Java Code Examples for processing.core.PGraphics#vertex()
The following examples show how to use
processing.core.PGraphics#vertex() .
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Example 1
Source File: TiledTexture.java From haxademic with MIT License | 6 votes |
public void drawDebug(PGraphics pg) { // fit to small box // draw background pg.stroke(0); pg.fill(0); pg.rect(0, 0, texture.width, texture.height); // draw image pg.image(texture, 0, 0, texture.width, texture.height); // show texture grab area // float halfSizeX = (sizeX * (float) texture.width) / 2f; // float halfSizeY = (sizeY * (float) texture.height) / 2f; pg.stroke(255, 0, 0, 200); pg.noFill(); pg.beginShape(); pg.vertex(tlX, tlY); pg.vertex(trX, trY); pg.vertex(brX, brY); pg.vertex(blX, blY); pg.vertex(tlX, tlY); pg.endShape(); }
Example 2
Source File: Gradients.java From haxademic with MIT License | 6 votes |
public static void quad( PGraphics p, float width, float height, int colorTL, int colorTR, int colorBR, int colorBL ) { p.pushMatrix(); float halfW = width/2; float halfH = height/2; p.beginShape(); p.fill(colorTL); p.vertex(-halfW, -halfH); p.fill(colorTR); p.vertex(halfW, -halfH); p.fill(colorBR); p.vertex(halfW, halfH); p.fill(colorBL); p.vertex(-halfW, halfH); p.endShape(P.CLOSE); p.popMatrix(); }
Example 3
Source File: Shapes.java From haxademic with MIT License | 6 votes |
public static void drawDisc( PGraphics p, float radius, float innerRadius, int numSegments ) { p.pushMatrix(); float segmentRads = P.TWO_PI / numSegments; for( int i = 0; i < numSegments; i++ ) { p.beginShape(P.TRIANGLES); p.vertex( P.cos( i * segmentRads ) * innerRadius, P.sin( i * segmentRads ) * innerRadius, 0 ); p.vertex( P.cos( i * segmentRads ) * radius, P.sin( i * segmentRads ) * radius, 0 ); p.vertex( P.cos( (i + 1) * segmentRads ) * radius, P.sin( (i + 1) * segmentRads ) * radius, 0 ); p.vertex( P.cos( i * segmentRads ) * innerRadius, P.sin( i * segmentRads ) * innerRadius, 0 ); p.vertex( P.cos( (i + 1) * segmentRads ) * innerRadius, P.sin( (i + 1) * segmentRads ) * innerRadius, 0 ); p.vertex( P.cos( (i + 1) * segmentRads ) * radius, P.sin( (i + 1) * segmentRads ) * radius, 0 ); p.endShape(); } p.popMatrix(); }
Example 4
Source File: TiledGrid.java From haxademic with MIT License | 5 votes |
public void draw(PGraphics pg, float cols, float rows, boolean drawOutline) { int prevRectMode = pg.rectMode; PG.setTextureRepeat(pg, true); pg.pushMatrix(); float drawW = cols * tileSize + strokeWeight; float drawH = rows * tileSize + strokeWeight; pg.noStroke(); pg.beginShape(); pg.textureMode(P.IMAGE); pg.texture(gridCell); if(prevRectMode == PConstants.CENTER) pg.translate(P.round(-drawW/2), P.round(-drawH/2)); pg.vertex(0, 0, 0, offsetX * tileSize + 0, offsetY * tileSize + 0); pg.vertex(drawW, 0, 0, offsetX * tileSize + drawW, offsetY * tileSize + 0); pg.vertex(drawW, drawH, 0, offsetX * tileSize + drawW, offsetY * tileSize + drawH); pg.vertex(0, drawH, 0, offsetX * tileSize + 0, offsetY * tileSize + drawH); pg.endShape(); if(drawOutline) { pg.rectMode(PConstants.CORNER); // make sure rect is drawing from the same top left pg.fill(colorStroke); pg.rect(0, 0, drawW, strokeWeight); // top pg.rect(0, drawH - strokeWeight, drawW, strokeWeight); // bottom pg.rect(0, 0, strokeWeight, drawH); // left pg.rect(drawW - strokeWeight, 0, strokeWeight, drawH); // right pg.rectMode(prevRectMode); // reset rect mode to whatever it was before } pg.popMatrix(); }
Example 5
Source File: DwDisplayUtils.java From PixelFlow with MIT License | 5 votes |
static public final void normal(PGraphics pg, DwParticle3D v0, float[] n, float len){ if(pg.is2D()){ pg.vertex(v0.cx , v0.cy ); pg.vertex(v0.cx + n[0]*len, v0.cy + n[1]*len); } else { pg.vertex(v0.cx , v0.cy , v0.cz ); pg.vertex(v0.cx + n[0]*len, v0.cy + n[1]*len, v0.cz + n[2]*len); } }
Example 6
Source File: DwDisplayUtils.java From PixelFlow with MIT License | 5 votes |
static public final void normal(PGraphics pg,float[] v0, float[] n, float len){ if(pg.is2D()){ pg.vertex(v0[0] , v0[1] ); pg.vertex(v0[0] + n[0]*len, v0[1] + n[1]*len); } else { pg.vertex(v0[0] , v0[1] , v0[2] ); pg.vertex(v0[0] + n[0]*len, v0[1] + n[1]*len, v0[2] + n[2]*len); } }
Example 7
Source File: MappedTriangle.java From haxademic with MIT License | 5 votes |
public void rawDrawPolygon( PGraphics pg ) { pg.beginShape(PConstants.TRIANGLE); pg.vertex(_x1.value(), _y1.value()); pg.vertex(_x2.value(), _y2.value()); pg.vertex(_x3.value(), _y3.value()); pg.endShape(); }
Example 8
Source File: PGraphicsKeystone.java From haxademic with MIT License | 5 votes |
public void fillSolidColor( PGraphics canvas, int fill ) { // default single mapped quad canvas.noStroke(); canvas.fill(fill); canvas.beginShape(PConstants.QUAD); canvas.vertex(topLeft.x, topLeft.y, 0); canvas.vertex(topRight.x, topRight.y, 0); canvas.vertex(bottomRight.x, bottomRight.y, 0); canvas.vertex(bottomLeft.x, bottomLeft.y, 0); canvas.endShape(); }
Example 9
Source File: DwDisplayUtils.java From PixelFlow with MIT License | 5 votes |
static public final void vertex(PGraphics pg, float[] v0, float[] t0){ if(pg.is2D()){ pg.vertex(v0[0], v0[1] , t0[0], t0[1]); } else { pg.vertex(v0[0], v0[1], v0[2], t0[0], t0[1]); } }
Example 10
Source File: TexturePoly.java From haxademic with MIT License | 5 votes |
public void draw( PGraphics pg ) { if( _texture != null ) { pg.beginShape(PConstants.TRIANGLE); pg.texture(_texture); if( _mappingStyleIsFullImage == true ) { if( mappingOrientation == 0 ) { pg.vertex(x1, y1, 0, 0, 0); pg.vertex(x2, y2, 0, _texture.width, _texture.height/2); pg.vertex(x3, y3, 0, 0, _texture.height); } else if( mappingOrientation == 1 ) { pg.vertex(x1, y1, 0, 0, 0); pg.vertex(x2, y2, 0, _texture.width, 0); pg.vertex(x3, y3, 0, _texture.width/2, _texture.height); } else if( mappingOrientation == 2 ) { pg.vertex(x1, y1, 0, 0, _texture.height/2); pg.vertex(x2, y2, 0, _texture.width, 0); pg.vertex(x3, y3, 0, _texture.width, _texture.height); } else if( mappingOrientation == 3 ) { pg.vertex(x1, y1, 0, 0, _texture.height); pg.vertex(x2, y2, 0, _texture.width/2, 0); pg.vertex(x3, y3, 0, _texture.width, _texture.height); } } else { float texScreenRatioW = (float) _texture.width / (float) pg.width; float texScreenRatioH = (float) _texture.height / (float) pg.height; pg.vertex(x1, y1, 0, x1 * texScreenRatioW, y1 * texScreenRatioH); pg.vertex(x2, y2, 0, x2 * texScreenRatioW, y2 * texScreenRatioH); pg.vertex(x3, y3, 0, x3 * texScreenRatioW, y3 * texScreenRatioH); } pg.endShape(); } }
Example 11
Source File: KinectSilhouetteBasic.java From haxademic with MIT License | 5 votes |
protected void drawEdgeVertex(PGraphics canvas, float vertexX, float vertexY, float blobX, float blobY) { canvas.vertex( vertexX, vertexY ); if(_hasParticles == true) { if(MathUtil.randRangeDecimal(0, 1) < 0.05f) { newParticle(vertexX, vertexY, blobX, blobY); } } }
Example 12
Source File: RotateRectVertices.java From haxademic with MIT License | 5 votes |
public void drawRect(PGraphics pg, float drawW, float drawH, float size, float rotation) { float halfDrawW = drawW / 2f; float halfDrawH = drawH / 2f; float halfSizeX = halfDrawW * size; float halfSizeY = halfDrawH * size; pg.noFill(); pg.stroke(255,0,0); pg.beginShape(); if(rotation == 0) { pg.vertex(-halfSizeX, -halfSizeY); pg.vertex(halfSizeX, -halfSizeY); pg.vertex(halfSizeX, halfSizeY); pg.vertex(-halfSizeX, halfSizeY); pg.vertex(-halfSizeX, -halfSizeY); } else { float curRot = rotation; float radius = MathUtil.getDistance(0, 0, halfSizeX, halfSizeY); float tlRads = -MathUtil.getRadiansToTarget(-halfSizeX, -halfSizeY, 0, 0) + curRot; float trRads = -MathUtil.getRadiansToTarget(halfSizeX, -halfSizeY, 0, 0) + curRot; float brRads = -MathUtil.getRadiansToTarget(halfSizeX, halfSizeY, 0, 0) + curRot; float blRads = -MathUtil.getRadiansToTarget(-halfSizeX, halfSizeY, 0, 0) + curRot; pg.vertex(radius * P.cos(tlRads), -radius * P.sin(tlRads)); pg.vertex(radius * P.cos(trRads), -radius * P.sin(trRads)); pg.vertex(radius * P.cos(brRads), -radius * P.sin(brRads)); pg.vertex(radius * P.cos(blRads), -radius * P.sin(blRads)); pg.vertex(radius * P.cos(tlRads), -radius * P.sin(tlRads)); } pg.endShape(); }
Example 13
Source File: Shapes.java From haxademic with MIT License | 5 votes |
public static void drawTexturedLine(PGraphics pg, PImage texture, float xStart, float yStart, float xEnd, float yEnd, int color, float thickness, float texOffset, float cornerRadius) { // calc textured rectangle rotation * distance float startToEndAngle = MathUtil.getRadiansToTarget(xStart, yStart, xEnd, yEnd); float dist = MathUtil.getDistance(xStart, yStart, xEnd, yEnd); float thicknessHalf = thickness/2f; float textureHeightHalf = texture.height/2f; // set context OpenGLUtil.setTextureRepeat(pg); pg.push(); pg.translate(xStart, yStart); pg.rotate(startToEndAngle); // draw textured rect pg.noStroke(); pg.beginShape(); pg.texture(texture); pg.textureMode(P.IMAGE); pg.tint(color); if(cornerRadius <= 0) { pg.vertex(0, -thicknessHalf, 0, texOffset, 0); pg.vertex(dist, -thicknessHalf, 0, texOffset + dist, 0); pg.vertex(dist, thicknessHalf, 0, texOffset + dist, texture.height); pg.vertex(0, thicknessHalf, 0, texOffset, texture.height); } else { // diamond shape, left/center, clockwise to right/center pg.vertex(0, 0, 0, texOffset, textureHeightHalf); pg.vertex(cornerRadius, -thicknessHalf, 0, texOffset + cornerRadius, 0); pg.vertex(dist - cornerRadius, -thicknessHalf, 0, texOffset + dist - cornerRadius, 0); // right/center, clockwise to left/center pg.vertex(dist, 0, 0, texOffset + dist, textureHeightHalf); pg.vertex(dist - cornerRadius, thicknessHalf, 0, texOffset + dist - cornerRadius, texture.height); pg.vertex(cornerRadius, thicknessHalf, 0, texOffset + cornerRadius, texture.height); } pg.endShape(); pg.noTint(); pg.pop(); }
Example 14
Source File: QuadSurface.java From sketch-mapper with MIT License | 4 votes |
/** * Actual rendering of the QUAD. Is called from the render method. Should * normally not be accessed directly. * * @param g * @param tex */ private void renderQuad(PGraphics g, PImage tex) { tOffX = tex.width * textureWindow[0].x; tOffY = tex.height * textureWindow[0].y; tWidth = tex.width * (textureWindow[1].x); tHeight = tex.height * (textureWindow[1].y); if (this.isUsingEdgeBlend() || this.isUsingSurfaceMask()) { // // if (bufferScreen == null || bufferScreen.width != this.getBufferScreenWidth()) { // bufferScreen = parent.createGraphics(this.getBufferScreenWidth(), this.getBufferScreenWidth()); // } // bufferScreen.beginDraw(); // bufferScreen.beginShape(PApplet.QUADS); // bufferScreen.texture(tex); // bufferScreen.vertex(0, 0, tOffX, tOffY); // bufferScreen.vertex(bufferScreen.width, 0, tWidth + tOffX, tOffY); // bufferScreen.vertex(bufferScreen.width, bufferScreen.height, tWidth + tOffX, tHeight + tOffY); // bufferScreen.vertex(0, bufferScreen.height, tOffX, tHeight + tOffY); // bufferScreen.endShape(PApplet.CLOSE); // bufferScreen.endDraw(); // // // if (this.isUsingSurfaceMask()) { //// maskFilter.setParameterValue("mask_factor", 0.0f); //// maskFilter.apply(new GLTexture[]{bufferScreen.getTexture(), surfaceMask}, maskedTex); //// applyEdgeBlendToTexture(maskedTex); // } else { // applyEdgeBlendToTexture(bufferScreen.get()); // } } g.beginDraw(); g.noStroke(); g.beginShape(PApplet.QUADS); g.texture(tex); if (this.isUsingSurfaceMask() || this.isUsingEdgeBlend()) { g.texture(maskedTex); tOffX = 0; tOffY = 0; tWidth = maskedTex.width; tHeight = maskedTex.height; } else { g.texture(tex); if (bufferScreen != null) { bufferScreen = null; } if (blendScreen != null) { blendScreen = null; } } for (int i = 0; i < GRID_RESOLUTION - 1; i++) { for (int j = 0; j < GRID_RESOLUTION - 1; j++) { g.vertex(vertexPoints[i][j].x, vertexPoints[i][j].y, vertexPoints[i][j].z + currentZ, ((float) i / (GRID_RESOLUTION - 1)) * tWidth + tOffX, ((float) j / (GRID_RESOLUTION - 1)) * tHeight + tOffY); g.vertex(vertexPoints[i + 1][j].x, vertexPoints[i + 1][j].y, vertexPoints[i + 1][j].z + currentZ, (((float) i + 1) / (GRID_RESOLUTION - 1)) * tWidth + tOffX, ((float) j / (GRID_RESOLUTION - 1)) * tHeight + tOffY); g.vertex(vertexPoints[i + 1][j + 1].x, vertexPoints[i + 1][j + 1].y, vertexPoints[i + 1][j + 1].z + currentZ, (((float) i + 1) / (GRID_RESOLUTION - 1)) * tWidth + tOffX, (((float) j + 1) / (GRID_RESOLUTION - 1)) * tHeight + tOffY); g.vertex(vertexPoints[i][j + 1].x, vertexPoints[i][j + 1].y, vertexPoints[i][j + 1].z + currentZ, ((float) i / (GRID_RESOLUTION - 1)) * tWidth + tOffX, (((float) j + 1) / (GRID_RESOLUTION - 1)) * tHeight + tOffY); } } g.endShape(PApplet.CLOSE); g.endDraw(); }
Example 15
Source File: MappedTriangle.java From haxademic with MIT License | 4 votes |
public void draw( PGraphics pg ) { if( _texture != null ) { updateVertices(); if( _mappingStyle == MAP_STYLE_CONTAIN_TEXTURE ) { pg.beginShape(PConstants.TRIANGLE); pg.texture(_texture); if( _mappingOrientation == 0 ) { setUVCoordinates(0, 0, _texture.width, _texture.height/2, 0, _texture.height); } else if( _mappingOrientation == 1 ) { setUVCoordinates(0, 0, _texture.width, 0, _texture.width/2, _texture.height); } else if( _mappingOrientation == 2 ) { setUVCoordinates(0, _texture.height/2, _texture.width, 0, _texture.width, _texture.height); } else if( _mappingOrientation == 3 ) { setUVCoordinates(0, _texture.height, _texture.width/2, 0, _texture.width, _texture.height); } pg.vertex(_x1.value(), _y1.value(), getZ(x1, y1), _UVx1.value(), _UVy1.value()); pg.vertex(_x2.value(), _y2.value(), getZ(x2, y2), _UVx2.value(), _UVy2.value()); pg.vertex(_x3.value(), _y3.value(), getZ(x3, y3), _UVx3.value(), _UVy3.value()); pg.endShape(); } else if( _mappingStyle == MAP_STYLE_MASK ) { pg.beginShape(PConstants.TRIANGLE); pg.texture(_texture); // map the screen coordinates to the texture coordinates // crop to fill the mapped area with the current texture setUVCoordinates(_maskTriangle[0].x, _maskTriangle[0].y, _maskTriangle[1].x, _maskTriangle[1].y, _maskTriangle[2].x, _maskTriangle[2].y); pg.vertex(_x1.value(), _y1.value(), getZ(x1, y1), _UVx1.value(), _UVy1.value()); pg.vertex(_x2.value(), _y2.value(), getZ(x2, y2), _UVx2.value(), _UVy2.value()); pg.vertex(_x3.value(), _y3.value(), getZ(x3, y3), _UVx3.value(), _UVy3.value()); pg.endShape(); } else if( _mappingStyle == MAP_STYLE_CONTAIN_RANDOM_TEX_AREA ) { pg.beginShape(PConstants.TRIANGLE); pg.texture(_texture); // map the polygon coordinates to the random sampling coordinates setUVCoordinates(_randTriangle[0].x, _randTriangle[0].y, _randTriangle[1].x, _randTriangle[1].y, _randTriangle[2].x, _randTriangle[2].y); pg.vertex(_x1.value(), _y1.value(), getZ(x1, y1), _UVx1.value(), _UVy1.value()); pg.vertex(_x2.value(), _y2.value(), getZ(x2, y2), _UVx2.value(), _UVy2.value()); pg.vertex(_x3.value(), _y3.value(), getZ(x3, y3), _UVx3.value(), _UVy3.value()); pg.endShape(); } else if( _mappingStyle == MAP_STYLE_EQ ) { _curColor = P.p.lerpColor(_curColor, _color, 0.1f); pg.beginShape(PConstants.TRIANGLE); pg.fill(pg.color(_curColor, P.constrain( AudioIn.audioFreq(_eqIndex) * 255, 0, 255 ))); pg.vertex(_x1.value(), _y1.value(), getZ(x1, y1)); pg.vertex(_x2.value(), _y2.value(), getZ(x2, y2)); pg.fill(pg.color(_curColor, P.constrain( AudioIn.audioFreq(_eqIndex) * 100, 0, 190 ))); pg.vertex(_x3.value(), _y3.value(), getZ(x3, y3)); pg.endShape(); } // flash fade overlay drawFlashFadeOverlay(pg); // overlay with gradient, oscillating from white to black over time float whiteFade = P.sin(P.p.frameCount / _gradientFadeDivisor); //P.constrain( AudioIn.getEqBand((_eqIndex)) * 200 * _isFlash, 0, 50 ); pg.noStroke(); pg.beginShape(PConstants.TRIANGLE); pg.fill(255*whiteFade,fakeLightAlpha); pg.vertex(_x1.value(), _y1.value(), getZ(x1, y1)); pg.fill(255*whiteFade,0); pg.vertex(_x2.value(), _y2.value(), getZ(x2, y2)); pg.vertex(_x3.value(), _y3.value(), getZ(x3, y3)); pg.endShape(); // // show debug info // pg.fill(255); // pg.textSize(20); // pg.text(_mappingStyle+"", _centerX, _centerY); } }
Example 16
Source File: TiledTexture.java From haxademic with MIT License | 4 votes |
public void draw(PGraphics pg, float drawW, float drawH, boolean drawFromCenter) { PG.setTextureRepeat(pg, true); float halfDrawW = drawW / 2f; float halfDrawH = drawH / 2f; float halfSizeX = halfDrawW * sizeX; float halfSizeY = halfDrawH * sizeY; pg.noStroke(); pg.beginShape(); pg.textureMode(P.IMAGE); pg.texture(texture); if(rotation == 0) { tlX = uX - halfSizeX; tlY = vY - halfSizeY; trX = uX + halfSizeX; trY = vY - halfSizeY; brX = uX + halfSizeX; brY = vY + halfSizeY; blX = uX - halfSizeX; blY = vY + halfSizeY; } else { float curRot = rotation + P.PI; float radius = MathUtil.getDistance(0, 0, halfSizeX, halfSizeY); float tlRads = -MathUtil.getRadiansToTarget(uX - halfSizeX, vY - halfSizeY, uX, vY) + curRot; float trRads = -MathUtil.getRadiansToTarget(uX + halfSizeX, vY - halfSizeY, uX, vY) + curRot; float brRads = -MathUtil.getRadiansToTarget(uX + halfSizeX, vY + halfSizeY, uX, vY) + curRot; float blRads = -MathUtil.getRadiansToTarget(uX - halfSizeX, vY + halfSizeY, uX, vY) + curRot; tlX = uX + radius * P.cos(tlRads); tlY = vY - radius * P.sin(tlRads); trX = uX + radius * P.cos(trRads); trY = vY - radius * P.sin(trRads); brX = uX + radius * P.cos(brRads); brY = vY - radius * P.sin(brRads); blX = uX + radius * P.cos(blRads); blY = vY - radius * P.sin(blRads); } if(drawFromCenter) { pg.vertex(-halfDrawW, -halfDrawH, tlX, tlY); pg.vertex( halfDrawW, -halfDrawH, trX, trY); pg.vertex( halfDrawW, halfDrawH, brX, brY); pg.vertex(-halfDrawW, halfDrawH, blX, blY); } else { pg.vertex(0, 0, tlX, tlY); pg.vertex(drawW, 0, trX, trY); pg.vertex(drawW, drawH, brX, brY); pg.vertex(0, drawH, blX, blY); } pg.endShape(); }
Example 17
Source File: BezierSurface.java From sketch-mapper with MIT License | 4 votes |
/** * Renders the grid in the surface. (useful in calibration mode) * * @param g */ private void renderGrid(PGraphics g) { g.beginDraw(); g.fill(ccolor); g.noStroke(); for (int i = 0; i < GRID_RESOLUTION; i++) { for (int j = 0; j < GRID_RESOLUTION; j++) { g.beginShape(); g.vertex(vertexPoints[i][j].x, vertexPoints[i][j].y); g.vertex(vertexPoints[i + 1][j].x, vertexPoints[i + 1][j].y); g.vertex(vertexPoints[i + 1][j + 1].x, vertexPoints[i + 1][j + 1].y); g.vertex(vertexPoints[i][j + 1].x, vertexPoints[i][j + 1].y); g.endShape(); } } g.textFont(sm.getIdFont()); g.fill(255); g.textAlign(PApplet.CENTER, PApplet.CENTER); g.textSize(20); g.text("" + this.getSurfaceName(), (float) (this.getCenter().x), (float) this.getCenter().y); if (isLocked) { g.textSize(12); g.text("Surface locked", (float) this.getCenter().x, (float) this.getCenter().y + 26); } if (sketch != null) { g.textSize(10); g.text(sketch.getName(), (float) this.getCenter().x, (float) this.getCenter().y + 40); } g.noFill(); g.stroke(BezierSurface.GRID_LINE_COLOR); g.strokeWeight(2); if (isSelected) g.stroke(BezierSurface.GRID_LINE_SELECTED_COLOR); if (!isLocked) { for (int i = 0; i <= GRID_RESOLUTION; i++) { for (int j = 0; j <= GRID_RESOLUTION; j++) { g.point(vertexPoints[i][j].x, vertexPoints[i][j].y, vertexPoints[i][j].z); } } } if (isSelected) { g.strokeWeight(4); g.stroke(BezierSurface.GRID_LINE_SELECTED_COLOR); //draw the outline here for (int i = 0; i < poly.npoints - 1; i++) { g.line(poly.xpoints[i], poly.ypoints[i], poly.xpoints[i + 1], poly.ypoints[i + 1]); if (i == poly.npoints - 2) g.line(poly.xpoints[i + 1], poly.ypoints[i + 1], poly.xpoints[0], poly.ypoints[0]); } } g.strokeWeight(1); g.stroke(SELECTED_OUTLINE_INNER_COLOR); //draw the outline here for (int i = 0; i < poly.npoints - 1; i++) { g.line(poly.xpoints[i], poly.ypoints[i], poly.xpoints[i + 1], poly.ypoints[i + 1]); if (i == poly.npoints - 2) g.line(poly.xpoints[i + 1], poly.ypoints[i + 1], poly.xpoints[0], poly.ypoints[0]); } if (!isLocked) { // Draw the control points. for (int i = 0; i < this.cornerPoints.length; i++) { this.renderCornerPoint(g, this.cornerPoints[i].x, this.cornerPoints[i].y, (this.activePoint == i), i); } for (int i = 0; i < this.bezierPoints.length; i++) { this.renderBezierPoint(g, this.bezierPoints[i].x, this.bezierPoints[i].y, (this.selectedBezierControl == i), i); g.strokeWeight(1); g.stroke(255); g.line(this.bezierPoints[i].x, this.bezierPoints[i].y, this.cornerPoints[(int) (i / 2)].x, this.cornerPoints[(int) (i / 2)].y); } } g.endDraw(); }
Example 18
Source File: Shapes.java From haxademic with MIT License | 4 votes |
public static void drawTexturedCube(PGraphics pg, float size, PImage texture) { pg.beginShape(P.QUADS); pg.texture(texture); // BL, BR, TR, TL // front pg.vertex(-size, size, size, 0, texture.height); pg.vertex( size, size, size, texture.width, texture.height); pg.vertex( size, -size, size, texture.width, 0); pg.vertex(-size, -size, size, 0, 0); // back pg.vertex( size, size, -size, 0, texture.height); pg.vertex(-size, size, -size, texture.width, texture.height); pg.vertex(-size, -size, -size, texture.width, 0); pg.vertex( size, -size, -size, 0, 0); // left pg.vertex(-size, size, -size, 0, texture.height); pg.vertex(-size, size, size, texture.width, texture.height); pg.vertex(-size, -size, size, texture.width, 0); pg.vertex(-size, -size, -size, 0, 0); // right pg.vertex( size, size, size, 0, texture.height); pg.vertex( size, size, -size, texture.width, texture.height); pg.vertex( size, -size, -size, texture.width, 0); pg.vertex( size, -size, size, 0, 0); // floor pg.vertex(-size, size, -size, 0, 0); pg.vertex( size, size, -size, texture.width, 0); pg.vertex( size, size, size, texture.width, texture.height); pg.vertex(-size, size, size, 0, texture.height); // ceiling pg.vertex(-size, -size, -size, 0, 0); pg.vertex( size, -size, -size, texture.width, 0); pg.vertex( size, -size, size, texture.width, texture.height); pg.vertex(-size, -size, size, 0, texture.height); pg.endShape(); }
Example 19
Source File: Shapes.java From haxademic with MIT License | 4 votes |
public static void drawTexturedCubeInside(PGraphics pg, float w, float h, float d, PImage texture1, PImage texture2, PImage texture3, PImage texture4, PImage floor, PImage ceiling) { // front - BR, BL, TL, TR pg.beginShape(P.QUAD); pg.texture(texture1); pg.vertex(-w, h, d, texture1.width, texture1.height); pg.vertex( w, h, d, 0, texture1.height); pg.vertex( w, -h, d, 0, 0); pg.vertex(-w, -h, d, texture1.width, 0); pg.endShape(); // right pg.beginShape(P.QUAD); pg.texture(texture4); pg.vertex( w, h, d, texture4.width, texture4.height); pg.vertex( w, h, -d, 0, texture4.height); pg.vertex( w, -h, -d, 0, 0); pg.vertex( w, -h, d, texture4.width, 0); pg.endShape(); // back pg.beginShape(P.QUAD); pg.texture(texture3); pg.vertex( w, h, -d, texture3.width, texture3.height); pg.vertex(-w, h, -d, 0, texture3.height); pg.vertex(-w, -h, -d, 0, 0); pg.vertex( w, -h, -d, texture3.width, 0); pg.endShape(); // left pg.beginShape(P.QUAD); pg.texture(texture2); pg.vertex(-w, h, -d, texture2.width, texture2.height); pg.vertex(-w, h, d, 0, texture2.height); pg.vertex(-w, -h, d, 0, 0); pg.vertex(-w, -h, -d, texture2.width, 0); pg.endShape(); // floor pg.beginShape(P.QUAD); pg.texture(floor); pg.vertex(-w, h, -d, floor.width, floor.height); pg.vertex( w, h, -d, 0, floor.height); pg.vertex( w, h, d, 0, 0); pg.vertex(-w, h, d, floor.width, 0); pg.endShape(); // ceiling pg.beginShape(P.QUAD); pg.texture(ceiling); pg.vertex(-w, -h, -d, ceiling.width, ceiling.height); pg.vertex( w, -h, -d, 0, ceiling.height); pg.vertex( w, -h, d, 0, 0); pg.vertex(-w, -h, d, ceiling.width, 0); pg.endShape(); }
Example 20
Source File: KinectRegion.java From haxademic with MIT License | 4 votes |
public void update(PGraphics debugGraphics) { IDepthCamera depthCamera = DepthCamera.instance().camera; float depthDivider = 0.3f; if(debugGraphics != null) { debugGraphics.beginShape(PShapeTypes.QUADS); debugGraphics.stroke(debugColor); debugGraphics.fill( 255, pixelCount / minPixels * 10f ); debugGraphics.vertex(left, bottom, -near * depthDivider); debugGraphics.vertex(right, bottom, -near * depthDivider); debugGraphics.vertex(right, bottom, -far * depthDivider); debugGraphics.vertex(left, bottom, -far * depthDivider); debugGraphics.endShape(); debugGraphics.noStroke(); } // find kinect readings in the region _isActive = false; if( depthCamera != null ) { pixelCount = 0; float controlXTotal = 0; float controlZTotal = 0; float pixelDepth = 0; for ( int x = left; x < right; x += pixelSkip ) { for ( int y = top; y < bottom; y += pixelSkip ) { pixelDepth = depthCamera.getDepthAt( x, y ); if( pixelDepth != 0 && pixelDepth > near && pixelDepth < far ) { if(debugGraphics != null) { debugGraphics.fill( debugColor, 127 ); debugGraphics.pushMatrix(); debugGraphics.translate(x, y, -pixelDepth * depthDivider); debugGraphics.box(pixelSkip, pixelSkip, pixelSkip); debugGraphics.popMatrix(); } // add up for calculations pixelCount++; controlXTotal += x; controlZTotal += pixelDepth; } } } // if we have enough blocks in a region, update the player's joystick position if( pixelCount > minPixels ) { _isActive = true; // compute averages if( controlXTotal > 0 && controlZTotal > 0 ) { float avgX = controlXTotal / pixelCount; _controlX = (MathUtil.getPercentWithinRange(left, right, avgX) - 0.5f) * 2f; float avgZ = controlZTotal / pixelCount; _controlZ = (MathUtil.getPercentWithinRange(near, far, avgZ) - 0.5f) * 2f; // show debug if(debugGraphics != null) { debugGraphics.fill( 255, 127 ); debugGraphics.pushMatrix(); debugGraphics.translate(avgX, bottom - 250, -avgZ * depthDivider); debugGraphics.box(20, 500, 20); debugGraphics.popMatrix(); } } } } }