Java Code Examples for com.jme3.bullet.PhysicsSpace#AXIS_Z
The following examples show how to use
com.jme3.bullet.PhysicsSpace#AXIS_Z .
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Example 1
Source File: RangeOfMotion.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Instantiate a preset for rotation on a single axis. * * @param axisIndex which axis: 0→X, 1→Y, 2→Z */ public RangeOfMotion(int axisIndex) { switch (axisIndex) { case PhysicsSpace.AXIS_X: maxX = 1f; minX = -1f; break; case PhysicsSpace.AXIS_Y: maxY = 1f; minY = -1f; break; case PhysicsSpace.AXIS_Z: maxZ = 1f; minZ = -1f; break; default: String msg = String.format("axisIndex=%d", axisIndex); throw new IllegalArgumentException(msg); } }
Example 2
Source File: RangeOfMotion.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Read the maximum rotation around the indexed axis. * * @param axisIndex which axis: 0→X, 1→Y, 2→Z * * @return the rotation angle (in radians) */ public float getMaxRotation(int axisIndex) { float result; switch (axisIndex) { case PhysicsSpace.AXIS_X: result = maxX; break; case PhysicsSpace.AXIS_Y: result = maxY; break; case PhysicsSpace.AXIS_Z: result = maxZ; break; default: String msg = String.format("axisIndex=%d", axisIndex); throw new IllegalArgumentException(msg); } return result; }
Example 3
Source File: RangeOfMotion.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Read the minimum rotation around the indexed axis. * * @param axisIndex which axis: 0→X, 1→Y, 2→Z * * @return the rotation angle (in radians) */ public float getMinRotation(int axisIndex) { float result; switch (axisIndex) { case PhysicsSpace.AXIS_X: result = minX; break; case PhysicsSpace.AXIS_Y: result = minY; break; case PhysicsSpace.AXIS_Z: result = minZ; break; default: String msg = String.format("axisIndex=%d", axisIndex); throw new IllegalArgumentException(msg); } return result; }
Example 4
Source File: ConeCollisionShape.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Creates a new cone collision shape with the given height, radius, and axis. * * @param radius The radius of the cone in world units. * @param height The height of the cone in world units. * @param axis The axis towards which the cone faces, see the PhysicsSpace.AXIS_* constants. */ public ConeCollisionShape(float radius, float height, int axis) { this.radius = radius; this.height = height; this.axis = axis; if (axis < PhysicsSpace.AXIS_X || axis > PhysicsSpace.AXIS_Z) { throw new UnsupportedOperationException("axis must be one of the PhysicsSpace.AXIS_* constants!"); } createShape(); }
Example 5
Source File: ConeCollisionShape.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
protected void createShape() { if (axis == PhysicsSpace.AXIS_X) { cShape = new ConeShapeX(radius, height); } else if (axis == PhysicsSpace.AXIS_Y) { cShape = new ConeShape(radius, height); } else if (axis == PhysicsSpace.AXIS_Z) { cShape = new ConeShapeZ(radius, height); } else { throw new UnsupportedOperationException("Unexpected axis: " + axis); } cShape.setLocalScaling(Converter.convert(getScale())); cShape.setMargin(margin); }
Example 6
Source File: ConeCollisionShape.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
protected void createShape() { if (axis == PhysicsSpace.AXIS_X) { cShape = new ConeShapeX(radius, height); } else if (axis == PhysicsSpace.AXIS_Y) { cShape = new ConeShape(radius, height); } else if (axis == PhysicsSpace.AXIS_Z) { cShape = new ConeShapeZ(radius, height); } cShape.setLocalScaling(Converter.convert(getScale())); cShape.setMargin(margin); }