Java Code Examples for net.runelite.api.GameObject#getEntity()
The following examples show how to use
net.runelite.api.GameObject#getEntity() .
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Example 1
Source File: ZalcanoUtil.java From plugins with GNU General Public License v3.0 | 6 votes |
GameObject getGlowingRock() { for (GameObject gameObject : getGameObjects()) { if (gameObject != null) { if (gameObject.getId() == ObjectID.ROCK_FORMATION_GLOWING) { if (client.getLocalPlayer().getLocalLocation().distanceTo(gameObject.getLocalLocation()) <= 2400) { Entity entity = gameObject.getEntity(); if (entity instanceof DynamicObject) { if (((DynamicObject) entity).getAnimationID() == AnimationID.ZALCANO_ROCK_GLOWING) { return gameObject; } } } } } } return null; }
Example 2
Source File: ZalcanoUtil.java From plugins with GNU General Public License v3.0 | 6 votes |
List<GameObject> getRedSymbols() { List<GameObject> list = new ArrayList<>(); for (GameObject gameObject : getGameObjects()) { if (gameObject != null) { if (gameObject.getId() == ObjectID.DEMONIC_SYMBOL) { if (client.getLocalPlayer().getLocalLocation().distanceTo(gameObject.getLocalLocation()) <= 2400) { Entity entity = gameObject.getEntity(); if (entity instanceof DynamicObject) { list.add(gameObject); } } } } } return list.size() > 0 ? list : null; }
Example 3
Source File: DevToolsOverlay.java From plugins with GNU General Public License v3.0 | 5 votes |
private void renderGameObjects(Graphics2D graphics, Tile tile, Player player) { GameObject[] gameObjects = tile.getGameObjects(); if (gameObjects != null) { for (GameObject gameObject : gameObjects) { if (gameObject != null) { if (player.getLocalLocation().distanceTo(gameObject.getLocalLocation()) <= MAX_DISTANCE) { Entity entity = gameObject.getEntity(); if (entity instanceof DynamicObject) { OverlayUtil.renderTileOverlay(graphics, gameObject, "ID: " + gameObject.getId() + " Anim: " + ((DynamicObject) entity).getAnimationID(), TURQOISE); } else { OverlayUtil.renderTileOverlay(graphics, gameObject, "ID: " + gameObject.getId(), GREEN); } } // Draw a polygon around the convex hull // of the model vertices Shape p = gameObject.getConvexHull(); if (p != null) { graphics.draw(p); } // This is incredibly taxing to run, only uncomment if you know what you're doing. /*renderGameObjectWireframe(graphics, gameObject, Color.CYAN);*/ } } } }
Example 4
Source File: SceneUploader.java From plugins with GNU General Public License v3.0 | 4 votes |
private void reset(Tile tile) { Tile bridge = tile.getBridge(); if (bridge != null) { reset(bridge); } TilePaint sceneTilePaint = tile.getTilePaint(); if (sceneTilePaint != null) { sceneTilePaint.setBufferOffset(-1); } TileModel sceneTileModel = tile.getTileModel(); if (sceneTileModel != null) { sceneTileModel.setBufferOffset(-1); } WallObject wallObject = tile.getWallObject(); if (wallObject != null) { if (wallObject.getEntity1() instanceof Model) { ((Model) wallObject.getEntity1()).setBufferOffset(-1); } if (wallObject.getEntity2() instanceof Model) { ((Model) wallObject.getEntity2()).setBufferOffset(-1); } } GroundObject groundObject = tile.getGroundObject(); if (groundObject != null) { if (groundObject.getEntity() instanceof Model) { ((Model) groundObject.getEntity()).setBufferOffset(-1); } } DecorativeObject decorativeObject = tile.getDecorativeObject(); if (decorativeObject != null) { if (decorativeObject.getEntity1() instanceof Model) { ((Model) decorativeObject.getEntity1()).setBufferOffset(-1); } } GameObject[] gameObjects = tile.getGameObjects(); for (GameObject gameObject : gameObjects) { if (gameObject == null) { continue; } if (gameObject.getEntity() instanceof Model) { ((Model) gameObject.getEntity()).setBufferOffset(-1); } } }