Java Code Examples for com.badlogic.gdx.Input.Keys#RIGHT
The following examples show how to use
com.badlogic.gdx.Input.Keys#RIGHT .
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Example 1
Source File: BattleScreenInputProcessor.java From Norii with Apache License 2.0 | 6 votes |
@Override public boolean keyDown(int keycode) { switch (keycode) { case Keys.LEFT: setLeftMove(true); break; case Keys.RIGHT: setRightMove(true); break; case Keys.UP: setUpMove(true); break; case Keys.DOWN: setDownMove(true); break; default: break; } return true; }
Example 2
Source File: BattleScreenInputProcessor.java From Norii with Apache License 2.0 | 5 votes |
@Override public boolean keyUp(int keycode) { switch (keycode) { case Keys.LEFT: setLeftMove(false); break; case Keys.RIGHT: setRightMove(false); break; case Keys.UP: setUpMove(false); break; case Keys.DOWN: setDownMove(false); break; case Keys.ESCAPE: if (isPaused) { battleScreen.resume(); } else { battleScreen.pause(); } isPaused = !isPaused; break; case Keys.Z: sendKeyToBattlestate(Keys.Z); break; case Keys.Q: sendKeyToBattlestate(Keys.Q); break; case Keys.S: sendKeyToBattlestate(Keys.S); break; case Keys.D: sendKeyToBattlestate(Keys.D); break; default: break; } return true; }
Example 3
Source File: ScnWidgetInputListener.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
@Override public boolean keyUp(InputEvent event, int keycode) { switch (keycode) { case Keys.UP: case Keys.DOWN: case Keys.LEFT: case Keys.RIGHT: Ctx.project.getUndoStack().add(new UndoPosition(selActor, new Vector2(undoOrg))); } return false; }
Example 4
Source File: ScnWidgetInputListener.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
@Override public boolean keyDown(InputEvent event, int keycode) { super.keyDown(event, keycode); Polygon p = null; if (scnWidget.getStage() == null || scnWidget.getStage().getKeyboardFocus() != scnWidget) return false; switch (keycode) { case Keys.ENTER: break; case Keys.BACKSPACE: break; case Keys.Z: if (UIUtils.ctrl()) { Ctx.project.getUndoStack().undo(); } break; case Keys.FORWARD_DEL: BaseActor a = Ctx.project.getSelectedActor(); if (a == null) return false; Ctx.project.getUndoStack().add(new UndoDeleteActor(Ctx.project.getSelectedScene(), a)); Ctx.project.getSelectedScene().removeActor(a); Ctx.project.setModified(this, Project.NOTIFY_ELEMENT_DELETED, null, a); break; case Keys.S: if (UIUtils.ctrl()) { try { Ctx.project.saveProject(); } catch (IOException e1) { String msg = "Something went wrong while saving the actor.\n\n" + e1.getClass().getSimpleName() + " - " + e1.getMessage(); Message.showMsgDialog(scnWidget.getStage(), "Error", msg); EditorLogger.printStackTrace(e1); } } break; case Keys.UP: case Keys.DOWN: case Keys.LEFT: case Keys.RIGHT: selActor = scnWidget.getSelectedActor(); p = selActor.getBBox(); undoOrg.set(p.getX(), p.getY()); Ctx.project.setModified(this, Project.POSITION_PROPERTY, null, selActor); break; case Keys.PLUS: case 70: scnWidget.zoom(-1); break; case Keys.MINUS: scnWidget.zoom(1); break; } return false; }