Java Code Examples for net.runelite.api.Player#getAnimation()
The following examples show how to use
net.runelite.api.Player#getAnimation() .
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Example 1
Source File: WoodcuttingPlugin.java From plugins with GNU General Public License v3.0 | 6 votes |
@Subscribe private void onAnimationChanged(final AnimationChanged event) { Player local = client.getLocalPlayer(); if (event.getActor() != local) { return; } int animId = local.getAnimation(); Axe axe = Axe.findAxeByAnimId(animId); if (axe != null) { this.axe = axe; } }
Example 2
Source File: IdleNotifierPlugin.java From plugins with GNU General Public License v3.0 | 6 votes |
private void resetTimers() { final Player local = client.getLocalPlayer(); // Reset animation idle timer lastAnimating = null; if (client.getGameState() == GameState.LOGIN_SCREEN || local == null || local.getAnimation() != lastAnimation) { lastAnimation = IDLE; } // Reset interaction idle timer lastInteracting = null; if (client.getGameState() == GameState.LOGIN_SCREEN || local == null || local.getInteracting() != lastInteract) { lastInteract = null; } }
Example 3
Source File: WoodcuttingPlugin.java From runelite with BSD 2-Clause "Simplified" License | 6 votes |
@Subscribe public void onAnimationChanged(final AnimationChanged event) { Player local = client.getLocalPlayer(); if (event.getActor() != local) { return; } int animId = local.getAnimation(); Axe axe = Axe.findAxeByAnimId(animId); if (axe != null) { this.axe = axe; } }
Example 4
Source File: IdleNotifierPlugin.java From runelite with BSD 2-Clause "Simplified" License | 6 votes |
private void resetTimers() { final Player local = client.getLocalPlayer(); // Reset animation idle timer lastAnimating = null; if (client.getGameState() == GameState.LOGIN_SCREEN || local == null || local.getAnimation() != lastAnimation) { lastAnimation = IDLE; } // Reset interaction idle timer lastInteracting = null; if (client.getGameState() == GameState.LOGIN_SCREEN || local == null || local.getInteracting() != lastInteract) { lastInteract = null; } }
Example 5
Source File: CannonPlugin.java From runelite with BSD 2-Clause "Simplified" License | 6 votes |
@Subscribe public void onGameObjectSpawned(GameObjectSpawned event) { GameObject gameObject = event.getGameObject(); Player localPlayer = client.getLocalPlayer(); if (gameObject.getId() == CANNON_BASE && !cannonPlaced) { if (localPlayer.getWorldLocation().distanceTo(gameObject.getWorldLocation()) <= 2 && localPlayer.getAnimation() == AnimationID.BURYING_BONES) { cannonPosition = gameObject.getWorldLocation(); cannon = gameObject; } } }
Example 6
Source File: DevToolsOverlay.java From plugins with GNU General Public License v3.0 | 5 votes |
private void renderPlayers(Graphics2D graphics) { List<Player> players = client.getPlayers(); Player local = client.getLocalPlayer(); for (Player p : players) { String text = p.getName() + " (A: " + p.getAnimation() + ") (P: " + p.getPoseAnimation() + ") (G: " + p.getSpotAnimation() + ") (IDX: " + p.getPlayerId() + ")"; OverlayUtil.renderActorOverlay(graphics, p, text, p == local ? CYAN : BLUE); } renderPlayerWireframe(graphics, local, CYAN); }
Example 7
Source File: IdleNotifierPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe void onAnimationChanged(AnimationChanged event) { if (client.getGameState() != GameState.LOGGED_IN) { return; } Player localPlayer = client.getLocalPlayer(); if (localPlayer != event.getActor()) { return; } int graphic = localPlayer.getSpotAnimation(); int animation = localPlayer.getAnimation(); if (nominalAnimations.contains(animation) || (animation == MAGIC_LUNAR_SHARED && graphic == GraphicID.BAKE_PIE)) { resetTimers(); lastAnimation = animation; lastAnimating = Instant.now(); interactingNotified = false; } else if (animation == IDLE) { lastAnimating = Instant.now(); interactingNotified = false; } // On unknown animation simply assume the animation is invalid and dont throw notification else { lastAnimation = IDLE; lastAnimating = null; } }
Example 8
Source File: IdleNotifierPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
private boolean checkAnimationIdle(Duration waitDuration, Player local) { if (lastAnimation == IDLE || interactingNotified) { return false; } final int animation = local.getAnimation(); if (animation == IDLE) { if (lastAnimating != null && Instant.now().compareTo(lastAnimating.plus(waitDuration)) >= 0) { lastAnimation = IDLE; lastAnimating = null; // prevent interaction notifications from firing too lastInteract = null; lastInteracting = null; return true; } } else { lastAnimating = Instant.now(); } return false; }
Example 9
Source File: IdleNotifierPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
private boolean checkMovementIdle(Duration waitDuration, Player local) { if (lastPosition == null) { lastPosition = local.getWorldLocation(); return false; } WorldPoint position = local.getWorldLocation(); if (lastPosition.equals(position)) { if (notifyPosition && local.getAnimation() == IDLE && Instant.now().compareTo(lastMoving.plus(waitDuration)) >= 0) { notifyPosition = false; // Return true only if we weren't just breaking out of an animation return lastAnimation == IDLE; } } else { notifyPosition = true; lastPosition = position; lastMoving = Instant.now(); } return false; }
Example 10
Source File: IdleNotifierPlugin.java From runelite with BSD 2-Clause "Simplified" License | 5 votes |
private boolean checkAnimationIdle(Duration waitDuration, Player local) { if (lastAnimation == IDLE) { return false; } final int animation = local.getAnimation(); if (animation == IDLE) { if (lastAnimating != null && Instant.now().compareTo(lastAnimating.plus(waitDuration)) >= 0) { lastAnimation = IDLE; lastAnimating = null; // prevent interaction notifications from firing too lastInteract = null; lastInteracting = null; return true; } } else { lastAnimating = Instant.now(); } return false; }
Example 11
Source File: IdleNotifierPlugin.java From runelite with BSD 2-Clause "Simplified" License | 5 votes |
private boolean checkMovementIdle(Duration waitDuration, Player local) { if (lastPosition == null) { lastPosition = local.getWorldLocation(); return false; } WorldPoint position = local.getWorldLocation(); if (lastPosition.equals(position)) { if (notifyPosition && local.getAnimation() == IDLE && Instant.now().compareTo(lastMoving.plus(waitDuration)) >= 0) { notifyPosition = false; // Return true only if we weren't just breaking out of an animation return lastAnimation == IDLE; } } else { notifyPosition = true; lastPosition = position; lastMoving = Instant.now(); } return false; }
Example 12
Source File: TimersPlugin.java From plugins with GNU General Public License v3.0 | 4 votes |
@Subscribe private void onAnimationChanged(AnimationChanged event) { Actor actor = event.getActor(); if (config.showAbyssalSireStun() && actor instanceof NPC) { int npcId = ((NPC) actor).getId(); switch (npcId) { // Show the countdown when the Sire enters the stunned state. case NpcID.ABYSSAL_SIRE_5887: createGameTimer(ABYSSAL_SIRE_STUN); break; // Hide the countdown if the Sire isn't in the stunned state. // This is necessary because the Sire leaves the stunned // state early once all all four respiratory systems are killed. case NpcID.ABYSSAL_SIRE: case NpcID.ABYSSAL_SIRE_5888: case NpcID.ABYSSAL_SIRE_5889: case NpcID.ABYSSAL_SIRE_5890: case NpcID.ABYSSAL_SIRE_5891: case NpcID.ABYSSAL_SIRE_5908: removeGameTimer(ABYSSAL_SIRE_STUN); break; } } Player player = client.getLocalPlayer(); if (player == null || actor != player) { return; } if (config.showHomeMinigameTeleports() && player.getAnimation() == AnimationID.IDLE && (lastAnimation == AnimationID.BOOK_HOME_TELEPORT_5 || lastAnimation == AnimationID.COW_HOME_TELEPORT_6)) { if (lastTeleportClicked == TeleportWidget.HOME_TELEPORT) { createGameTimer(HOME_TELEPORT); } else if (lastTeleportClicked == TeleportWidget.MINIGAME_TELEPORT) { createGameTimer(MINIGAME_TELEPORT); } } if (config.showDFSSpecial() && lastAnimation == AnimationID.DRAGONFIRE_SHIELD_SPECIAL) { createGameTimer(DRAGON_FIRE_SHIELD); } lastAnimation = player.getAnimation(); }
Example 13
Source File: SuppliesTrackerPlugin.java From plugins with GNU General Public License v3.0 | 4 votes |
@Subscribe private void onGameTick(GameTick tick) { Player player = client.getLocalPlayer(); if (player.getAnimation() == BLOWPIPE_ATTACK) { ticks++; } if (ticks == ticksInAnimation && (player.getAnimation() == BLOWPIPE_ATTACK)) { double ava_percent = getAccumulatorPercent(); // randomize the usage of supplies since we CANNOT actually get real supplies used if (random.nextDouble() <= ava_percent) { buildEntries(config.blowpipeAmmo().getDartID()); } if (random.nextDouble() <= SCALES_PERCENT) { buildEntries(ZULRAHS_SCALES); } ticks = 0; } //reset skip bone for dark altar skipBone = false; //Waits to reset prayer animation check. needed for 1 ticking or //in case animation gets interrupted if (longTickWait > 0) { longTickWait = longTickWait - 1; } else if (prayerAltarAnimationCheck) { prayerAltarAnimationCheck = false; } if (skipTick) { skipTick = false; return; } else if (magicXpChanged) { checkUsedRunePouch(); magicXpChanged = false; noXpCast = false; } else if (noXpCast) { checkUsedRunePouch(); noXpCast = false; } amountused1 = 0; amountused2 = 0; amountused3 = 0; }
Example 14
Source File: WintertodtPlugin.java From plugins with GNU General Public License v3.0 | 4 votes |
@Subscribe private void onAnimationChanged(final AnimationChanged event) { if (!isInWintertodt) { return; } final Player local = client.getLocalPlayer(); if (event.getActor() != local) { return; } final int animId = local.getAnimation(); switch (animId) { case WOODCUTTING_BRONZE: case WOODCUTTING_IRON: case WOODCUTTING_STEEL: case WOODCUTTING_BLACK: case WOODCUTTING_MITHRIL: case WOODCUTTING_ADAMANT: case WOODCUTTING_RUNE: case WOODCUTTING_GILDED: case WOODCUTTING_DRAGON: case WOODCUTTING_INFERNAL: case WOODCUTTING_3A_AXE: case WOODCUTTING_CRYSTAL: setActivity(WintertodtActivity.WOODCUTTING); break; case FLETCHING_BOW_CUTTING: setActivity(WintertodtActivity.FLETCHING); break; case LOOKING_INTO: setActivity(WintertodtActivity.FEEDING_BRAZIER); break; case FIREMAKING: setActivity(WintertodtActivity.LIGHTING_BRAZIER); break; case CONSTRUCTION: setActivity(WintertodtActivity.FIXING_BRAZIER); break; } }
Example 15
Source File: MotherlodePlugin.java From plugins with GNU General Public License v3.0 | 4 votes |
@Subscribe private void onAnimationChanged(AnimationChanged event) { if (!inMlm) { return; } Player localPlayer = client.getLocalPlayer(); if (localPlayer != event.getActor()) { return; } int animation = localPlayer.getAnimation(); switch (animation) { case MINING_MOTHERLODE_BRONZE: case MINING_MOTHERLODE_IRON: case MINING_MOTHERLODE_STEEL: case MINING_MOTHERLODE_BLACK: case MINING_MOTHERLODE_MITHRIL: case MINING_MOTHERLODE_ADAMANT: case MINING_MOTHERLODE_RUNE: case MINING_MOTHERLODE_GILDED: case MINING_MOTHERLODE_DRAGON: case MINING_MOTHERLODE_DRAGON_UPGRADED: case MINING_MOTHERLODE_DRAGON_OR: case MINING_MOTHERLODE_CRYSTAL: case MINING_MOTHERLODE_INFERNAL: case MINING_MOTHERLODE_3A: lastAnimation = animation; lastAnimating = Instant.now(); break; case IDLE: lastAnimating = Instant.now(); break; default: // On unknown animation simply assume the animation is invalid lastAnimation = IDLE; lastAnimating = null; } }
Example 16
Source File: WintertodtPlugin.java From runelite with BSD 2-Clause "Simplified" License | 4 votes |
@Subscribe public void onAnimationChanged(final AnimationChanged event) { if (!isInWintertodt) { return; } final Player local = client.getLocalPlayer(); if (event.getActor() != local) { return; } final int animId = local.getAnimation(); switch (animId) { case WOODCUTTING_BRONZE: case WOODCUTTING_IRON: case WOODCUTTING_STEEL: case WOODCUTTING_BLACK: case WOODCUTTING_MITHRIL: case WOODCUTTING_ADAMANT: case WOODCUTTING_RUNE: case WOODCUTTING_GILDED: case WOODCUTTING_DRAGON: case WOODCUTTING_INFERNAL: case WOODCUTTING_3A_AXE: case WOODCUTTING_CRYSTAL: setActivity(WintertodtActivity.WOODCUTTING); break; case FLETCHING_BOW_CUTTING: setActivity(WintertodtActivity.FLETCHING); break; case LOOKING_INTO: setActivity(WintertodtActivity.FEEDING_BRAZIER); break; case FIREMAKING: setActivity(WintertodtActivity.LIGHTING_BRAZIER); break; case CONSTRUCTION: setActivity(WintertodtActivity.FIXING_BRAZIER); break; } }