Java Code Examples for com.badlogic.gdx.graphics.g2d.SpriteBatch#setTransformMatrix()
The following examples show how to use
com.badlogic.gdx.graphics.g2d.SpriteBatch#setTransformMatrix() .
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Example 1
Source File: MainMenu.java From Radix with MIT License | 6 votes |
public void init() { if (!initialized) { camera = new OrthographicCamera(); batch = new SpriteBatch(); batch.setTransformMatrix(RadixClient.getInstance().getHudCamera().combined); batch.setTransformMatrix(camera.combined); mmButtonTexture = new Texture(Gdx.files.internal("textures/gui/mmBtn.png")); buttonFont = new BitmapFont(); resize(); rerender(); initialized = true; } }
Example 2
Source File: NavMeshDebugDrawer.java From GdxDemo3D with Apache License 2.0 | 6 votes |
private void drawNavMeshIndices(SpriteBatch spriteBatch, Camera camera, BitmapFont font) { // TODO: Get rid of all the transform matrix setting if (spriteBatch.isDrawing()) { spriteBatch.end(); } spriteBatch.begin(); spriteBatch.setProjectionMatrix(camera.combined); for (int i = 0; i < navMesh.graph.getNodeCount(); i++) { Triangle t = navMesh.graph.getTriangleFromGraphIndex(i); if (triangleIsVisible(t)) { tmpMatrix.set(camera.view).inv().getRotation(tmpQuat); tmpMatrix.setToTranslation(t.centroid).rotate(tmpQuat); spriteBatch.setTransformMatrix(tmpMatrix); font.draw(spriteBatch, Integer.toString(t.triIndex), 0, 0); } } spriteBatch.end(); }
Example 3
Source File: ShaderTest.java From seventh with GNU General Public License v2.0 | 6 votes |
/** * */ public ShaderTest() { ShaderProgram.pedantic = false; vertBlur = loadShader("blurv.frag"); horBlur = loadShader("blurh.frag"); light = loadShader("light.frag"); shader = loadShader("inprint.frag"); this.camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); this.camera.setToOrtho(true, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // camera.setToOrtho(false); transform = new Matrix4(); camera.update(); batch = new SpriteBatch();//1024, shader); batch.setShader(null); batch.setProjectionMatrix(camera.combined); batch.setTransformMatrix(transform); this.buffer = new FrameBuffer(Format.RGBA8888, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); this.fboPing = new FrameBuffer(Format.RGBA8888, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); this.fboPong = new FrameBuffer(Format.RGBA8888, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); }
Example 4
Source File: ScreenGameMap.java From RuinsOfRevenge with MIT License | 6 votes |
public void drawHUD(SpriteBatch batch) { // Update chat text: if (client.chatChanged()) updateChat(); // draw Stage: stage.draw(); // Render the HUD: hudCam.update(); batch.setProjectionMatrix(hudCam.projection); batch.setTransformMatrix(hudCam.view); batch.begin(); float x = -Gdx.graphics.getWidth() / 2f + 5f; float y = Gdx.graphics.getHeight() / 2f - 5f; // The only thing on the HUD is the FPS: font.draw(batch, "fps: " + Gdx.graphics.getFramesPerSecond(), x, y); batch.end(); }
Example 5
Source File: GameRenderer.java From uracer-kotd with Apache License 2.0 | 5 votes |
private void batchAfterPostProcessing () { SpriteBatch batch = batchRenderer.beginTopLeft(); batch.setTransformMatrix(xform); GameEvents.gameRenderer.batch = batch; GameEvents.gameRenderer.trigger(this, GameRendererEvent.Type.BatchAfterPostProcessing); batchRenderer.end(); }
Example 6
Source File: GameRenderer.java From uracer-kotd with Apache License 2.0 | 5 votes |
public void debugRender () { if (debug) { SpriteBatch batch = batchRenderer.beginTopLeft(); batch.setTransformMatrix(xform); batch.disableBlending(); GameEvents.gameRenderer.batch = batch; GameEvents.gameRenderer.trigger(this, GameRendererEvent.Type.BatchDebug); batchRenderer.end(); batch.setTransformMatrix(identity); GameEvents.gameRenderer.batch = null; GameEvents.gameRenderer.trigger(this, GameRendererEvent.Type.Debug); } }
Example 7
Source File: ParticleRenderer.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
@Override public void draw(SpriteBatch batch, float x, float y, float scaleX, float scaleY, float rotation, Color tint) { float finalScaleX = EngineAssetManager.getInstance().getScale() * scaleX; float finalScaleY = EngineAssetManager.getInstance().getScale() * scaleY; if (effect.getEmitters().size > 0) { Matrix4 tm = batch.getTransformMatrix(); tmp.set(tm); if (tmpPosX != x / finalScaleX || tmpPosY != y / finalScaleY) { tmpPosX = x / finalScaleX; tmpPosY = y / finalScaleY; effect.setPosition(tmpPosX, tmpPosY); } tm.rotate(0, 0, 1, rotation).scale(finalScaleX, finalScaleY, 1); batch.setTransformMatrix(tm); if (tint != null) batch.setColor(tint); effect.draw(batch); if (tint != null) batch.setColor(Color.WHITE); batch.setTransformMatrix(tmp); } else { x = x - getWidth() / 2 * finalScaleX; RectangleRenderer.draw(batch, x, y, getWidth() * finalScaleX, getHeight() * finalScaleY, Color.RED); } }
Example 8
Source File: SpineRenderer.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
@Override public void draw(SpriteBatch batch, float x, float y, float scaleX, float scaleY, float rotation, Color tint) { SkeletonCacheEntry cs = (SkeletonCacheEntry) currentSource; if (cs != null && cs.skeleton != null) { Matrix4 tm = batch.getTransformMatrix(); tmp.set(tm); float originX = cs.skeleton.getRootBone().getX(); float originY = cs.skeleton.getRootBone().getY(); tm.translate(x, y, 0).rotate(0, 0, 1, rotation).scale(scaleX, scaleY, 1).translate(originX, originY, 0); // cs.skeleton.setX(x / scale); // cs.skeleton.setY(y / scale); batch.setTransformMatrix(tm); if (tint != null) cs.skeleton.setColor(tint); renderer.draw(batch, cs.skeleton); if (tint != null) batch.setColor(Color.WHITE); batch.setTransformMatrix(tmp); } else { float dx = getAlignDx(getWidth(), orgAlign); float dy = getAlignDy(getHeight(), orgAlign); RectangleRenderer.draw(batch, x + dx * scaleX, y + dy * scaleY, getWidth() * scaleX, getHeight() * scaleY, Color.RED); } }
Example 9
Source File: DebugCarEngineVolumes.java From uracer-kotd with Apache License 2.0 | 4 votes |
@Override public void renderBatch (SpriteBatch batch) { if (isActive() && meters.size > 0) { Matrix4 prev = batch.getTransformMatrix(); batch.setTransformMatrix(idt); batch.enableBlending(); float prevHeight = 0; int index = 0; int drawx = 410; int drawy = 0; SpriteBatchUtils.drawString(batch, "car engine soundset", drawx, drawy); SpriteBatchUtils.drawString(batch, "=======================", drawx, drawy + Art.DebugFontHeight); String text; for (DebugMeter m : meters) { int x = drawx, y = drawy + Art.DebugFontHeight * 2; // offset by index y += index * (prevHeight + 1); // compute color float alpha = 1; Color c = ColorUtils.paletteRYG(1.5f - m.getValue() * 1.5f, alpha); { // render track number text = sampleNames[index]; batch.setColor(1, 1, 1, alpha); SpriteBatchUtils.drawString(batch, text, x, y); batch.setColor(1, 1, 1, 1); // render meter after text int meter_x = x + (text.length() * Art.DebugFontWidth) + 2; m.color.set(c); m.setPosition(meter_x, y); m.render(batch); // render volume numerical value text = String.format("%.02f", m.getValue()); batch.setColor(1, 1, 1, alpha); SpriteBatchUtils.drawString(batch, text, meter_x + m.getWidth() + 2, y); batch.setColor(1, 1, 1, 1); } index++; prevHeight = m.getHeight(); } batch.setTransformMatrix(prev); batch.disableBlending(); } }
Example 10
Source File: DebugMusicVolumes.java From uracer-kotd with Apache License 2.0 | 4 votes |
@Override public void renderBatch (SpriteBatch batch) { if (isActive() && meters.size > 0) { Matrix4 prev = batch.getTransformMatrix(); batch.setTransformMatrix(idt); batch.enableBlending(); float prevHeight = 0; int index = 0; int drawx = 275; int drawy = 0; int maxMusicIndex = tensiveMusic.getCurrentMusicIndexLimit(); SpriteBatchUtils.drawString(batch, "music tracks max=" + maxMusicIndex, drawx, drawy); SpriteBatchUtils.drawString(batch, "==================", drawx, drawy + Art.DebugFontHeight); String text; for (DebugMeter m : meters) { int x = drawx, y = drawy + Art.DebugFontHeight * 2; // offset by index y += index * (prevHeight + 1); // compute color float alpha = index > maxMusicIndex ? 0.5f : 1; Color c = ColorUtils.paletteRYG(1.5f - m.getValue() * 1.5f, alpha); { // render track number text = "T" + (index + 1); batch.setColor(1, 1, 1, alpha); SpriteBatchUtils.drawString(batch, text, x, y); batch.setColor(1, 1, 1, 1); // render meter after text int meter_x = x + (text.length() * Art.DebugFontWidth) + 2; m.color.set(c); m.setPosition(meter_x, y); m.render(batch); // render volume numerical value text = String.format("%.02f", m.getValue()); batch.setColor(1, 1, 1, alpha); SpriteBatchUtils.drawString(batch, text, meter_x + m.getWidth() + 2, y); batch.setColor(1, 1, 1, 1); } index++; prevHeight = m.getHeight(); } SpriteBatchUtils.drawString(batch, "total volume = " + String.format("%.02f", totalVolume), drawx, Art.DebugFontHeight * (meters.size + 3)); batch.setTransformMatrix(prev); batch.disableBlending(); } }
Example 11
Source File: TextRenderer.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
@Override public void draw(SpriteBatch batch, float x, float y, float scaleX, float scaleY, float rotation, Color tint) { float dx = getAlignDx(getWidth(), orgAlign); float dy = getAlignDy(getHeight(), orgAlign); if (font != null && text != null) { if (tint != null && !tint.equals(color)) { color.set(tint); String tt = text; if (tt.charAt(0) == I18N.PREFIX) tt = world.getI18N().getString(tt.substring(1)); if (editorTranslatedText != null) tt = editorTranslatedText; layout.setText(font, tt, color, 0, textAlign, false); } Matrix4 tm = batch.getTransformMatrix(); tmp.set(tm); float originX = dx; float originY = layout.height + dy; if (textAlign == Align.right) originX += getWidth(); else if (textAlign == Align.center) originX += getWidth() / 2; tm.translate(x, y, 0).rotate(0, 0, 1, rotation).scale(scaleX, scaleY, 1).translate(originX, originY, 0); batch.setTransformMatrix(tm); font.draw(batch, layout, 0, 0); batch.setTransformMatrix(tmp); } else { RectangleRenderer.draw(batch, x + dx * scaleX, y + dy * scaleY, getWidth() * scaleX, getHeight() * scaleY, Color.RED); } }
Example 12
Source File: FollowingCamera.java From RuinsOfRevenge with MIT License | 4 votes |
public void loadToBatch(SpriteBatch batch) { batch.setProjectionMatrix(cam.projection); batch.setTransformMatrix(cam.view); }