Java Code Examples for com.jme3.bullet.PhysicsSpace#addCollisionObject()
The following examples show how to use
com.jme3.bullet.PhysicsSpace#addCollisionObject() .
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Example 1
Source File: CharacterControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * If enabled, add this control's physics object to the specified physics * space. If not enabled, alter where the object would be added. The object * is removed from any other space it's currently in. * * @param newSpace where to add, or null to simply remove */ @Override public void setPhysicsSpace(PhysicsSpace newSpace) { if (space == newSpace) { return; } if (added) { space.removeCollisionObject(this); added = false; } if (newSpace != null && isEnabled()) { newSpace.addCollisionObject(this); added = true; } /* * If this control isn't enabled, its physics object will be * added to the new space when the control becomes enabled. */ space = newSpace; }
Example 2
Source File: RigidBodyControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * If enabled, add this control's body to the specified physics space. In * not enabled, alter where the body would be added. The body is removed * from any other space it's currently in. * * @param newSpace where to add, or null to simply remove */ @Override public void setPhysicsSpace(PhysicsSpace newSpace) { if (space == newSpace) { return; } if (added) { space.removeCollisionObject(this); added = false; } if (newSpace != null && isEnabled()) { newSpace.addCollisionObject(this); added = true; } /* * If this control isn't enabled, its body will be * added to the new space when the control becomes enabled. */ space = newSpace; }
Example 3
Source File: VehicleControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * If enabled, add this control's physics object to the specified physics * space. In not enabled, alter where the object would be added. The object * is removed from any other space it's currently in. * * @param newSpace where to add, or null to simply remove */ @Override public void setPhysicsSpace(PhysicsSpace newSpace) { if (space == newSpace) { return; } if (added) { space.removeCollisionObject(this); added = false; } if (newSpace != null && isEnabled()) { newSpace.addCollisionObject(this); added = true; } /* * If this control isn't enabled, its physics object will be * added to the new space when the control becomes enabled. */ space = newSpace; }
Example 4
Source File: GhostControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * If enabled, add this control's physics object to the specified physics * space. If not enabled, alter where the object would be added. The object * is removed from any other space it's currently in. * * @param newSpace where to add, or null to simply remove */ @Override public void setPhysicsSpace(PhysicsSpace newSpace) { if (space == newSpace) { return; } if (added) { space.removeCollisionObject(this); added = false; } if (newSpace != null && isEnabled()) { newSpace.addCollisionObject(this); added = true; } /* * If this control isn't enabled, its physics object will be * added to the new space when the control becomes enabled. */ space = newSpace; }
Example 5
Source File: PhysicsHoverControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void setPhysicsSpace(PhysicsSpace space) { createVehicle(space); if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); this.space.removeTickListener(this); } this.space = space; } else { space.addCollisionObject(this); space.addTickListener(this); } this.space = space; }
Example 6
Source File: BetterCharacterControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Add all managed physics objects to the specified space. * * @param space which physics space to add to (not null) */ @Override protected void addPhysics(PhysicsSpace space) { space.getGravity(localUp).normalizeLocal().negateLocal(); updateLocalCoordinateSystem(); space.addCollisionObject(rigidBody); space.addTickListener(this); }
Example 7
Source File: CharacterControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setPhysicsSpace(PhysicsSpace space) { if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); added = false; } } else { if (this.space == space) { return; } space.addCollisionObject(this); added = true; } this.space = space; }
Example 8
Source File: RigidBodyControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setPhysicsSpace(PhysicsSpace space) { if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); added = false; } } else { if(this.space==space) return; space.addCollisionObject(this); added = true; } this.space = space; }
Example 9
Source File: VehicleControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setPhysicsSpace(PhysicsSpace space) { // createVehicle(space); if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); added = false; } } else { if(this.space==space) return; space.addCollisionObject(this); added = true; } this.space = space; }
Example 10
Source File: GhostControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setPhysicsSpace(PhysicsSpace space) { if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); added = false; } } else { if (this.space == space) { return; } space.addCollisionObject(this); added = true; } this.space = space; }
Example 11
Source File: CharacterControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setPhysicsSpace(PhysicsSpace space) { if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); added = false; } } else { if (this.space == space) { return; } space.addCollisionObject(this); added = true; } this.space = space; }
Example 12
Source File: RigidBodyControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setPhysicsSpace(PhysicsSpace space) { if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); added = false; } } else { if(this.space==space) return; space.addCollisionObject(this); added = true; } this.space = space; }
Example 13
Source File: VehicleControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setPhysicsSpace(PhysicsSpace space) { createVehicle(space); if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); added = false; } } else { if(this.space==space) return; space.addCollisionObject(this); added = true; } this.space = space; }
Example 14
Source File: GhostControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setPhysicsSpace(PhysicsSpace space) { if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); added = false; } } else { if (this.space == space) { return; } space.addCollisionObject(this); added = true; } this.space = space; }
Example 15
Source File: PhysicsHoverControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setPhysicsSpace(PhysicsSpace space) { if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); this.space.removeTickListener(this); } this.space = space; } else { space.addCollisionObject(this); space.addTickListener(this); } this.space = space; }