelocity, velocity);
},
onStart: (_, ctx) => {
cancelAnimation(offset.x);
cancelAnimation(offset.y);
ctx.panOffset = vectors.create(0, 0);
onInteraction('pan');
},
onActive: (evt, ctx) => {
panState.value = evt.state;
if (scale.value > 1) {
if (evt.numberOfPointers > 1) {
// store pan offset during the pan with two fingers (during the pinch)
vectors.set(ctx.panOffset, ctx.pan);
} else {
// subtract the offset and assign fixed pan
const nextTranslate = vectors.add(
ctx.pan,
vectors.invert(ctx.panOffset),
);
translation.x.value = nextTranslate.x;
if (canPanVertically.value) {
translation.y.value = nextTranslate.y;
}
}
}
},
onEnd: (evt, ctx) => {
panState.value = evt.state;
vectors.set(ctx.panOffset, 0);
vectors.set(offset, vectors.add(offset, translation));
vectors.set(translation, 0);
maybeRunOnEnd();
vectors.set(panVelocity, 0);
},
});
useAnimatedReaction(
() => {
if (typeof isActive === 'undefined') {
return true;
}
return isActive.value;
},
(currentActive) => {
if (!currentActive) {
resetSharedState();
}
},
);
const onScaleEvent = useAnimatedGestureHandler<
PinchGestureHandlerGestureEvent,
{
origin: vectors.Vector<number>;
adjustFocal: vectors.Vector<number>;
gestureScale: number;
nextScale: number;
}
>({
onInit: (_, ctx) => {
ctx.origin = vectors.create(0, 0);
ctx.gestureScale = 1;
ctx.adjustFocal = vectors.create(0, 0);
},
shouldHandleEvent: (evt) => {
return (
evt.numberOfPointers === 2 &&
(typeof outerGestureHandlerActive !== 'undefined'
? !outerGestureHandlerActive.value
: true) &&
interactionsEnabled.value
);
},
beforeEach: (evt, ctx) => {
// calculate the overall scale value
// also limits this.event.scale
ctx.nextScale = clamp(
evt.scale * scaleOffset.value,
MIN_SCALE,
MAX_SCALE + OVER_SCALE,
);
if (
ctx.nextScale > MIN_SCALE &&
ctx.nextScale < MAX_SCALE + OVER_SCALE
) {
ctx.gestureScale = evt.scale;
}
// this is just to be able to use with vectors
const focal = vectors.create(evt.focalX, evt.focalY);
const CENTER = vectors.divide(canvas, 2);
// since it works even when you release one finger
if (evt.numberOfPointers === 2) {
// focal with translate offset
// it alow us to scale into different point even then we pan the image
ctx.adjustFocal = vectors.sub(
focal,
vectors.add(CENTER, offset),
);
} else if (
evt.state === State.ACTIVE &&
evt.numberOfPointers !== 2
) {
runOnJS(disablePinch)();
}
},
afterEach: (evt, ctx) => {
if (
evt.state === State.END ||
evt.state === State.CANCELLED
) {
return;
}
scale.value = ctx.nextScale;
},
onStart: (_, ctx) => {
onInteraction('scale');
cancelAnimation(offset.x);
cancelAnimation(offset.y);
vectors.set(ctx.origin, ctx.adjustFocal);
},
onActive: (evt, ctx) => {
pinchState.value = evt.state;
const pinch = vectors.sub(ctx.adjustFocal, ctx.origin);
const nextTranslation = vectors.add(
pinch,
ctx.origin,
vectors.multiply(-1, ctx.gestureScale, ctx.origin),
);
vectors.set(scaleTranslation, nextTranslation);
},
onFinish: (evt, ctx) => {
// reset gestureScale value
ctx.gestureScale = 1;
pinchState.value = evt.state;
// store scale value
scaleOffset.value = scale.value;
vectors.set(offset, vectors.add(offset, scaleTranslation));
vectors.set(scaleTranslation, 0);
if (scaleOffset.value < 1) {
// make sure we don't add stuff below the 1
scaleOffset.value = 1;
// this runs the timing animation
scale.value = withTiming(1, timingConfig);
} else if (scaleOffset.value > MAX_SCALE) {
scaleOffset.value = MAX_SCALE;
scale.value = withTiming(MAX_SCALE, timingConfig);
}
maybeRunOnEnd();
},
});
const onTapEvent = useAnimatedGestureHandler({
shouldHandleEvent: (evt) => {
return (
evt.numberOfPointers === 1 &&
(typeof outerGestureHandlerActive !== 'undefined'
? !outerGestureHandlerActive.value
: true) &&
interactionsEnabled.value
);
},
onStart: () => {
cancelAnimation(offset.x);
cancelAnimation(offset.y);
},
onActive: () => {
onTap(scale.value > 1);
},
onEnd: () => {
maybeRunOnEnd();
},
});
const handleScaleTo = useWorkletCallback(
(x: number, y: number) => {
'worklet';
scale.value = withTiming(DOUBLE_TAP_SCALE, timingConfig);
scaleOffset.value = DOUBLE_TAP_SCALE;
const targetImageSize = vectors.multiply(
image,
DOUBLE_TAP_SCALE,
);
const CENTER = vectors.divide(canvas, 2);
const imageCenter = vectors.divide(image, 2);
const focal = vectors.create(x, y);
const origin = vectors.multiply(
-1,
vectors.sub(vectors.divide(targetImageSize, 2), CENTER),
);
const koef = vectors.sub(
vectors.multiply(vectors.divide(1, imageCenter), focal),
1,
);
const target = vectors.multiply(origin, koef);
if (targetImageSize.y < canvas.y) {
target.y = 0;
}
offset.x.value = withTiming(target.x, timingConfig);
offset.y.value = withTiming(target.y, timingConfig);
},
[DOUBLE_TAP_SCALE, timingConfig, image, canvas],
);
const onDoubleTapEvent = useAnimatedGestureHandler<
TapGestureHandlerGestureEvent,
{}
>({
shouldHandleEvent: (evt) => {
return (
evt.numberOfPointers === 1 &&
(typeof outerGestureHandlerActive !== 'undefined'
? !outerGestureHandlerActive.value
: true) &&
interactionsEnabled.value
);
},
onActive: ({ x, y }) => {
onDoubleTap(scale.value > 1);
if (scale.value > 1) {
resetSharedState(true);
} else {
handleScaleTo(x, y);
}
},
});
const animatedStyles = useAnimatedStyle<ViewStyle>(() => {
const noOffset = offset.x.value === 0 && offset.y.value === 0;
const noTranslation =
translation.x.value === 0 && translation.y.value === 0;
const noScaleTranslation =
scaleTranslation.x.value === 0 &&
scaleTranslation.y.value === 0;
const isInactive =
scale.value === 1 &&
noOffset &&
noTranslation &&
noScaleTranslation;
onStateChange(isInactive);
return {
transform: [
{
translateX:
scaleTranslation.x.value +
translation.x.value +
offset.x.value,
},
{
translateY:
scaleTranslation.y.value +
translation.y.value +
offset.y.value,
},
{ scale: scale.value },
],
};
}, []);
return (
<Animated.View
style={[styles.container, { width: targetWidth }, style]}
>
<PinchGestureHandler
enabled={enabled && pinchEnabled}
ref={pinchRef}
onGestureEvent={onScaleEvent}
simultaneousHandlers={[
panRef,
tapRef,
...outerGestureHandlerRefs,
]}
>
<Animated.View style={styles.fill}>
<PanGestureHandler
enabled={enabled}
ref={panRef}
minDist={4}
avgTouches
simultaneousHandlers={[
pinchRef,
tapRef,
...outerGestureHandlerRefs,
]}
onGestureEvent={onPanEvent}
>
<Animated.View style={styles.fill}>
<TapGestureHandler
enabled={enabled}
ref={tapRef}
numberOfTaps={1}
maxDeltaX={8}
maxDeltaY={8}
simultaneousHandlers={[
pinchRef,
panRef,
...outerGestureHandlerRefs,
]}
waitFor={doubleTapRef}
onGestureEvent={onTapEvent}
>
<Animated.View style={[styles.fill]}>
<Animated.View style={styles.fill}>
<Animated.View style={styles.wrapper}>
<TapGestureHandler
enabled={enabled}
ref={doubleTapRef}
numberOfTaps={2}
maxDelayMs={140}
maxDeltaX={16}
maxDeltaY={16}
simultaneousHandlers={[
pinchRef,
panRef,
...outerGestureHandlerRefs,
]}
onGestureEvent={onDoubleTapEvent}
>
<Animated.View style={animatedStyles}>
{typeof renderImage === 'function' ? (
renderImage({
source: imageSource,
width: targetWidth,
height: targetHeight,
onLoad: onLoadImageSuccess,
})
) : (
<ImageComponent
onLoad={onLoadImageSuccess}
source={imageSource}
style={{
width: targetWidth,
height: targetHeight,
}}
/>
)}
</Animated.View>
</TapGestureHandler>
</Animated.View>
</Animated.View>
</Animated.View>
</TapGestureHandler>
</Animated.View>
</PanGestureHandler>
</Animated.View>
</PinchGestureHandler>
</Animated.View>
);
},
)
Example #2
Source File: ScalableImage.tsx From react-native-gallery-toolkit with MIT License | 4 votes |
ScalableImage = React.memo<ScalableImageProps>(
({
outerGestureHandlerRefs = [],
source,
width,
height,
onStateChange = workletNoop,
renderImage,
canvasDimensions,
outerGestureHandlerActive,
style,
onScale = workletNoop,
onGestureRelease = workletNoop,
onGestureStart = workletNoop,
onEnd = workletNoop,
MAX_SCALE = 3,
MIN_SCALE = 1,
timingConfig = defaultTimingConfig,
enabled = true,
}) => {
fixGestureHandler();
if (typeof source === 'undefined') {
throw new Error(
'ScalableImage: either source or uri should be passed to display an image',
);
}
const imageSource =
typeof source === 'string'
? {
uri: source,
}
: source;
const interactionsEnabled = useSharedValue(false);
const setInteractionsEnabled = useCallback((value: boolean) => {
interactionsEnabled.value = value;
}, []);
const onLoadImageSuccess = useCallback(() => {
setInteractionsEnabled(true);
}, []);
const pinchRef = useRef(null);
const scale = useSharedValue(1);
const scaleOffset = useSharedValue(1);
const scaleTranslation = vectors.useSharedVector(0, 0);
const { targetWidth, targetHeight } = normalizeDimensions(
{
width,
height,
},
canvasDimensions?.width ?? Dimensions.get('window').width,
);
const canvas = vectors.create(
canvasDimensions?.width ?? targetWidth,
canvasDimensions?.height ?? targetHeight,
);
const onScaleEvent = useAnimatedGestureHandler<
PinchGestureHandlerGestureEvent,
{
origin: vectors.Vector<number>;
adjustFocal: vectors.Vector<number>;
gestureScale: number;
nextScale: number;
}
>({
onInit: (_, ctx) => {
ctx.origin = vectors.create(0, 0);
ctx.gestureScale = 1;
},
shouldHandleEvent: (evt) => {
return (
evt.numberOfPointers === 2 &&
scale.value === 1 &&
interactionsEnabled.value &&
(typeof outerGestureHandlerActive !== 'undefined'
? !outerGestureHandlerActive.value
: true)
);
},
beforeEach: (evt, ctx) => {
// calculate the overall scale value
// also limits this.event.scale
ctx.nextScale = clamp(
evt.scale * scaleOffset.value,
MIN_SCALE,
MAX_SCALE,
);
if (ctx.nextScale > MIN_SCALE && ctx.nextScale < MAX_SCALE) {
ctx.gestureScale = evt.scale;
}
// this is just to be able to use with vectors
const focal = vectors.create(evt.focalX, evt.focalY);
const CENTER = vectors.divide(canvas, 2);
// it alow us to scale into different point even then we pan the image
ctx.adjustFocal = vectors.sub(focal, CENTER);
},
afterEach: (evt, ctx) => {
if (evt.state === 5) {
return;
}
scale.value = ctx.nextScale;
},
onStart: (_, ctx) => {
vectors.set(ctx.origin, ctx.adjustFocal);
onGestureStart();
},
onActive: (_, ctx) => {
const pinch = vectors.sub(ctx.adjustFocal, ctx.origin);
const nextTranslation = vectors.add(
pinch,
ctx.origin,
vectors.multiply(-1, ctx.gestureScale, ctx.origin),
);
vectors.set(scaleTranslation, nextTranslation);
},
onEnd: (_, ctx) => {
onGestureRelease();
// reset gestureScale value
ctx.gestureScale = 1;
// store scale value
scale.value = withTiming(1, timingConfig, () => {
'worklet';
onEnd();
});
vectors.set(scaleTranslation, () =>
withTiming(0, timingConfig),
);
},
});
const animatedStyles = useAnimatedStyle<ViewStyle>(() => {
const noScaleTranslation =
scaleTranslation.x.value === 0 &&
scaleTranslation.y.value === 0;
const isInactive = scale.value === 1 && noScaleTranslation;
onStateChange(isInactive);
onScale(scale.value);
return {
transform: [
{
translateX: scaleTranslation.x.value,
},
{
translateY: scaleTranslation.y.value,
},
{ scale: scale.value },
],
};
}, []);
return (
<Animated.View
style={[{ width: targetWidth, height: targetHeight }, style]}
>
<PinchGestureHandler
enabled={enabled}
ref={pinchRef}
onGestureEvent={onScaleEvent}
simultaneousHandlers={[...outerGestureHandlerRefs]}
>
<Animated.View style={StyleSheet.absoluteFillObject}>
<Animated.View style={animatedStyles}>
{typeof renderImage === 'function' ? (
renderImage({
source: imageSource,
width: targetWidth,
height: targetHeight,
onLoad: onLoadImageSuccess,
})
) : (
<AnimatedImageComponent
onLoad={onLoadImageSuccess}
source={imageSource}
style={{
width: targetWidth,
height: targetHeight,
}}
/>
)}
</Animated.View>
</Animated.View>
</PinchGestureHandler>
</Animated.View>
);
},
)