Java Code Examples for org.joml.Matrix4f#identity()
The following examples show how to use
org.joml.Matrix4f#identity() .
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Example 1
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), new Vector3f(1, 0, 0)) .rotate((float)Math.toRadians(rotation.y), new Vector3f(0, 1, 0)); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 2
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), new Vector3f(1, 0, 0)) .rotate((float)Math.toRadians(rotation.y), new Vector3f(0, 1, 0)); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 3
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), new Vector3f(1, 0, 0)) .rotate((float)Math.toRadians(rotation.y), new Vector3f(0, 1, 0)); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 4
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), X_AXIS) .rotate((float)Math.toRadians(rotation.y), Y_AXIS); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 5
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), X_AXIS) .rotate((float)Math.toRadians(rotation.y), Y_AXIS); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 6
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), X_AXIS) .rotate((float)Math.toRadians(rotation.y), Y_AXIS); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 7
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), X_AXIS) .rotate((float)Math.toRadians(rotation.y), Y_AXIS); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 8
Source File: Transform3D.java From WraithEngine with Apache License 2.0 | 5 votes |
/** * Calculates the local matrix for this transform, and stores it in the output * matrix parameter. * * @param out * - The matrix to store the output into. */ public void getLocalMatrix(Matrix4f out) { out.identity(); out.translate(position); out.rotate(rotation); out.scale(size); }
Example 9
Source File: Transform3D.java From WraithEngine with Apache License 2.0 | 5 votes |
/** * Calculates the local matrix for this transform, and stores it in the output * matrix parameter. * * @param out * - The matrix to store the output into. */ public void getLocalMatrix(Matrix4f out) { out.identity(); out.translate(position); out.rotate(rotation); out.scale(size); }