Java Code Examples for net.runelite.api.Player#getCombatLevel()
The following examples show how to use
net.runelite.api.Player#getCombatLevel() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: LootTrackerPlugin.java From runelite with BSD 2-Clause "Simplified" License | 6 votes |
@Subscribe public void onPlayerLootReceived(final PlayerLootReceived playerLootReceived) { // Ignore Last Man Standing player loots if (isPlayerWithinMapRegion(LAST_MAN_STANDING_REGIONS)) { return; } final Player player = playerLootReceived.getPlayer(); final Collection<ItemStack> items = playerLootReceived.getItems(); final String name = player.getName(); final int combat = player.getCombatLevel(); addLoot(name, combat, LootRecordType.PLAYER, items); if (config.pvpKillChatMessage()) { lootReceivedChatMessage(items, name); } }
Example 2
Source File: IdleNotifierPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe private void onPlayerSpawned(PlayerSpawned event) { final Player p = event.getPlayer(); if (config.notifyPkers() && p != null && p != client.getLocalPlayer() && PvPUtil.isAttackable(client, p) && !client.isFriended(p.getName(), false) && !friendChatManager.isMember(p.getName())) { String playerName = p.getName(); int combat = p.getCombatLevel(); notifier.notify("PK'er warning! A level " + combat + " player named " + playerName + " appeared!", TrayIcon.MessageType.WARNING); } }
Example 3
Source File: NpcAggroAreaPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
private boolean isNpcMatch(NPC npc) { NPCDefinition composition = npc.getTransformedDefinition(); if (composition == null) { return false; } if (Strings.isNullOrEmpty(composition.getName())) { return false; } // Most NPCs stop aggroing when the player has more than double // its combat level. final Player localPlayer = client.getLocalPlayer(); if (localPlayer == null) { return false; } final int playerLvl = localPlayer.getCombatLevel(); final int npcLvl = composition.getCombatLevel(); final String npcName = composition.getName().toLowerCase(); if (npcLvl > 0 && playerLvl > npcLvl * 2 && !isInWilderness(npc.getWorldLocation())) { return false; } for (String pattern : npcNamePatterns) { if (WildcardMatcher.matches(pattern, npcName)) { return true; } } return false; }
Example 4
Source File: LootTrackerPlugin.java From plugins with GNU General Public License v3.0 | 4 votes |
@Subscribe private void onPlayerLootReceived(final PlayerLootReceived playerLootReceived) { if (client.getLocalPlayer() == null) { return; } // Ignore Last Man Standing player loots if (isPlayerWithinMapRegion(LAST_MAN_STANDING_REGIONS)) { return; } if (config.sendLootValueMessages()) { if (WorldType.isDeadmanWorld(client.getWorldType()) || WorldType.isHighRiskWorld(client.getWorldType()) || WorldType.isPvpWorld(client.getWorldType()) || client.getVar(Varbits.IN_WILDERNESS) == 1) { final String totalValue = QuantityFormatter.quantityToStackSize(playerLootReceived.getItems().stream() .mapToInt(itemStack -> itemManager.getItemPrice(itemStack.getId()) * itemStack.getQuantity()).sum()); chatMessageManager.queue(QueuedMessage.builder().type(ChatMessageType.CONSOLE).runeLiteFormattedMessage( new ChatMessageBuilder().append("The total value of your loot is " + totalValue + " GP.") .build()).build()); } } final Player player = playerLootReceived.getPlayer(); final Collection<ItemStack> items = playerLootReceived.getItems(); final String name = player.getName(); final int combat = player.getCombatLevel(); final LootTrackerItem[] entries = buildEntries(stack(items)); String localUsername = client.getLocalPlayer().getName(); LootRecord lootRecord = new LootRecord(name, localUsername, LootRecordType.PLAYER, toGameItems(items), Instant.now()); SwingUtilities.invokeLater(() -> panel.add(name, localUsername, lootRecord.getType(), combat, entries)); if (config.saveLoot()) { synchronized (queuedLoots) { queuedLoots.add(lootRecord); } } if (config.localPersistence()) { saveLocalLootRecord(lootRecord); } eventBus.post(LootReceived.class, new LootReceived(name, combat, LootRecordType.PLAYER, items)); }