Java Code Examples for com.jme3.scene.Mesh#getLineWidth()
The following examples show how to use
com.jme3.scene.Mesh#getLineWidth() .
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Example 1
Source File: GLRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) { if (mesh.getVertexCount() == 0 || mesh.getTriangleCount() == 0 || count == 0) { return; } if (count > 1 && !caps.contains(Caps.MeshInstancing)) { throw new RendererException("Mesh instancing is not supported by the video hardware"); } if (mesh.getLineWidth() != 1f && context.lineWidth != mesh.getLineWidth()) { gl.glLineWidth(mesh.getLineWidth()); context.lineWidth = mesh.getLineWidth(); } if (gl4 != null && mesh.getMode().equals(Mode.Patch)) { gl4.glPatchParameter(mesh.getPatchVertexCount()); } statistics.onMeshDrawn(mesh, lod, count); // if (ctxCaps.GL_ARB_vertex_array_object){ // renderMeshVertexArray(mesh, lod, count); // }else{ renderMeshDefault(mesh, lod, count, instanceData); // } }
Example 2
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void renderMesh(Mesh mesh, int lod, int count) { if (mesh.getVertexCount() == 0) return; if (context.pointSize != mesh.getPointSize()) { gl.glPointSize(mesh.getPointSize()); context.pointSize = mesh.getPointSize(); } if (context.lineWidth != mesh.getLineWidth()) { gl.glLineWidth(mesh.getLineWidth()); context.lineWidth = mesh.getLineWidth(); } checkTexturingUsed(); if (vbo) { renderMeshVBO(mesh, lod, count); } else { boolean dynamic = false; if (mesh.getNumLodLevels() == 0) { IntMap<VertexBuffer> bufs = mesh.getBuffers(); for (Entry<VertexBuffer> entry : bufs) { if (entry.getValue().getUsage() != VertexBuffer.Usage.Static) { dynamic = true; break; } } } else { dynamic = true; } if (!dynamic) { // dealing with a static object, generate display list renderMeshDisplayList(mesh); } else { renderMeshDefault(mesh, lod, count); } } }
Example 3
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void renderMesh(Mesh mesh, int lod, int count) { GL gl = GLContext.getCurrentGL(); if (context.pointSize != mesh.getPointSize()) { gl.getGL2().glPointSize(mesh.getPointSize()); context.pointSize = mesh.getPointSize(); } if (context.lineWidth != mesh.getLineWidth()) { gl.glLineWidth(mesh.getLineWidth()); context.lineWidth = mesh.getLineWidth(); } checkTexturingUsed(); if (vbo) { renderMeshVBO(mesh, lod, count); } else { boolean dynamic = false; if (mesh.getNumLodLevels() == 0) { IntMap<VertexBuffer> bufs = mesh.getBuffers(); for (Entry<VertexBuffer> entry : bufs) { if (entry.getValue().getUsage() != VertexBuffer.Usage.Static) { dynamic = true; break; } } } else { dynamic = true; } if (!dynamic) { // dealing with a static object, generate display list renderMeshDisplayList(mesh); } else { renderMeshDefault(mesh, lod, count); } } }
Example 4
Source File: LwjglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void renderMesh(Mesh mesh, int lod, int count) { if (mesh.getVertexCount() == 0) { return; } if (context.pointSprite && mesh.getMode() != Mode.Points){ // XXX: Hack, disable point sprite mode if mesh not in point mode if (context.boundTextures[0] != null){ if (context.boundTextureUnit != 0){ glActiveTexture(GL_TEXTURE0); context.boundTextureUnit = 0; } glDisable(GL_POINT_SPRITE); glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); context.pointSprite = false; } } if (context.pointSize != mesh.getPointSize()) { glPointSize(mesh.getPointSize()); context.pointSize = mesh.getPointSize(); } if (context.lineWidth != mesh.getLineWidth()) { glLineWidth(mesh.getLineWidth()); context.lineWidth = mesh.getLineWidth(); } statistics.onMeshDrawn(mesh, lod); // if (GLContext.getCapabilities().GL_ARB_vertex_array_object){ // renderMeshVertexArray(mesh, lod, count); // }else{ renderMeshDefault(mesh, lod, count); // } }
Example 5
Source File: GdxRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void renderMesh(Mesh mesh, int lod, int count) { if (context.pointSize != mesh.getPointSize()) { if (verboseLogging) { logger.log(Level.INFO, "GLES10.glPointSize({0})", mesh.getPointSize()); } // TODO Gdx.gl10.glPointSize(mesh.getPointSize()); context.pointSize = mesh.getPointSize(); } if (context.lineWidth != mesh.getLineWidth()) { if (verboseLogging) { logger.log(Level.INFO, "GLES20.glLineWidth({0})", mesh.getLineWidth()); } Gdx.gl20.glLineWidth(mesh.getLineWidth()); context.lineWidth = mesh.getLineWidth(); } statistics.onMeshDrawn(mesh, lod); // if (GLContext.getCapabilities().GL_ARB_vertex_array_object){ // renderMeshVertexArray(mesh, lod, count); // }else{ if (useVBO) { if (verboseLogging) { logger.info("RENDERING A MESH USING VertexBufferObject"); } renderMeshDefault(mesh, lod, count); } else { if (verboseLogging) { logger.info("RENDERING A MESH USING VertexArray"); } renderMeshVertexArray(mesh, lod, count); } // } }
Example 6
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void renderMesh(Mesh mesh, int lod, int count) { if (context.pointSize != mesh.getPointSize()) { if (verboseLogging) { logger.log(Level.INFO, "GLES10.glPointSize({0})", mesh.getPointSize()); } GLES10.glPointSize(mesh.getPointSize()); context.pointSize = mesh.getPointSize(); } if (context.lineWidth != mesh.getLineWidth()) { if (verboseLogging) { logger.log(Level.INFO, "GLES20.glLineWidth({0})", mesh.getLineWidth()); } GLES20.glLineWidth(mesh.getLineWidth()); context.lineWidth = mesh.getLineWidth(); } statistics.onMeshDrawn(mesh, lod); // if (GLContext.getCapabilities().GL_ARB_vertex_array_object){ // renderMeshVertexArray(mesh, lod, count); // }else{ if (useVBO) { if (verboseLogging) { logger.info("RENDERING A MESH USING VertexBufferObject"); } renderMeshDefault(mesh, lod, count); } else { if (verboseLogging) { logger.info("RENDERING A MESH USING VertexArray"); } renderMeshVertexArray(mesh, lod, count); } // } }