Java Code Examples for com.jme3.scene.Mesh#getNumLodLevels()
The following examples show how to use
com.jme3.scene.Mesh#getNumLodLevels() .
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Example 1
Source File: GLRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) { if (mesh.getId() == -1) { updateVertexArray(mesh, instanceData); } else { // TODO: Check if it was updated } if (context.boundVertexArray != mesh.getId()) { gl3.glBindVertexArray(mesh.getId()); context.boundVertexArray = mesh.getId(); } // IntMap<VertexBuffer> buffers = mesh.getBuffers(); VertexBuffer indices; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index); } if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); } clearVertexAttribs(); }
Example 2
Source File: LodControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void setSpatial(Spatial spatial) { if (spatial != null && !(spatial instanceof Geometry)) { throw new IllegalArgumentException("LodControl can only be attached to Geometry!"); } super.setSpatial(spatial); if(spatial != null) { Geometry geom = (Geometry) spatial; Mesh mesh = geom.getMesh(); numLevels = mesh.getNumLodLevels(); numTris = new int[numLevels]; for (int i = numLevels - 1; i >= 0; i--) { numTris[i] = mesh.getTriangleCount(i); } } else { numLevels = 0; numTris = null; } }
Example 3
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void renderMesh(Mesh mesh, int lod, int count) { if (mesh.getVertexCount() == 0) return; if (context.pointSize != mesh.getPointSize()) { gl.glPointSize(mesh.getPointSize()); context.pointSize = mesh.getPointSize(); } if (context.lineWidth != mesh.getLineWidth()) { gl.glLineWidth(mesh.getLineWidth()); context.lineWidth = mesh.getLineWidth(); } checkTexturingUsed(); if (vbo) { renderMeshVBO(mesh, lod, count); } else { boolean dynamic = false; if (mesh.getNumLodLevels() == 0) { IntMap<VertexBuffer> bufs = mesh.getBuffers(); for (Entry<VertexBuffer> entry : bufs) { if (entry.getValue().getUsage() != VertexBuffer.Usage.Static) { dynamic = true; break; } } } else { dynamic = true; } if (!dynamic) { // dealing with a static object, generate display list renderMeshDisplayList(mesh); } else { renderMeshDefault(mesh, lod, count); } } }
Example 4
Source File: LodControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void setSpatial(Spatial spatial){ if (!(spatial instanceof Geometry)) throw new IllegalArgumentException("LodControl can only be attached to Geometry!"); super.setSpatial(spatial); Geometry geom = (Geometry) spatial; Mesh mesh = geom.getMesh(); numLevels = mesh.getNumLodLevels(); numTris = new int[numLevels]; for (int i = numLevels - 1; i >= 0; i--) numTris[i] = mesh.getTriangleCount(i); }
Example 5
Source File: LwjglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void renderMeshVertexArray(Mesh mesh, int lod, int count) { if (mesh.getId() == -1){ updateVertexArray(mesh); }else{ // TODO: Check if it was updated } if (context.boundVertexArray != mesh.getId()) { ARBVertexArrayObject.glBindVertexArray(mesh.getId()); context.boundVertexArray = mesh.getId(); } // IntMap<VertexBuffer> buffers = mesh.getBuffers(); VertexBuffer indices = null; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index); } if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); } clearVertexAttribs(); clearTextureUnits(); }
Example 6
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void renderMesh(Mesh mesh, int lod, int count) { GL gl = GLContext.getCurrentGL(); if (context.pointSize != mesh.getPointSize()) { gl.getGL2().glPointSize(mesh.getPointSize()); context.pointSize = mesh.getPointSize(); } if (context.lineWidth != mesh.getLineWidth()) { gl.glLineWidth(mesh.getLineWidth()); context.lineWidth = mesh.getLineWidth(); } checkTexturingUsed(); if (vbo) { renderMeshVBO(mesh, lod, count); } else { boolean dynamic = false; if (mesh.getNumLodLevels() == 0) { IntMap<VertexBuffer> bufs = mesh.getBuffers(); for (Entry<VertexBuffer> entry : bufs) { if (entry.getValue().getUsage() != VertexBuffer.Usage.Static) { dynamic = true; break; } } } else { dynamic = true; } if (!dynamic) { // dealing with a static object, generate display list renderMeshDisplayList(mesh); } else { renderMeshDefault(mesh, lod, count); } } }
Example 7
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void renderMeshVBO(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } IntMap<VertexBuffer> buffers = mesh.getBuffers(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = buffers.get(Type.Index.ordinal()); } for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttribVBO(vb, null); } else { // interleaved setVertexAttribVBO(vb, interleavedData); } } if (indices != null) { drawTriangleListVBO(indices, mesh, count); } else { gl.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } clearVertexAttribs(); clearTextureUnits(); }
Example 8
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void renderMeshDefault(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); IntMap<VertexBuffer> buffers = mesh.getBuffers(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = buffers.get(Type.Index.ordinal()); } for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly) // ignore cpu-only buffers { continue; } if (vb.getBufferType() == Type.Index) { indices = vb; } else { if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } } if (indices != null) { drawTriangleList(indices, mesh, count); } else { gl.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } clearVertexAttribs(); clearTextureUnits(); }
Example 9
Source File: GenerateLodLevelsDialog.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
/** * Process of generating. */ @FxThread private void processGenerate() { final Geometry geometry = getGeometry(); final Mesh mesh = getMesh(); final int currentLevels = mesh.getNumLodLevels(); final VertexBuffer[] prevLodLevels = new VertexBuffer[currentLevels]; for (int i = 0; i < currentLevels; i++) { prevLodLevels[i] = mesh.getLodLevel(i); } final ReductionMethod method = getMethod(); final TriangleReductionMethod resultMethod = method == ReductionMethod.CONSTANT ? TriangleReductionMethod.CONSTANT : TriangleReductionMethod.PROPORTIONAL; final ListView<Number> levelsList = getLevelsList(); final ObservableList<Number> items = levelsList.getItems(); final float[] values = new float[items.size()]; for (int i = 0; i < items.size(); i++) { values[i] = items.get(i).floatValue(); } final LodGenerator generator = new LodGenerator(geometry); final VertexBuffer[] newLodLevels = generator.computeLods(resultMethod, values); EXECUTOR_MANAGER.addFxTask(() -> { final NodeTree<?> nodeTree = getNodeTree(); final ChangeConsumer consumer = notNull(nodeTree.getChangeConsumer()); final PropertyOperation<ChangeConsumer, Geometry, VertexBuffer[]> operation = new PropertyOperation<>(geometry, Messages.MODEL_PROPERTY_LOD, newLodLevels, prevLodLevels); operation.setApplyHandler((geom, buffers) -> geom.getMesh().setLodLevels(buffers)); consumer.execute(operation); UiUtils.decrementLoading(); }); }
Example 10
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * renderMeshVertexArray renders a mesh using vertex arrays * @param mesh * @param lod * @param count */ private void renderMeshVertexArray(Mesh mesh, int lod, int count) { if (verboseLogging) { logger.info("renderMeshVertexArray"); } // IntMap<VertexBuffer> buffers = mesh.getBuffers(); IntMap<VertexBuffer> buffers = mesh.getBuffers(); IntMap.Entry<VertexBuffer> table[] = buffers.getTable(); for (IntMap.Entry<VertexBuffer> entry : table) { if (entry == null) { continue; } VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib_Array(vb); } else { // interleaved VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); setVertexAttrib_Array(vb, interleavedData); } } VertexBuffer indices = null; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal()); } clearVertexAttribs(); // clearTextureUnits(); if (indices != null) { drawTriangleList_Array(indices, mesh, count); } else { if (verboseLogging) { logger.log(Level.INFO, "GLES20.glDrawArrays({0}, {1}, {2})", new Object[]{mesh.getMode(), 0, mesh.getVertexCount()}); } GLES20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } }
Example 11
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void renderMeshDefault(Mesh mesh, int lod, int count) { if (verboseLogging) { logger.log(Level.INFO, "renderMeshDefault({0}, {1}, {2})", new Object[]{mesh, lod, count}); } VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } //IntMap<VertexBuffer> buffers = mesh.getBuffers(); ; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal()); } SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); for (int i = 0; i < buffersList.size(); i++) { VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } clearVertexAttribs(); // clearTextureUnits(); if (indices != null) { drawTriangleList(indices, mesh, count); } else { // throw new UnsupportedOperationException("Cannot render without index buffer"); if (verboseLogging) { logger.log(Level.INFO, "GLES20.glDrawArrays({0}, 0, {1})", new Object[]{convertElementMode(mesh.getMode()), mesh.getVertexCount()}); } GLES20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } }
Example 12
Source File: AbstractRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
protected void renderMeshDefault(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } IntMap<VertexBuffer> buffers = mesh.getBuffers(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = buffers.get(Type.Index.ordinal()); } for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly || vb.getBufferType() == Type.Index) { continue; } /*if (vb.getBufferType() == Type.Index) { indices = vb; } else {*/ if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } /*}*/ } if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawArrays(mesh); } clearVertexAttribs(); clearTextureUnits(); }
Example 13
Source File: AbstractRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
protected void renderMeshVBO(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } IntMap<VertexBuffer> buffers = mesh.getBuffers(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = buffers.get(Type.Index.ordinal()); } for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore // cpu-only // buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttribVBO(vb, null); } else { // interleaved setVertexAttribVBO(vb, interleavedData); } } if (indices != null) { drawTriangleListVBO(indices, mesh, count); } else { drawArrays(mesh); } clearVertexAttribs(); clearTextureUnits(); }
Example 14
Source File: GdxRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void renderMeshDefault(Mesh mesh, int lod, int count) { if (verboseLogging) { logger.log(Level.INFO, "renderMeshDefault({0}, {1}, {2})", new Object[]{mesh, lod, count}); } VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } //IntMap<VertexBuffer> buffers = mesh.getBuffers(); ; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal()); } SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); for (int i = 0; i < buffersList.size(); i++) { VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } clearVertexAttribs(); // clearTextureUnits(); if (indices != null) { drawTriangleList(indices, mesh, count); } else { // throw new UnsupportedOperationException("Cannot render without index buffer"); if (verboseLogging) { logger.log(Level.INFO, "GLES20.glDrawArrays({0}, 0, {1})", new Object[]{convertElementMode(mesh.getMode()), mesh.getVertexCount()}); } Gdx.gl20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } }
Example 15
Source File: GdxRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * renderMeshVertexArray renders a mesh using vertex arrays * @param mesh * @param lod * @param count */ private void renderMeshVertexArray(Mesh mesh, int lod, int count) { if (verboseLogging) { logger.info("renderMeshVertexArray"); } // IntMap<VertexBuffer> buffers = mesh.getBuffers(); IntMap<VertexBuffer> buffers = mesh.getBuffers(); IntMap.Entry<VertexBuffer> table[] = buffers.getTable(); for (IntMap.Entry<VertexBuffer> entry : table) { if (entry == null) { continue; } VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib_Array(vb); } else { // interleaved VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); setVertexAttrib_Array(vb, interleavedData); } } VertexBuffer indices = null; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal()); } clearVertexAttribs(); // clearTextureUnits(); if (indices != null) { drawTriangleList_Array(indices, mesh, count); } else { if (verboseLogging) { logger.log(Level.INFO, "GLES20.glDrawArrays({0}, {1}, {2})", new Object[]{mesh.getMode(), 0, mesh.getVertexCount()}); } Gdx.gl20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } }
Example 16
Source File: LwjglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void renderMeshDefault(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } //IntMap<VertexBuffer> buffers = mesh.getBuffers(); SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index); } //for (Entry<VertexBuffer> entry : buffers) { // VertexBuffer vb = entry.getValue(); for (int i = 0; i < buffersList.size(); i++){ VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); } clearVertexAttribs(); clearTextureUnits(); }
Example 17
Source File: MeshPropertyBuilder.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
@Override @FxThread protected void buildForImpl(@NotNull final Object object, @Nullable final Object parent, @NotNull final VBox container, @NotNull final ModelChangeConsumer changeConsumer) { if (!(object instanceof Mesh)) return; final Mesh mesh = (Mesh) object; final Mesh.Mode mode = mesh.getMode(); final int id = mesh.getId(); final int instanceCount = mesh.getInstanceCount(); final int vertexCount = mesh.getVertexCount(); final int numLodLevels = mesh.getNumLodLevels(); final int triangleCount = mesh.getTriangleCount(); final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> idControl = new DefaultSinglePropertyControl<>(id, Messages.MODEL_PROPERTY_ID, changeConsumer); idControl.setSyncHandler(Mesh::getId); idControl.setToStringFunction(value -> Integer.toString(value)); idControl.setEditObject(mesh); final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> instanceCountControl = new DefaultSinglePropertyControl<>(instanceCount, Messages.MODEL_PROPERTY_INSTANCE_COUNT, changeConsumer); instanceCountControl.setSyncHandler(Mesh::getInstanceCount); instanceCountControl.setToStringFunction(value -> Integer.toString(value)); instanceCountControl.setEditObject(mesh); final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> vertexCountControl = new DefaultSinglePropertyControl<>(vertexCount, Messages.MODEL_PROPERTY_VERTEX_COUNT, changeConsumer); vertexCountControl.setSyncHandler(Mesh::getVertexCount); vertexCountControl.setToStringFunction(value -> Integer.toString(value)); vertexCountControl.setEditObject(mesh); final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> triangleCountControl = new DefaultSinglePropertyControl<>(triangleCount, Messages.MODEL_PROPERTY_TRIANGLE_COUNT, changeConsumer); triangleCountControl.setSyncHandler(Mesh::getTriangleCount); triangleCountControl.setToStringFunction(value -> Integer.toString(value)); triangleCountControl.setEditObject(mesh); final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> numLodLevelsControl = new DefaultSinglePropertyControl<>(numLodLevels, Messages.MODEL_PROPERTY_NUM_LOD_LEVELS, changeConsumer); numLodLevelsControl.setSyncHandler(Mesh::getNumLodLevels); numLodLevelsControl.setToStringFunction(value -> Integer.toString(value)); numLodLevelsControl.setEditObject(mesh); final EnumPropertyControl<ModelChangeConsumer, Mesh, Mesh.Mode> modeControl = new EnumPropertyControl<>(mode, Messages.MODEL_PROPERTY_MODE, changeConsumer, MODES); modeControl.setApplyHandler(Mesh::setMode); modeControl.setSyncHandler(Mesh::getMode); modeControl.setEditObject(mesh); FXUtils.addToPane(idControl, container); FXUtils.addToPane(instanceCountControl, container); FXUtils.addToPane(vertexCountControl, container); FXUtils.addToPane(triangleCountControl, container); FXUtils.addToPane(numLodLevelsControl, container); FXUtils.addToPane(modeControl, container); }